M2(DX9): D3D9 capture via Present read-back (covers plain D3D9 + D3D9Ex)

New d3d9_hook.cpp (own file like opengl_hook): inline-hooks
IDirect3DDevice9::Present (vtable index 17, discovered from a throwaway device;
clean prologue so inline is safe, stdcall() on x86) and read-backs the backbuffer
with GetRenderTargetData into a D3DPOOL_SYSTEMMEM surface, swizzles BGRA->RGBA,
and uploads it into the shared keyed-mutex texture on a hook-owned D3D11 device
(a D3D9 surface isn't D3D11-shareable). Both plain D3D9 and D3D9Ex call this same
Present, so one read-back path serves both -- the GPU shared-surface fast path
the plan sketched for D3D9Ex wasn't worth it. Wired into the video subsystem
(install/remove in dllmain); hook links d3d9.

mock_game_test decodes DX9 + DX9Ex frames through the hook; 15/15 ctest (incl.
the x86 sub-build). Roadmap: DX9 milestone done and removed (remaining
renumbered); architecture + lessons updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-22 11:55:06 +02:00
parent 5bccfd8b86
commit 67c1940d52
6 changed files with 456 additions and 34 deletions

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@@ -32,18 +32,21 @@ and forwards guest controllers back into it.
| Mirror audio | Injected render-hook copies each of the game's WASAPI render streams into its own shared ring and silences the game locally (no echo); the host mixes the streams (soft-clipped); WASAPI process loopback is the automatic fallback | `coop_hook.dll` + `coop_host.exe` |
| Host ↔ hook IPC | Named shared memory (seqlock for input, status back-channel, video/audio/log shares) | `common/` |
The hooked video path has two producers: **Direct3D (DXGI)** hooks
The hooked video path has three producers: **Direct3D (DXGI)** hooks
`IDXGISwapChain::Present` / `Present1` and copies the backbuffer — directly for
D3D11 games (the backbuffer is an `ID3D11Texture2D`), via a **D3D11On12
bridge** for D3D12 games (wrap the `ID3D12Resource` backbuffer, `CopyResource` into
the shared texture), and via a **D3D10 read-back** for D3D10 games (their backbuffer's
D3D11 view is empty and a feature-level-10 device can't host the shared texture, so
read it through the game's own D3D10 device and upload it via a hook-owned D3D11
device); **OpenGL** hooks `SwapBuffers` / `wglSwapBuffers` and reads the
device); **Direct3D 9** inline-hooks `IDirect3DDevice9::Present` (vtable index 17) and
read-backs the backbuffer with `GetRenderTargetData` (a D3D9 surface isn't D3D11-shareable),
swizzling BGRA→RGBA and uploading via a hook-owned D3D11 device — one path covers both plain
D3D9 and D3D9Ex; **OpenGL** hooks `SwapBuffers` / `wglSwapBuffers` and reads the
backbuffer with `glReadPixels` (for games that never touch DXGI, e.g. Phantom
Brave). The host samples the copy as plain UNORM (`srgb_to_unorm`) so
`*_SRGB`-backbuffer games mirror at correct brightness. **WGC remains the default**
and covers anything the hooked path doesn't (Vulkan, D3D9 — see Roadmap).
and covers anything the hooked path doesn't (Vulkan — see Roadmap).
## Limitations
@@ -134,34 +137,10 @@ Conventions for every milestone below:
panel so it fits (content can be moved between columns / rows — the most detailed case
should still fit). Land an automated harness check (drive-to-max → screenshot → assert no
overflow) so later milestones that add UI keep it green. *Independent of the backend work;
every milestone below must preserve this test* (M4's red banner and Vulkan-layer checkbox
every milestone below must preserve this test* (M3's red banner and Vulkan-layer checkbox
in particular).
