Add a shared log ring (common/coop/log_ring.hpp): a lossy multi-producer / single-consumer ring named coop_log_<pid>. The hook logs from several threads, so producers claim a slot with fetch_add and publish each record with a release store of its sequence; the consumer reads in order and tolerates losing the oldest lines if it falls a whole ring behind. The DLL's logf() now formats once and pushes every line to the ring (the file trace stays as an opt-in mirror); the worker attaches the ring right after IPC connect so bring-up is captured. The host (IpcServer) creates the ring at injection time and exposes drain_logs(); a new LogPanel pulls new lines each frame into a bounded rolling buffer and renders them with auto-scroll, a filter, and clear. Added to the View menu (and UiState.show_log). Verified against Phantom Brave via coop_audio_probe, which now also creates the ring and drains it: the full hook bring-up trace streamed over IPC. All four tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
958 B
CMake
39 lines
958 B
CMake
add_executable(coop_host WIN32
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src/main.cpp
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src/d3d11_window.cpp
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src/imgui_layer.cpp
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src/controllers_panel.cpp
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src/injection_panel.cpp
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src/capture_panel.cpp
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src/audio_panel.cpp
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src/log_panel.cpp
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src/ui/app_chrome.cpp
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src/input/xinput_source.cpp
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src/inject/process_list.cpp
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src/inject/injector.cpp
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src/ipc/ipc_server.cpp
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src/capture/frame_renderer.cpp
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src/capture/window_capture.cpp
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src/audio/audio_loopback.cpp
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src/audio/process_loopback_capture.cpp)
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target_include_directories(coop_host PRIVATE src)
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# Process-loopback capture (AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK) needs the
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# Windows 10 20H1 (NTDDI_WIN10_CO) headers; raise the target SDK version for it.
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target_compile_definitions(coop_host PRIVATE NTDDI_VERSION=0x0A00000B)
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target_link_libraries(coop_host PRIVATE
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coop_common
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imgui
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d3d11
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dxgi
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dwmapi
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d3dcompiler
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windowsapp
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xinput
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mmdevapi
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ole32)
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set_target_properties(coop_host PROPERTIES OUTPUT_NAME "coop_host")
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