Harden the guessed-stream sample-rate measurement that produced wrong rates (e.g. 44100 read as ~46205). New rate_estimator.hpp measures over longer ~0.5 s windows, rejects any window that doesn't snap to a standard rate (standard rates are >8% apart, so a quantization/burst error big enough to miss one lands in no-man's-land, never on a wrong neighbour), and requires consensus across windows before committing. If consensus isn't reached it commits a low-confidence estimate (new AudioFormat_LowConfidence, shown red) rather than spinning or publishing garbage. Pure logic, unit-tested with adversarial cadences (rate_estimator_test) incl. the real 46205 bug value. Add log severity levels: hook logw/loge set LogRecord.level; the host Log window colors warnings amber and errors red. The low-confidence rate logs a warning. Protocol -> v15 (new format states); also reserves AudioFormat_Override. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
359 lines
15 KiB
C++
359 lines
15 KiB
C++
// IPC contract shared between the host (coop_host.exe) and the injected hook
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// DLL (coop_hook.dll). Both sides compile this identical header, so the memory
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// layout must stay POD and version-locked.
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#pragma once
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#include <atomic>
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#include <cstddef>
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#include <cstdint>
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namespace coop
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{
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// Bump whenever the layout of SharedBlock or CoopPadState changes. The hook
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// refuses to attach to a host with a mismatched version.
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inline constexpr std::uint32_t kProtocolVersion = 15;
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// 'COOP' little-endian, used to sanity-check the mapping before trusting it.
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inline constexpr std::uint32_t kProtocolMagic = 0x504F4F43u;
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// XInput exposes four controller slots; we mirror that fixed count.
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inline constexpr std::uint32_t kMaxPads = 4;
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// The shared-memory section is named per host process id so multiple sessions
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// can coexist. Format with the target game's pid: coop_ipc_<pid>.
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inline constexpr wchar_t kSharedMemoryPrefix[] = L"Local\\coop_ipc_";
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// One controller's state, laid out to map 1:1 onto XINPUT_GAMEPAD plus the
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// metadata the hook needs. Field names/types match XINPUT_GAMEPAD so the hook
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// can memcpy the trailing region straight into an XINPUT_STATE.
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struct CoopPadState
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{
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std::uint8_t connected; // 1 if a guest/host pad is mapped to this slot
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std::uint8_t reserved[3];
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std::uint32_t packet; // bumps on change -> XINPUT_STATE::dwPacketNumber
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std::uint16_t buttons; // XINPUT_GAMEPAD_* bitmask
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std::uint8_t left_trigger;
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std::uint8_t right_trigger;
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std::int16_t thumb_lx;
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std::int16_t thumb_ly;
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std::int16_t thumb_rx;
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std::int16_t thumb_ry;
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};
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static_assert(sizeof(CoopPadState) == 20, "CoopPadState layout must stay stable across both modules");
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// Maximum render streams the diagnostics track. The hook captures only the
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// first ("primary"); the rest are surfaced so a multi-stream game is visible.
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inline constexpr std::uint32_t kMaxAudioStreams = 4;
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// One render stream the hook observed, for the Audio panel's debug view. Plain
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// POD (no atomics): diagnostics tolerate benign cross-process races like the
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// other HookStatus counters. frames_rendered is cumulative; the host derives
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// "live vs idle" from successive deltas.
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// How confidently the hook knows a render stream's format. A stream that existed before
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// we injected (the common case) was never seen at Initialize, so its format starts as a
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// guess (the device mix format) and its true sample rate is measured from the render
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// cadence; a stream we watched get created carries its exact Initialize format.
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enum AudioFormatState : std::uint32_t
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{
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AudioFormat_Unknown = 0, // no format determined yet
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AudioFormat_Exact = 1, // taken from the game's own IAudioClient::Initialize
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AudioFormat_Measuring = 2, // guessed (device mix format); true sample rate being measured
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AudioFormat_Measured = 3, // guessed rate measured (consensus on a standard rate); ch/bits assumed
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AudioFormat_LowConfidence = 4, // rate never reached consensus; best estimate published -- verify/override
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AudioFormat_Override = 5, // operator set this format manually (see the per-stream op channel)
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};
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struct AudioStreamInfo
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{
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std::uint32_t is_primary; // 1 = the stream the hook captures/silences
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std::uint32_t sample_rate;
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std::uint16_t channels;
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std::uint16_t bits;
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std::uint32_t format_tag; // WAVE_FORMAT_* of this stream
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std::uint64_t frames_rendered;
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std::uint32_t format_state; // AudioFormatState: how the format above was determined
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};
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// Orthogonal hook subsystems the host can install/remove independently.