- **M2 — DX9 (mock → D3D9Ex capture → plain-D3D9 capture).**
1. **Mock backend** (`render_dx09.cpp`). `IDirect3DDevice9` / `IDirect3DDevice9Ex` + present;
Windows SDK only (`d3d9`), **no new deps**. `Clear` for the background and `ColorFill` for
the bar + block (D3D9's built-in rect fill — exactly the primitive DX10/11 lack). Top-left
origin. Runs in **two selectable modes** — `dx9ex` (default) and plain `dx9`
(`Direct3DCreate9`) — so both capture paths have a matching game.
2. **D3D9Ex capture (clean GPU path).** Hook `IDirect3DDevice9::Present` by vtable — discover
the slot from a throwaway `Direct3DCreate9Ex` device (`stdcall()` on x86 per the SafetyHook
trap); the vtable is shared across all devices of the class, so the game's existing device
is caught → **late-attach works**. On Present, `GetBackBuffer(0)` + `StretchRect` (GPU-side)
into a `CreateRenderTarget(..., pSharedHandle=&h)` surface (`D3DPOOL_DEFAULT`); share that
into the hook's own D3D11 device and copy into the standard keyed-mutex texture (host
unchanged, proper keyed-mutex sync). `A8R8G8B8` is **BGRA** → record the swizzle. Re-create
the surface on `Reset` / resize. `d3d9_present_hook_test` decodes the mock's frames (Ex mode).
3. **Plain (non-Ex) D3D9 capture (slow path).** Plain `Direct3DCreate9` devices **cannot**
produce a D3D11-shareable surface (WGC remains their default mirror until this lands).
Detect via a failed `QueryInterface(IID_IDirect3DDevice9Ex)` (else take the D3D9Ex path). On
Present, `GetRenderTargetData` the backbuffer into a
`CreateOffscreenPlainSurface(..., D3DPOOL_SYSTEMMEM)` surface, `LockRect`, copy out
(respect `Pitch`; BGRA→RGBA), and upload into the standard keyed-mutex texture via the
hook's own D3D11 device (`Map` / `UpdateSubresource`) — so only *how pixels reach the
texture* differs (CPU copy, not GPU). `GetRenderTargetData` is a GPU→sysmem stall, so
**drop / throttle** mirror frames rather than back-pressure the game. Same test, plain mode.
- **M3 — OpenGL (mock → capture coverage).**
- **M2 — OpenGL (mock → capture coverage).**
1. **Mock backend** (`render_gl.cpp`). Raw WGL context (`wglCreateContextAttribsARB`) with the
**glad** loader (new submodule, `Dav1dde/glad`). Background via `glClearColor`/`glClear`;
bar + block via `glScissor` + clear (shader-free GL 1.x). GL's framebuffer is
@@ -172,7 +151,7 @@ Conventions for every milestone below:
ships; add a mock-backed regression that decodes the mock's frames through it (upgrading the
synthetic `opengl_hook_test` to a real animated game). Small.
- **M4 — Vulkan (mock → capture).** The largest.
- **M3 — Vulkan (mock → capture).** The largest.
1. **Mock backend** (`render_vk.cpp`). New submodules **Vulkan-Headers**
(`KhronosGroup/Vulkan-Headers`, official) + **volk** (`zeux/volk`); raw
`vkCreateWin32SurfaceKHR`, swap chain, per-frame acquire → clear → present. Background via
@@ -317,7 +296,7 @@ ctest --test-dir build -C Debug --output-on-failure
endpoint format). Skips cleanly if the machine has no audio endpoint.
- **`mock_game_test`** — comprehensive capture/audio/hook stress test against
**`coop_mock_game`** (an animated, frame-numbered A/V test game under
[`tools/mock_game`](tools/mock_game) with selectable **DX10 / DX11 / DX12** backends and a
[`tools/mock_game`](tools/mock_game) with selectable **DX9 / DX9Ex / DX10 / DX11 / DX12** backends and a
configurable WASAPI tone). It launches the game, injects `coop_hook.dll`, opens the
hook's shared video texture, and **decodes the frame number out of the captured pixels**
to assert the mirror sees a *monotonic, advancing* sequence for each backend (the bar
@@ -468,6 +447,16 @@ Non-obvious things that cost time and constrain the design:
`UpdateSubresource`-ing it into the shared texture on a **hook-owned D3D11 device** (the game
has no usable D3D11 device of its own). The staging `Map` blocks until the GPU copy completes,
so there's no cross-device race.
