Files
CoopAllTheThings/CMakeLists.txt
BlackMark cf058aecfa Phase 0: donor-launch spike foundation
Scaffold CoopAllTheThings: Remote Play Together for any XInput game via a
mirror app under a donor appid (real game keeps its own appid, so DRM,
achievements, and playtime stay intact).

- Build: CMake skeleton, ImGui + SafetyHook submodules (no vcpkg)
- common/: host<->hook IPC contract (seqlock pad state, shared-memory RAII)
- host/: borderless D3D11 window + ImGui overlay listing visible XInput pads,
  behind an InputSource interface (Steam Input slots in later)
- README documents the Phase 0 donor-launch validation procedure, anti-cheat
  limitation, and XInput/bitness constraints

Phase 0 validates the riskiest assumption (Steam RPT streams an arbitrary
window under a donor appid and routes guest input to it) before capture and
injection are built.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 22:48:31 +02:00

37 lines
1.1 KiB
CMake

cmake_minimum_required(VERSION 3.21)
project(CoopAllTheThings
VERSION 0.0.1
DESCRIPTION "Steam Remote Play Together for any XInput game"
LANGUAGES CXX)
if(NOT WIN32)
message(FATAL_ERROR "CoopAllTheThings targets Windows only.")
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Single output dir keeps the donor-launch / inject workflow simple: host exe and
# hook dll land next to each other under /bin (already in .gitignore).
set(COOP_OUTPUT_DIR "${CMAKE_SOURCE_DIR}/bin/$<CONFIG>")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${COOP_OUTPUT_DIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${COOP_OUTPUT_DIR}")
if(MSVC)
add_compile_options(/W4 /permissive- /Zc:__cplusplus /utf-8 /MP)
add_compile_definitions(UNICODE _UNICODE WIN32_LEAN_AND_MEAN NOMINMAX)
endif()
add_subdirectory(third_party)
add_subdirectory(common)
add_subdirectory(host)
# The injected hook DLL pulls in SafetyHook (+ Zydis). It is built in Phase 1;
# enable once the dependency is wired so Phase 0 stays minimal.
option(COOP_BUILD_HOOK "Build the injected game-side hook DLL" OFF)
if(COOP_BUILD_HOOK)
add_subdirectory(hook)
endif()