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enum HookSubsystem : std::uint32_t
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{
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HookSubsys_Input = 0, // XInput hooks (forward the guest pad)
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HookSubsys_Focus = 1, // focus spoof (keep the game running unfocused)
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HookSubsys_Audio = 2, // WASAPI render-hook (audio mirror without echo)
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HookSubsys_Video = 3, // IDXGISwapChain::Present hook (shared-texture video mirror)
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HookSubsys_Mkb = 4, // mouse+keyboard forwarding (PostMessage + polling-state hooks)
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HookSubsys_Count = 5,
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};
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// Maximum individual hooks reported in the registry (a few per subsystem).
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inline constexpr std::uint32_t kMaxHookEntries = 24;
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// One installed hook, for the Injection panel's hook list. POD diagnostics, like
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// AudioStreamInfo: the hook is the sole writer; benign cross-process races are ok.
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struct HookEntry
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{
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char name[40]; // e.g. "XInputGetState"
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std::uint32_t subsystem; // HookSubsystem
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std::uint32_t installed; // 1 if currently hooked
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std::uint64_t calls; // cumulative times the detour ran
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};
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// Indices into HookStatus::focus_query_calls.
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enum FocusApi : std::uint32_t
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{
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FocusApi_Foreground = 0, // GetForegroundWindow
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FocusApi_Active = 1, // GetActiveWindow
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FocusApi_Focus = 2, // GetFocus
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FocusApi_Count = 3,
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};
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// Hook -> host back-channel. The injected DLL is the sole writer; the host reads
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// it for the diagnostics overlay: is the hook attached, which slots is the game
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// polling, does it use the focus APIs, and does it read input through a
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// focus-gated path (Raw Input / DirectInput)? Diagnostics only, so the non-atomic
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// fields tolerate benign cross-process races.
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struct HookStatus
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{
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std::atomic<std::uint32_t> heartbeat; // DLL bumps ~4x/sec while alive
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std::atomic<std::uint64_t> get_state_calls[kMaxPads]; // XInputGetState/Ex per slot
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std::atomic<std::uint64_t> get_caps_calls[kMaxPads]; // XInputGetCapabilities per slot
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std::atomic<std::uint64_t> focus_query_calls[FocusApi_Count]; // focus API calls, see FocusApi
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std::uint32_t attached; // 1 once XInput hooks are installed
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std::uint32_t focus_spoof; // 1 once focus spoofing is active
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std::uint32_t game_pid; // the DLL's own pid (sanity check)
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std::uint64_t game_hwnd; // window the DLL subclassed (0 if none yet)
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// Input-path diagnostics: which focus-gated mechanism (if any) the game uses.
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std::uint32_t raw_input_registered; // process has any Raw Input registration
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std::uint32_t raw_input_gamepad; // ... for a joystick/gamepad usage page
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std::uint32_t raw_input_gamepad_sink; // ... and that usage has RIDEV_INPUTSINK (bg delivery)
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std::uint32_t dinput_loaded; // dinput8.dll is present in the process
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// Audio render-hook diagnostics. Stream counting runs whenever the DLL is
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// injected, independent of whether audio mirroring is enabled, so a
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// multi-stream game is visible before/without turning the mirror on.
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std::uint32_t audio_streams_seen; // distinct render clients ever created
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AudioStreamInfo audio_streams[kMaxAudioStreams]; // per-slot detail, [0] is primary
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// Hook registry: every individual hook the DLL has installed, with a running
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// call count. Lets the Injection panel list exactly what's hooked and how busy.
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std::uint32_t hook_entry_count;
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HookEntry hook_entries[kMaxHookEntries];
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// Per-slot rumble the game last requested via XInputSetState (hook is sole
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// writer). The host forwards it to the guest's controller. Plain POD like the
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// other diagnostics -- benign cross-process races are fine.
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std::uint16_t rumble_left[kMaxPads];
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std::uint16_t rumble_right[kMaxPads];
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// The last pad state the hook actually returned to the game per slot, so the host
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// can show a true input round-trip (forwarded vs what the game read).