- **D3D9 capture: one read-back path covers plain D3D9 *and* D3D9Ex.** D3D9 has no DXGI
swapchain, so inline-hook `IDirect3DDevice9::Present` (vtable index **17**, found from a
throwaway device — clean prologue, so inline is safe; `stdcall()` on x86). A D3D9 surface
isn't D3D11-shareable, so read the backbuffer back with `GetRenderTargetData` into a
`D3DPOOL_SYSTEMMEM` surface (`LockRect` blocks until the copy → no race), **swizzle BGRA→RGBA**
(`X8R8G8B8`/`A8R8G8B8` store as little-endian `0xAARRGGBB` → bytes B,G,R,A) and upload into the
shared texture on a hook-owned D3D11 device. Both plain D3D9 and D3D9Ex call this same Present,
so **one path serves both** — the GPU shared-surface fast path the plan sketched for D3D9Ex
wasn't worth it (D3D9 games are light enough that the read-back cost is fine, and it dodges the
cross-device keyed-mutex-less sync of a legacy shared surface).
- **A render client that predates our injection has no knowable format — measure it.**
We inject into already-running games, so we usually never see the game's
`IAudioClient::Initialize`; the render-hook then assumes the device mix format for that

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@@ -5,6 +5,7 @@ add_library(coop_hook SHARED
src/audio_hook.cpp
src/present_hook.cpp
src/opengl_hook.cpp
src/d3d9_hook.cpp
src/mkb_hook.cpp
src/debug_log.cpp
src/hook_registry.cpp)
@@ -22,6 +23,7 @@ target_link_libraries(coop_hook PRIVATE
ole32
mmdevapi
d3d11
d3d9
dxgi)
# The x86 sub-build (COOP_X86_HELPER_BUILD) stages alongside the x64 DLL in the

395
hook/src/d3d9_hook.cpp Normal file
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@@ -0,0 +1,395 @@
#include "d3d9_hook.hpp"
#include <atomic>
#include <vector>
#include <windows.h>
#include <d3d9.h>
#include <d3d11.h>
#include <dxgi1_2.h>
#include <safetyhook.hpp>
#include "coop/protocol.hpp"
#include "coop/shared_memory.hpp"
#include "debug_log.hpp"
#include "hook_registry.hpp"
namespace coop::hook
{
namespace
{
// IDirect3DDevice9 vtable: IUnknown 0-2, then the device methods. Present is index 17
// (TestCooperativeLevel 3, GetAvailableTextureMem 4, EvictManagedResources 5, GetDirect3D 6,
// GetDeviceCaps 7, GetDisplayMode 8, GetCreationParameters 9, SetCursorProperties 10,
// SetCursorPosition 11, ShowCursor 12, CreateAdditionalSwapChain 13, GetSwapChain 14,
// GetNumberOfSwapChains 15, Reset 16, Present 17). IDirect3DDevice9Ex games that call the
// inherited Present hit this too (PresentEx is a separate, higher slot -- not needed for the
// common case / the mock).
constexpr unsigned kIdx_IDirect3DDevice9_Present = 17;
IpcClient* g_ipc = nullptr;
unsigned long g_pid = 0;
safetyhook::InlineHook g_hk_present9;
int g_id_present9 = -1;
std::atomic<std::uint64_t> g_presents{0};
std::atomic<std::uint64_t> g_frames_shared{0};
bool g_unsupported_logged = false;
// Our own D3D11 device hosting the shared texture (the D3D9 game has no D3D11 device).
