Files
CoopAllTheThings/tests/CMakeLists.txt
BlackMark cb6749b511 Audio: robust rate estimation + color-coded log levels
Harden the guessed-stream sample-rate measurement that produced wrong rates
(e.g. 44100 read as ~46205). New rate_estimator.hpp measures over longer
~0.5 s windows, rejects any window that doesn't snap to a standard rate
(standard rates are >8% apart, so a quantization/burst error big enough to
miss one lands in no-man's-land, never on a wrong neighbour), and requires
consensus across windows before committing. If consensus isn't reached it
commits a low-confidence estimate (new AudioFormat_LowConfidence, shown red)
rather than spinning or publishing garbage. Pure logic, unit-tested with
adversarial cadences (rate_estimator_test) incl. the real 46205 bug value.

Add log severity levels: hook logw/loge set LogRecord.level; the host Log
window colors warnings amber and errors red. The low-confidence rate logs a
warning. Protocol -> v15 (new format states); also reserves AudioFormat_Override.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 01:11:06 +02:00

172 lines
6.7 KiB
CMake

# Self-contained verification of the forwarding core (IPC + XInput hook).
# Reuses the hook's xinput_hook.cpp directly so it exercises the shipping code.
add_executable(hook_selftest
hook_selftest.cpp
${CMAKE_SOURCE_DIR}/hook/src/xinput_hook.cpp
${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp)
target_include_directories(hook_selftest PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
target_link_libraries(hook_selftest PRIVATE
coop_common
safetyhook::safetyhook
xinput)
add_test(NAME hook_selftest COMMAND hook_selftest)
# Unit test for the shared audio ring (lock-free SPSC push/pop, wrap-around,
# format handshake, overrun policy). Header-only, no hook or audio device.
add_executable(audio_ring_test audio_ring_test.cpp)
target_link_libraries(audio_ring_test PRIVATE coop_common)
add_test(NAME audio_ring_test COMMAND audio_ring_test)
# Unit test for the MKB event ring (SPSC push/pop, wrap-around, full/empty).
add_executable(mkb_ring_test mkb_ring_test.cpp)
target_link_libraries(mkb_ring_test PRIVATE coop_common)
add_test(NAME mkb_ring_test COMMAND mkb_ring_test)
# Unit test for the audio mixer math (decode/sum/soft-clip/encode). Header-only.
add_executable(audio_mix_test audio_mix_test.cpp)
target_include_directories(audio_mix_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src)
add_test(NAME audio_mix_test COMMAND audio_mix_test)
# Unit test for the robust sample-rate estimator (consensus / reject-non-standard /
# low-confidence). Pure header logic fed synthetic adversarial cadences. No device.
add_executable(rate_estimator_test rate_estimator_test.cpp)
target_include_directories(rate_estimator_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
add_test(NAME rate_estimator_test COMMAND rate_estimator_test)
# Unit test for the host->game mouse coordinate mapping (letterbox inverse +
# decorated-window client offset). Header-only, no device.
add_executable(mkb_map_test mkb_map_test.cpp)
target_include_directories(mkb_map_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src)
add_test(NAME mkb_map_test COMMAND mkb_map_test)
# Integration test for WASAPI process-loopback capture. Reuses the shipping
# capture code and captures from coop_tone (a known sine-wave render process).
add_executable(audio_loopback_test
audio_loopback_test.cpp
${CMAKE_SOURCE_DIR}/host/src/audio/process_loopback_capture.cpp)
target_include_directories(audio_loopback_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src)
# Process loopback needs the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
target_compile_definitions(audio_loopback_test PRIVATE NTDDI_VERSION=0x0A00000B)
target_link_libraries(audio_loopback_test PRIVATE mmdevapi ole32)
add_dependencies(audio_loopback_test coop_tone)
add_test(NAME audio_loopback_test COMMAND audio_loopback_test)