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CoopPadState read_state[kMaxPads];
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};
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// Host -> hook control channel. The host requests which hook subsystems should be
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// installed; the hook reconciles each tick. 0 = install (the zero-filled default,
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// so a fresh mapping installs everything as before), 1 = remove.
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struct HookControl
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{
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std::atomic<std::uint32_t> subsystem_disabled[HookSubsys_Count];
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// Cursor handling for cursor-clipping games (part of the Focus subsystem).
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// 0 = release the operator's mouse: the hook frees the game's ClipCursor and
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// swallows its re-centering SetCursorPos (the default, so the operator can reach
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// the overlay). 1 = let the game clip / position the cursor as normal.
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std::atomic<std::uint32_t> allow_cursor_clip;
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};
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// Present-hook video channel. When the video subsystem is installed, the hook
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// copies the game's swapchain backbuffer into a shared keyed-mutex texture named
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// coop_video_<pid> and publishes its dimensions/format here; the host opens that
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// texture by name and samples it (a lower-latency alternative to WGC). The hook
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// is the sole writer. `generation` bumps on every published frame (0 = nothing
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// shared yet); width/height/format describe the currently shared texture, so the
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// host reopens it whenever they change. The keyed mutex uses key 0 on both sides.
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struct VideoShare
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{
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std::atomic<std::uint32_t> generation; // bumps per published frame; 0 = none yet
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std::uint32_t width; // shared texture dimensions / DXGI format
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std::uint32_t height;
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std::uint32_t format; // DXGI_FORMAT of the shared texture
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std::uint64_t present_calls; // cumulative Present() detours (diagnostic)
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std::int64_t present_qpc; // QueryPerformanceCounter at the last publish
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std::uint64_t frames_dropped; // cumulative captures skipped because the shared
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// keyed mutex was busy (host mid-copy) -- a frame
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// the game produced that never reached the mirror
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};
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// --- Mouse + keyboard forwarding -------------------------------------------
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// The host captures its own window's MKB input (when focused and ImGui doesn't
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// want it) and pushes events here; the injected MKB subsystem drains them, posts
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// the matching window messages to the game, and maintains a synthesized state the
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// GetAsyncKeyState/GetKeyboardState/GetCursorPos hooks report to polling games.
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enum MkbEventType : std::uint32_t
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{
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Mkb_KeyDown = 0, // code = Win32 virtual-key
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Mkb_KeyUp = 1, // code = Win32 virtual-key
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Mkb_Char = 2, // code = UTF-16 code unit (WM_CHAR)
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Mkb_MouseDown = 3, // code = button (0=left,1=right,2=middle); x,y = game client px
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Mkb_MouseUp = 4, // code = button; x,y = game client px
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Mkb_Wheel = 5, // code = signed wheel delta (WHEEL_DELTA units); x,y = game client px
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};
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struct MkbEvent
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{
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std::uint32_t type; // MkbEventType
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std::uint32_t code; // see per-type meaning above
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std::int32_t x; // game-client x (mouse events)
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std::int32_t y; // game-client y (mouse events)
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};
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static_assert(sizeof(MkbEvent) == 16, "MkbEvent must stay byte-identical across bitness");
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// Power-of-two so the free-running indices mask cleanly.
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inline constexpr std::uint32_t kMkbQueueSize = 128;
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// Lock-free SPSC ring: host produces, hook consumes. Free-running 32-bit indices.
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struct MkbRing
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{
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std::atomic<std::uint32_t> head; // producer (host) write position
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std::atomic<std::uint32_t> tail; // consumer (hook) read position
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MkbEvent events[kMkbQueueSize];
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};
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// The shared backbuffer texture is named per target pid, like the audio ring.
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inline constexpr wchar_t kVideoSharePrefix[] = L"Local\\coop_video_";
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// Keyed-mutex key both producer and consumer use (a plain cross-process mutex on
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// the texture; the keyed mutex is created released at key 0).
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inline constexpr std::uint64_t kVideoMutexKey = 0;
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// Top-level shared block. The host is the sole writer of pad state; the hook is
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// the sole reader. A seqlock (even = stable, odd = write in progress) lets the
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// reader grab a torn-free snapshot without a kernel lock on the hot path.
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struct SharedBlock
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{
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std::uint32_t magic;
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std::uint32_t version;
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std::uint32_t pad_count; // number of populated slots, <= kMaxPads
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std::atomic<std::uint32_t> sequence;
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CoopPadState pads[kMaxPads];
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// Hook -> host diagnostics back-channel.