ID3D11Device* g_device = nullptr;
ID3D11DeviceContext* g_ctx = nullptr;
ID3D11Texture2D* g_shared_tex = nullptr;
IDXGIKeyedMutex* g_shared_mutex = nullptr;
HANDLE g_shared_handle = nullptr;
UINT g_share_w = 0;
UINT g_share_h = 0;
// System-memory read-back surface on the game's D3D9 device (GetRenderTargetData target).
IDirect3DSurface9* g_sysmem = nullptr;
IDirect3DDevice9* g_sysmem_dev = nullptr;
UINT g_sysmem_w = 0;
UINT g_sysmem_h = 0;
D3DFORMAT g_sysmem_fmt = D3DFMT_UNKNOWN;
std::vector<unsigned char> g_rgba; // swizzled RGBA, uploaded to D3D11
// Present may be issued re-entrantly by some engines; capture only on the outermost call.
thread_local bool t_in_present = false;
void* vtable_method(void* obj, unsigned index)
{
return (*reinterpret_cast<void***>(obj))[index];
}
bool ensure_device()
{
if (g_device != nullptr)
{
return true;
}
const HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0,
D3D11_SDK_VERSION, &g_device, nullptr, &g_ctx);
if (FAILED(hr) || g_device == nullptr)
{
logf("d3d9: D3D11CreateDevice failed hr=0x%08lX", static_cast<unsigned long>(hr));
return false;
}
return true;
}
void release_shared()
{
if (g_shared_mutex != nullptr)
{
g_shared_mutex->Release();
g_shared_mutex = nullptr;
}
if (g_shared_tex != nullptr)
{
g_shared_tex->Release();
g_shared_tex = nullptr;
}
if (g_shared_handle != nullptr)
{
CloseHandle(g_shared_handle);
g_shared_handle = nullptr;
}
g_share_w = g_share_h = 0;
}
void release_sysmem()
{
if (g_sysmem != nullptr)
{
g_sysmem->Release();
g_sysmem = nullptr;
}
if (g_sysmem_dev != nullptr)
{
g_sysmem_dev->Release();
g_sysmem_dev = nullptr;
}
g_sysmem_w = g_sysmem_h = 0;
g_sysmem_fmt = D3DFMT_UNKNOWN;
}
bool ensure_shared_texture(UINT w, UINT h)
{
if (g_shared_tex != nullptr && g_share_w == w && g_share_h == h)
{
return true;
}
release_shared();
D3D11_TEXTURE2D_DESC desc{};
desc.Width = w;
desc.Height = h;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // we swizzle the D3D9 BGRA backbuffer to RGBA
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
if (FAILED(g_device->CreateTexture2D(&desc, nullptr, &g_shared_tex)) || g_shared_tex == nullptr)
{
return false;
}
IDXGIResource1* res = nullptr;
if (FAILED(g_shared_tex->QueryInterface(__uuidof(IDXGIResource1), reinterpret_cast<void**>(&res))) ||
res == nullptr)
{
release_shared();
return false;
}
const std::wstring name = video_share_name(g_pid);
const HRESULT hr = res->CreateSharedHandle(
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, name.c_str(), &g_shared_handle);
res->Release();
if (FAILED(hr) || g_shared_handle == nullptr)
{
release_shared();
return false;
}
if (FAILED(g_shared_tex->QueryInterface(__uuidof(IDXGIKeyedMutex), reinterpret_cast<void**>(&g_shared_mutex))))
{
release_shared();
return false;
}
g_share_w = w;
g_share_h = h;
logf("d3d9: shared texture ready %ux%u name=%ls", w, h, name.c_str());
return true;
}
// Read the game's D3D9 backbuffer back to system memory, swizzle BGRA->RGBA, and upload it.
void capture_d3d9(IDirect3DDevice9* dev)
{
IDirect3DSurface9* back = nullptr;
if (FAILED(dev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back)) || back == nullptr)
{
return;
}
D3DSURFACE_DESC d{};
back->GetDesc(&d);
const UINT w = d.Width;
const UINT h = d.Height;
// We only handle the standard 32-bit BGRX/BGRA back buffers (the common D3D9 case).
