Rework the spike-era debug readouts into general-purpose status, with the verbose diagnostics gated behind the menu bar's "Debug details" switch: - Controllers (was "Phase 0 spike"): always shows slot/source + live buttons; the raw stick/trigger numbers are debug-only. - Injection hook status: general view is attached + focus spoof + a single "Game reading controller: N polls/s" summary; the per-slot poll table, focus-API counts, and input-path detection are debug-only. - Audio: general view adds a "Buffered: N ms" health/latency proxy (AudioMirror now tracks buffered audio in both render paths) and keeps the render-stream count; the per-stream table is debug-only. Default overlay is now clean general status; flip Debug details for the full diagnostics. Completes the "generalize the UI" roadmap task. All tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
124 lines
3.4 KiB
C++
124 lines
3.4 KiB
C++
// Mirrors a target process's audio so Steam Remote Play Together (which streams
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// THIS host's audio) carries the real game's sound, re-rendering it on the
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// default output endpoint.
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//
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// Two source paths (see docs/audio-render-hook-plan.md):
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// - Hooked: the injected render-hook copies the game's frames into a shared
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// audio ring AND silences the game locally, so there is no echo. Preferred.
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// - Loopback: WASAPI process-loopback capture of the game (the game still
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// plays locally, so the operator hears it twice). Automatic fallback when
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// the hook isn't present / doesn't publish a format in time.
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#pragma once
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#include <atomic>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <windows.h>
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#include "coop/audio_ring.hpp"
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#include "coop/shared_memory.hpp"
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namespace coop
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{
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class AudioMirror
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{
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public:
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AudioMirror() = default;
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~AudioMirror();
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AudioMirror(const AudioMirror&) = delete;
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AudioMirror& operator=(const AudioMirror&) = delete;
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// Start mirroring audio from `pid` (and its child processes). Replaces any
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// running mirror. Returns false only on synchronous setup failure; capture
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// errors surface asynchronously via status().
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bool start(DWORD pid);
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void stop();
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// True once the audio thread is actively mirroring (false while starting or
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// after a failure).
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[[nodiscard]] bool running() const
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{
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return running_.load(std::memory_order_acquire);
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}
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// The process currently targeted (0 if stopped). Updated synchronously by
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// start()/stop() so the UI can detect target changes without races.
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[[nodiscard]] DWORD target_pid() const
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{
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return pid_;
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}
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[[nodiscard]] unsigned sample_rate() const
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{
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return sample_rate_.load(std::memory_order_relaxed);
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}
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[[nodiscard]] unsigned channels() const
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{
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return channels_.load(std::memory_order_relaxed);
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}
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// Audio currently buffered between capture and the output device, in ms — a
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// health/latency proxy (rises if the consumer can't keep up). 0 when stopped.
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[[nodiscard]] unsigned buffered_ms() const
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{
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return buffered_ms_.load(std::memory_order_relaxed);
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}
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// Which capture path is active, for the UI's source indicator.
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enum class Source
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{
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None,
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Hooked, // shared audio ring from the render-hook (no echo)
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Loopback, // WASAPI process loopback (echo)
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};
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[[nodiscard]] Source source() const
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{
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return source_.load(std::memory_order_relaxed);
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}
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[[nodiscard]] const char* source_name() const
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{
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switch (source())
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{
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case Source::Hooked:
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return "Hooked (no echo)";
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case Source::Loopback:
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return "Loopback (echo)";
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default:
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return "—";
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}
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}
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[[nodiscard]] std::string status() const;
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private:
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void thread_main(DWORD pid);
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// Returns true if it owned the session to a clean stop; false if setup failed
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// and the caller should fall back to the loopback path.
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bool run_hooked(AudioRingHeader* ring);
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void run_loopback(DWORD pid);
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bool wait_for_format(AudioRingHeader* ring, DWORD timeout_ms);
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bool stop_requested() const;
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void set_status(std::string s);
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std::thread thread_;
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HANDLE stop_event_ = nullptr;
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DWORD pid_ = 0;
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SharedMemory audio_ring_shm_; // host-created shared ring (named coop_audio_<pid>)
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std::atomic<bool> running_{false};
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std::atomic<Source> source_{Source::None};
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std::atomic<unsigned> sample_rate_{0};
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std::atomic<unsigned> channels_{0};
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std::atomic<unsigned> buffered_ms_{0};
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mutable std::mutex status_mutex_;
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std::string status_;
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};
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} // namespace coop
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