# In-process self-test for the WASAPI render-hook. Reuses the shipping
# audio_hook.cpp and drives a real WASAPI render path in the same process, so it
# exercises COM vtable discovery + GetBuffer/ReleaseBuffer interception with no
# game and no second Steam account (the audio analogue of hook_selftest).
add_executable(audio_hook_test
audio_hook_test.cpp
${CMAKE_SOURCE_DIR}/hook/src/audio_hook.cpp
${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp
${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp)
target_include_directories(audio_hook_test PRIVATE
${CMAKE_SOURCE_DIR}/hook/src
${CMAKE_SOURCE_DIR}/tools/audio_tone) # shared configurable ToneSource (also used by coop_tone)
# IAudioClient3 / process-audio APIs want the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
target_compile_definitions(audio_hook_test PRIVATE NTDDI_VERSION=0x0A00000B)
target_link_libraries(audio_hook_test PRIVATE
coop_common
safetyhook::safetyhook
ole32
mmdevapi)
add_test(NAME audio_hook_test COMMAND audio_hook_test)
# Unit test for the sRGB->UNORM format mapping the hooked video path uses to avoid
# darkening *_SRGB-backbuffer games. Header-only, no device.
add_executable(srgb_format_test srgb_format_test.cpp)
target_include_directories(srgb_format_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src)
add_test(NAME srgb_format_test COMMAND srgb_format_test)
# In-process self-test for the Present-hook video path. Reuses the shipping
# present_hook.cpp and drives a real D3D11 swapchain in the same process, so it
# exercises the IDXGISwapChain::Present inline hook, the shared keyed-mutex
# texture, and the open-by-name / readback contract (the video analogue of
# audio_hook_test). Skips on a machine without a D3D11 device.
add_executable(present_hook_test
present_hook_test.cpp
${CMAKE_SOURCE_DIR}/hook/src/present_hook.cpp
${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp
${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp)
target_include_directories(present_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
target_link_libraries(present_hook_test PRIVATE
coop_common
safetyhook::safetyhook
d3d11
dxgi)
add_test(NAME present_hook_test COMMAND present_hook_test)
# In-process self-test for the D3D12 path of the Present hook: drives a real D3D12
# swapchain through the (shared) IDXGISwapChain::Present vtable and verifies the
# D3D11On12 bridge copies the D3D12 backbuffer into the shared texture. Skips on a
# machine without a D3D12 device.
add_executable(dx12_present_hook_test
dx12_present_hook_test.cpp
${CMAKE_SOURCE_DIR}/hook/src/present_hook.cpp
${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp
${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp)
target_include_directories(dx12_present_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
target_link_libraries(dx12_present_hook_test PRIVATE
coop_common
safetyhook::safetyhook
d3d11
d3d12
dxgi)
add_test(NAME dx12_present_hook_test COMMAND dx12_present_hook_test)
# In-process self-test for the OpenGL capture path. Reuses the shipping
# opengl_hook.cpp and drives a real OpenGL context in the same process, so it
# exercises the SwapBuffers hook, the glReadPixels readback, and the upload into
# the shared texture (opened by name + read back). Skips without GL / D3D11.
add_executable(opengl_hook_test
opengl_hook_test.cpp
${CMAKE_SOURCE_DIR}/hook/src/opengl_hook.cpp
${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp
${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp)
target_include_directories(opengl_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
target_link_libraries(opengl_hook_test PRIVATE
coop_common
safetyhook::safetyhook
d3d11
dxgi
opengl32
gdi32)
add_test(NAME opengl_hook_test COMMAND opengl_hook_test)
# Keep the bin/<config>/ root deployable: stage every test exe under tests/. coop_tone
# (the audio_loopback_test fixture) is staged there too, next to its consumer, so the
# test's "coop_tone.exe alongside me" lookup keeps working.
coop_output_subdir(tests
hook_selftest
audio_ring_test
mkb_ring_test
mkb_map_test
audio_mix_test
rate_estimator_test
audio_loopback_test
audio_hook_test
srgb_format_test
present_hook_test
dx12_present_hook_test
opengl_hook_test)