if ((d.Format != D3DFMT_X8R8G8B8 && d.Format != D3DFMT_A8R8G8B8) || w == 0 || h == 0)
{
if (!g_unsupported_logged)
{
logf("d3d9: unsupported backbuffer format=%d (only X8R8G8B8 / A8R8G8B8); idle", static_cast<int>(d.Format));
g_unsupported_logged = true;
}
back->Release();
return;
}
// (Re)create the system-memory read-back surface on the game's device.
if (!(g_sysmem != nullptr && g_sysmem_dev == dev && g_sysmem_w == w && g_sysmem_h == h && g_sysmem_fmt == d.Format))
{
release_sysmem();
if (SUCCEEDED(dev->CreateOffscreenPlainSurface(w, h, d.Format, D3DPOOL_SYSTEMMEM, &g_sysmem, nullptr)) &&
g_sysmem != nullptr)
{
g_sysmem_dev = dev;
dev->AddRef();
g_sysmem_w = w;
g_sysmem_h = h;
g_sysmem_fmt = d.Format;
}
}
bool shared = false;
if (g_sysmem != nullptr && SUCCEEDED(dev->GetRenderTargetData(back, g_sysmem))) // GPU->sysmem, blocks
{
D3DLOCKED_RECT lr{};
if (SUCCEEDED(g_sysmem->LockRect(&lr, nullptr, D3DLOCK_READONLY)) && lr.pBits != nullptr)
{
const size_t dst_row = static_cast<size_t>(w) * 4;
if (g_rgba.size() != dst_row * h)
{
g_rgba.resize(dst_row * h);
}
// X8R8G8B8 / A8R8G8B8 store as little-endian 0xAARRGGBB -> bytes B,G,R,A. Swizzle to
// R,G,B,A and force opaque alpha so the host's RGBA decode matches the other backends.
for (UINT y = 0; y < h; ++y)
{
const unsigned char* src = static_cast<const unsigned char*>(lr.pBits) + static_cast<size_t>(y) * lr.Pitch;
unsigned char* out = g_rgba.data() + static_cast<size_t>(y) * dst_row;
for (UINT x = 0; x < w; ++x)
{
out[x * 4 + 0] = src[x * 4 + 2]; // R
out[x * 4 + 1] = src[x * 4 + 1]; // G
out[x * 4 + 2] = src[x * 4 + 0]; // B
out[x * 4 + 3] = 255; // A
}
}
g_sysmem->UnlockRect();
if (ensure_device() && ensure_shared_texture(w, h) && g_shared_mutex != nullptr &&
g_shared_mutex->AcquireSync(kVideoMutexKey, 8) == S_OK)
{
g_ctx->UpdateSubresource(g_shared_tex, 0, nullptr, g_rgba.data(), static_cast<UINT>(dst_row), 0);
g_ctx->Flush();
g_shared_mutex->ReleaseSync(kVideoMutexKey);
shared = true;
}
}
}
if (shared)
{
g_frames_shared.fetch_add(1, std::memory_order_relaxed);
if (g_ipc != nullptr)
{
g_ipc->publish_video_frame(w, h, static_cast<std::uint32_t>(DXGI_FORMAT_R8G8B8A8_UNORM));
}
}
back->Release();
}
HRESULT STDMETHODCALLTYPE hk_Present9(IDirect3DDevice9* dev, const RECT* src, const RECT* dst, HWND wnd,
const RGNDATA* dirty)
{
hook_note_call(g_id_present9);
g_presents.fetch_add(1, std::memory_order_relaxed);
if (g_ipc != nullptr)
{
g_ipc->note_present();
}
if (!t_in_present)
{
t_in_present = true;
capture_d3d9(dev);
t_in_present = false;
}
// stdcall(): IDirect3DDevice9::Present is __stdcall; call() would invoke the trampoline as
// __cdecl on x86 -> ESP imbalance -> crash. No-op on x64. (Present has a clean prologue, so
// an inline hook is safe -- unlike the WASAPI COM methods, which need a vtable swap.)
