Add a process-wide hook registry (hook/src/hook_registry) that every hook module registers its hooks with and bumps a counter from each detour. The XInput, focus-spoof, and audio render-hooks now register their individual hooks (XInputGetState/Ex/Caps/SetState; GetForegroundWindow/GetActiveWindow/ GetFocus/WndProc guard; IMMDevice::Activate, IAudioClient::Initialize/ GetService, IAudioRenderClient::GetBuffer/ReleaseBuffer) and count calls. The worker publishes the table to the host each tick over a new HookStatus field (protocol v4 -> v5: HookEntry[] + count). The Injection panel shows it as a collapsible table grouped by subsystem with an installed flag and call count per hook; coop_audio_probe prints the same table headless. Verified against Phantom Brave: 13 hooks listed with live counts (focus APIs polled heavily, GetBuffer/ReleaseBuffer ticking with the audio render loop). All four tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
27 lines
801 B
CMake
27 lines
801 B
CMake
add_library(coop_hook SHARED
|
|
src/dllmain.cpp
|
|
src/xinput_hook.cpp
|
|
src/focus_spoof.cpp
|
|
src/audio_hook.cpp
|
|
src/debug_log.cpp
|
|
src/hook_registry.cpp)
|
|
|
|
target_include_directories(coop_hook PRIVATE src)
|
|
|
|
# The audio render-hook uses IAudioClient3 / process-audio interfaces, which need
|
|
# the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
|
|
target_compile_definitions(coop_hook PRIVATE NTDDI_VERSION=0x0A00000B)
|
|
|
|
target_link_libraries(coop_hook PRIVATE
|
|
coop_common
|
|
safetyhook::safetyhook
|
|
user32
|
|
ole32
|
|
mmdevapi)
|
|
|
|
set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook")
|
|
|
|
# TODO(dist): statically link the VC runtime (/MT) so the DLL loads in games on
|
|
# machines without the matching VC redist. Deferred until SafetyHook + Zydis are
|
|
# also forced to a static CRT to avoid a /MT-vs-/MD mismatch.
|