The injected coop_hook.dll links the dynamic CRT, so it failed to load into games on machines without the matching VC++ redistributable -- a real field failure of the core feature. It was deferred because SafetyHook + Zydis (linked into the DLL) default to /MD, so a per-target /MT would mismatch. Set CMAKE_MSVC_RUNTIME_LIBRARY to MultiThreaded[Debug] project-wide (CMP0091 NEW, available at our 3.21 minimum). Every target -- the DLL, the vendored deps, the host, tools, and tests, on both x64 and the x86 sub-build -- now shares one static CRT, so there's no mismatch and the whole tool ships redist-free. Verified: x64 + x86 full builds are clean; dumpbin shows coop_hook.dll and coop_hook_x86.dll import only system DLLs (USER32/ole32/d3d11/KERNEL32) -- no VCRUNTIME/MSVCP -- and the /MT test binaries run. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
49 lines
1.6 KiB
CMake
49 lines
1.6 KiB
CMake
add_library(coop_hook SHARED
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src/dllmain.cpp
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src/xinput_hook.cpp
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src/focus_spoof.cpp
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src/audio_hook.cpp
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src/present_hook.cpp
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src/opengl_hook.cpp
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src/d3d9_hook.cpp
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src/vk_hook.cpp
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src/vk_capture.cpp
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src/mkb_hook.cpp
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src/debug_log.cpp
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src/hook_registry.cpp)
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target_include_directories(coop_hook PRIVATE src)
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# The audio render-hook uses IAudioClient3 / process-audio interfaces, which need
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# the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
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target_compile_definitions(coop_hook PRIVATE NTDDI_VERSION=0x0A00000B)
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# Vulkan headers only (the hook resolves entry points itself, VK_NO_PROTOTYPES). Use the include
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# dir directly rather than the third_party `vulkan_headers` target, so the x86 sub-build -- which
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# doesn't add third_party/ -- still builds the hook.
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coop_require_submodule("Vulkan-Headers" "third_party/Vulkan-Headers/include/vulkan/vulkan.h")
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target_include_directories(coop_hook PRIVATE ${CMAKE_SOURCE_DIR}/third_party/Vulkan-Headers/include)
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target_link_libraries(coop_hook PRIVATE
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coop_common
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safetyhook::safetyhook
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user32
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ole32
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mmdevapi
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dxguid
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d3d11
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d3d9
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dxgi)
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# The x86 sub-build (COOP_X86_HELPER_BUILD) stages alongside the x64 DLL in the
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# same bin/<config> dir, so give it a distinct name the host loads for 32-bit games.
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if(COOP_X86_HELPER_BUILD)
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set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook_x86")
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else()
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set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook")
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endif()
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# The VC runtime is statically linked (/MT) project-wide (see CMAKE_MSVC_RUNTIME_LIBRARY in the top
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# CMakeLists), so this DLL -- and the SafetyHook/Zydis it links -- carry no VC++ redist dependency and
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# load into games on any machine.
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