return g_hk_present9.stdcall<HRESULT>(dev, src, dst, wnd, dirty);
}
// Create a throwaway D3D9 device to read IDirect3DDevice9::Present's address, so we can
// inline-hook it (catching the game's existing device regardless of when we injected). Returns
// null when d3d9.dll isn't loaded (not a D3D9 game) or a probe device can't be created.
void* grab_present9_address()
{
HMODULE d3d9 = GetModuleHandleW(L"d3d9.dll");
if (d3d9 == nullptr)
{
return nullptr; // not a D3D9 game
}
using PFN_Direct3DCreate9 = IDirect3D9*(WINAPI*)(UINT);
auto create = reinterpret_cast<PFN_Direct3DCreate9>(GetProcAddress(d3d9, "Direct3DCreate9"));
if (create == nullptr)
{
return nullptr;
}
IDirect3D9* d3d = create(D3D_SDK_VERSION);
if (d3d == nullptr)
{
return nullptr;
}
WNDCLASSEXW wc{};
wc.cbSize = sizeof(wc);
wc.lpfnWndProc = DefWindowProcW;
wc.hInstance = GetModuleHandleW(nullptr);
wc.lpszClassName = L"coop_d3d9_probe";
RegisterClassExW(&wc);
HWND hwnd = CreateWindowExW(0, wc.lpszClassName, L"", WS_OVERLAPPEDWINDOW, 0, 0, 8, 8, nullptr, nullptr,
wc.hInstance, nullptr);
void* present = nullptr;
if (hwnd != nullptr)
{
D3DPRESENT_PARAMETERS pp{};
pp.BackBufferWidth = 8;
pp.BackBufferHeight = 8;
pp.BackBufferFormat = D3DFMT_X8R8G8B8;
pp.BackBufferCount = 1;
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
pp.hDeviceWindow = hwnd;
pp.Windowed = TRUE;
IDirect3DDevice9* dev = nullptr;
if (SUCCEEDED(d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED, &pp, &dev)) &&
dev != nullptr)
{
present = vtable_method(dev, kIdx_IDirect3DDevice9_Present);
dev->Release();
}
DestroyWindow(hwnd);
}
UnregisterClassW(wc.lpszClassName, wc.hInstance);
d3d->Release();
return present;
}
} // namespace
bool install_d3d9_hooks(IpcClient& ipc)
{
g_ipc = &ipc;
g_pid = GetCurrentProcessId();
if (g_hk_present9)
{
return true; // already installed
}
g_id_present9 = hook_register("IDirect3DDevice9::Present", HookSubsys_Video);
g_unsupported_logged = false;
void* present = grab_present9_address();
if (present == nullptr)
{
hook_set_installed(g_id_present9, false); // not a D3D9 game (or no probe device)
return false;
}
g_hk_present9 = safetyhook::create_inline(present, reinterpret_cast<void*>(&hk_Present9));
hook_set_installed(g_id_present9, static_cast<bool>(g_hk_present9));
logf("install_d3d9_hooks: Present=%p hooked=%d", present, static_cast<bool>(g_hk_present9) ? 1 : 0);
return static_cast<bool>(g_hk_present9);
}
void remove_d3d9_hooks()
{
g_hk_present9 = {};
hook_set_installed(g_id_present9, false);
release_shared();
release_sysmem();
if (g_ctx != nullptr)
{
g_ctx->Release();
g_ctx = nullptr;
}
if (g_device != nullptr)
{
g_device->Release();
g_device = nullptr;
}
g_rgba.clear();
g_presents.store(0, std::memory_order_relaxed);
g_frames_shared.store(0, std::memory_order_relaxed);
g_ipc = nullptr;
}
std::uint64_t d3d9_presents()
{
return g_presents.load(std::memory_order_relaxed);
}
std::uint64_t d3d9_frames_shared()
{
return g_frames_shared.load(std::memory_order_relaxed);
}
} // namespace coop::hook

30
hook/src/d3d9_hook.hpp Normal file
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@@ -0,0 +1,30 @@
// Injected D3D9 capture path: inline-hooks IDirect3DDevice9::Present (discovered from a
// throwaway device's vtable, so it catches the game's existing device regardless of when we
// injected) in Direct3D 9 / 9Ex games, which don't present via IDXGISwapChain. It reads the
// backbuffer back with GetRenderTargetData, swizzles BGRA->RGBA, and uploads it into the same
// shared keyed-mutex texture (coop_video_<pid>) the host samples. Part of the video subsystem,
// alongside present_hook and opengl_hook.