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HookStatus status;
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// Host -> hook control (which subsystems to install).
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HookControl control;
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// Hook -> host Present-hook video channel (shared-texture dimensions/format).
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VideoShare video;
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// Host -> hook mouse + keyboard event queue (when the MKB subsystem is on).
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MkbRing mkb;
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};
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static_assert(std::atomic<std::uint32_t>::is_always_lock_free,
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"seqlock requires a lock-free 32-bit atomic for cross-process use");
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static_assert(std::atomic<std::uint64_t>::is_always_lock_free,
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"status counters need a lock-free 64-bit atomic for cross-process use");
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// The x64 host and the x86 hook map this same block, so its layout must be
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// byte-identical across bitness. These offsets (verified equal on both arches)
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// lock the front of the block -- the seqlock + pad state the input hot path reads;
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// a future field reorder that diverges between x86 and x64 fails to compile on the
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// arch that disagrees. (Fixed-width POD + no pointers is what keeps it stable.)
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static_assert(offsetof(SharedBlock, sequence) == 12, "cross-bitness: sequence offset moved");
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static_assert(offsetof(SharedBlock, pads) == 16, "cross-bitness: pad-state offset moved");
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static_assert(offsetof(SharedBlock, status) == 96, "cross-bitness: status offset moved");
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// --- Seqlock helpers -------------------------------------------------------
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// Writer side: publish a fresh set of pad states. Called from the host.
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inline void publish_pads(SharedBlock& block, const CoopPadState* pads, std::uint32_t count)
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{
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if (count > kMaxPads)
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{
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count = kMaxPads;
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}
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const std::uint32_t seq = block.sequence.load(std::memory_order_relaxed);
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block.sequence.store(seq + 1, std::memory_order_release); // -> odd: write begins
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std::atomic_thread_fence(std::memory_order_release);
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block.pad_count = count;
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for (std::uint32_t i = 0; i < count; ++i)
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{
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block.pads[i] = pads[i];
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}
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for (std::uint32_t i = count; i < kMaxPads; ++i)
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{
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block.pads[i] = CoopPadState{};
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}
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block.sequence.store(seq + 2, std::memory_order_release); // -> even: write done
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}
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// Reader side: copy a consistent snapshot. Called from the hook. Spins briefly
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// if a write is in flight; bounded so a crashed writer can't hang the game.
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inline bool read_pads(const SharedBlock& block, CoopPadState (&out)[kMaxPads], std::uint32_t& out_count)
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{
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for (int attempt = 0; attempt < 64; ++attempt)
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{
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const std::uint32_t before = block.sequence.load(std::memory_order_acquire);
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if (before & 1u)
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{
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continue; // writer mid-update, retry
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}
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std::uint32_t count = block.pad_count;
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if (count > kMaxPads)
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{
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count = kMaxPads;
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}
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for (std::uint32_t i = 0; i < kMaxPads; ++i)
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{
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out[i] = block.pads[i];
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}
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std::atomic_thread_fence(std::memory_order_acquire);
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const std::uint32_t after = block.sequence.load(std::memory_order_acquire);
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if (before == after)
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{
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out_count = count;
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return true;
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}
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}
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return false;
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}
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// --- MKB ring helpers (SPSC: host pushes, hook pops) -----------------------
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// Host side: enqueue an MKB event. Returns false (dropped) if the ring is full.
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inline bool push_mkb_event(MkbRing& ring, const MkbEvent& ev)
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{
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const std::uint32_t head = ring.head.load(std::memory_order_relaxed);
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const std::uint32_t tail = ring.tail.load(std::memory_order_acquire);
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if (head - tail >= kMkbQueueSize)
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{
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return false; // full -> drop (host should always drain faster than it fills)
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}
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ring.events[head & (kMkbQueueSize - 1)] = ev;
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ring.head.store(head + 1, std::memory_order_release);
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return true;
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}
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// Hook side: dequeue the next MKB event. Returns false if the ring is empty.
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inline bool pop_mkb_event(MkbRing& ring, MkbEvent& out)
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{
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const std::uint32_t tail = ring.tail.load(std::memory_order_relaxed);
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const std::uint32_t head = ring.head.load(std::memory_order_acquire);
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if (tail == head)
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{
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return false; // empty
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}
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out = ring.events[tail & (kMkbQueueSize - 1)];
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ring.tail.store(tail + 1, std::memory_order_release);
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return true;
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}
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} // namespace coop
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