Files
CoopAllTheThings/hook/src/d3d9_hook.hpp
BlackMark 67c1940d52 M2(DX9): D3D9 capture via Present read-back (covers plain D3D9 + D3D9Ex)
New d3d9_hook.cpp (own file like opengl_hook): inline-hooks
IDirect3DDevice9::Present (vtable index 17, discovered from a throwaway device;
clean prologue so inline is safe, stdcall() on x86) and read-backs the backbuffer
with GetRenderTargetData into a D3DPOOL_SYSTEMMEM surface, swizzles BGRA->RGBA,
and uploads it into the shared keyed-mutex texture on a hook-owned D3D11 device
(a D3D9 surface isn't D3D11-shareable). Both plain D3D9 and D3D9Ex call this same
Present, so one read-back path serves both -- the GPU shared-surface fast path
the plan sketched for D3D9Ex wasn't worth it. Wired into the video subsystem
(install/remove in dllmain); hook links d3d9.

mock_game_test decodes DX9 + DX9Ex frames through the hook; 15/15 ctest (incl.
the x86 sub-build). Roadmap: DX9 milestone done and removed (remaining
renumbered); architecture + lessons updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 11:55:06 +02:00

31 lines
1.4 KiB
C++

// Injected D3D9 capture path: inline-hooks IDirect3DDevice9::Present (discovered from a
// throwaway device's vtable, so it catches the game's existing device regardless of when we
// injected) in Direct3D 9 / 9Ex games, which don't present via IDXGISwapChain. It reads the
// backbuffer back with GetRenderTargetData, swizzles BGRA->RGBA, and uploads it into the same
// shared keyed-mutex texture (coop_video_<pid>) the host samples. Part of the video subsystem,
// alongside present_hook and opengl_hook.
//
// A D3D9 backbuffer isn't directly shareable with D3D11, so this is a CPU read-back
// (GetRenderTargetData -> system memory -> upload via a hook-owned D3D11 device), like the
// OpenGL path. Works for both plain D3D9 and D3D9Ex (both call Present here).
#pragma once
#include "ipc_client.hpp"
namespace coop::hook
{
// Installs the D3D9 Present hook. `ipc` must outlive the hook. Returns true if Present was
// hooked (i.e. d3d9.dll is present and a probe device came up). Safe to call repeatedly.
bool install_d3d9_hooks(IpcClient& ipc);
// Removes the D3D9 hook and releases the shared texture (best effort).
void remove_d3d9_hooks();
// --- Diagnostics -----------------------------------------------------------
std::uint64_t d3d9_presents(); // cumulative IDirect3DDevice9::Present detours
std::uint64_t d3d9_frames_shared(); // frames uploaded into the shared texture
} // namespace coop::hook