Files
CoopAllTheThings/hook/src
BlackMark 9fee13789d Vulkan capture: preserve the game's sync mode, drop the capture throttle
The capture must never change vsync, and must not frame-limit itself.

- Removed the ~150 Hz capture throttle from VkCapture. It was wrong: vsync already
  paces capture (a 144 Hz FIFO game presents 144x/s, so we mirror 144x/s). The only
  limiter left is ring backpressure (skip a frame if the reaper is behind), which is
  correctness, not a cap, and never touches the game's present thread or sync mode.
- The layer/hook already pass VkSwapchainCreateInfoKHR straight through, so the
  present mode (= the sync mode) is untouched. Added a presentMode log to prove it.

Measured on Sphere Spectacle (direct launch, layer attached): presentMode=2 (FIFO),
steady 144.0 fps, and with the throttle gone the mirror now tracks it at 144/s
(was capped ~130). The earlier 400-600 fps reading was a direct-launch artifact --
a non-foreground windowed FIFO app isn't throttled by DWM -- not the layer, and not
the case through Steam (144). vk_validate now states the mirror follows the present
rate (no throttle) and still asserts a present-rate floor.

Full suite 21/21.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 08:48:44 +02:00
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