//
// A D3D9 backbuffer isn't directly shareable with D3D11, so this is a CPU read-back
// (GetRenderTargetData -> system memory -> upload via a hook-owned D3D11 device), like the
// OpenGL path. Works for both plain D3D9 and D3D9Ex (both call Present here).
#pragma once
#include "ipc_client.hpp"
namespace coop::hook
{
// Installs the D3D9 Present hook. `ipc` must outlive the hook. Returns true if Present was
// hooked (i.e. d3d9.dll is present and a probe device came up). Safe to call repeatedly.
bool install_d3d9_hooks(IpcClient& ipc);
// Removes the D3D9 hook and releases the shared texture (best effort).
void remove_d3d9_hooks();
// --- Diagnostics -----------------------------------------------------------
std::uint64_t d3d9_presents(); // cumulative IDirect3DDevice9::Present detours
std::uint64_t d3d9_frames_shared(); // frames uploaded into the shared texture
} // namespace coop::hook

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@@ -21,6 +21,7 @@
#include "hook_registry.hpp"
#include "ipc_client.hpp"
#include "mkb_hook.hpp"
#include "d3d9_hook.hpp"
#include "opengl_hook.hpp"
#include "present_hook.hpp"
#include "xinput_hook.hpp"
@@ -134,17 +135,19 @@ DWORD WINAPI worker_thread(LPVOID)
{
const bool present_ok = coop::hook::install_present_hooks(g_ipc);
const bool gl_ok = coop::hook::install_opengl_hooks(g_ipc);
video_installed = present_ok || gl_ok;
const bool d3d9_ok = coop::hook::install_d3d9_hooks(g_ipc);
video_installed = present_ok || gl_ok || d3d9_ok;
if (video_installed)
{
coop::hook::logf("worker_thread: video hooks installed (present=%d opengl=%d)",
present_ok ? 1 : 0, gl_ok ? 1 : 0);
coop::hook::logf("worker_thread: video hooks installed (present=%d opengl=%d d3d9=%d)",
present_ok ? 1 : 0, gl_ok ? 1 : 0, d3d9_ok ? 1 : 0);
}
}
else if (!want_video && video_installed)
{
coop::hook::remove_present_hooks();
coop::hook::remove_opengl_hooks();
coop::hook::remove_d3d9_hooks();
video_installed = false;
coop::hook::logf("worker_thread: video hooks removed (host request)");
}
@@ -255,6 +258,7 @@ BOOL APIENTRY DllMain(HMODULE module, DWORD reason, LPVOID reserved)
coop::hook::shutdown_audio_hooks(); // detach: remove detours + release the kept probe
coop::hook::remove_present_hooks();
coop::hook::remove_opengl_hooks();
coop::hook::remove_d3d9_hooks();
coop::hook::remove_mkb_hooks();
coop::hook::hook_registry_reset();
}

View File

@@ -522,6 +522,8 @@ int main()
return 0;
}
test_video_capture("dx9ex", device);
test_video_capture("dx9", device);
test_video_capture("dx10", device);
test_video_capture("dx11", device);
test_video_capture("dx12", device);