Files
CoopAllTheThings/common/include/coop/protocol.hpp
BlackMark 7673f186db Add mouse + keyboard forwarding (MKB subsystem, opt-in)
Forward the host window's clicks and keystrokes into the injected game so guests
can drive menus / "Press Start" / text entry that a pad can't.

Protocol (v7->v8): new HookSubsys_Mkb and an SPSC MkbRing of MkbEvents in
SharedBlock (host produces, hook consumes); push/pop helpers.

Hook (hook/src/mkb_hook.cpp, new subsystem): a worker-loop pump drains the ring at
~5 ms and PostMessageW's the matching window messages (WM_KEY*/WM_CHAR, mouse
buttons, WM_MOUSEWHEEL) to the game's main window; it also inline-hooks user32
GetAsyncKeyState / GetKeyboardState / GetCursorPos (stdcall trampolines per the x86
rule) to report a synthesized state so polling games react too. Removing the
subsystem clears all synthesized keys (no stuck input).

Host: the Injection panel gets a "Mouse + keyboard forwarding" subsystem toggle
(opt-in, default off -- the toggle is the hook). host/src/inject/mkb_forward.cpp
reads ImGui IO each frame and forwards only when the host window is focused and
ImGui isn't capturing the event; keyboard always, mouse only while mirroring (clicks
+ wheel, not movement). Mouse coords are mapped through the letterbox to game-client
space (host/src/inject/mkb_map.hpp), accounting for WGC-of-decorated-window vs
hooked/borderless. RawInput/DirectInput games are out of scope for this version.

Verified: new mkb_ring_test + mkb_map_test pass; full build x64 + x86 clean; ctest
x64 9/9 and x86 3/3 green (no regression from the protocol bump). The subsystem is
opt-in, so it can't affect existing behavior unless enabled; the end-to-end
click-into-game path needs live Remote Play + a real game to confirm.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 05:06:38 +02:00

324 lines
13 KiB
C++

// IPC contract shared between the host (coop_host.exe) and the injected hook
// DLL (coop_hook.dll). Both sides compile this identical header, so the memory
// layout must stay POD and version-locked.
#pragma once
#include <atomic>
#include <cstddef>
#include <cstdint>
namespace coop
{
// Bump whenever the layout of SharedBlock or CoopPadState changes. The hook
// refuses to attach to a host with a mismatched version.
inline constexpr std::uint32_t kProtocolVersion = 8;
// 'COOP' little-endian, used to sanity-check the mapping before trusting it.
inline constexpr std::uint32_t kProtocolMagic = 0x504F4F43u;
// XInput exposes four controller slots; we mirror that fixed count.
inline constexpr std::uint32_t kMaxPads = 4;
// The shared-memory section is named per host process id so multiple sessions
// can coexist. Format with the target game's pid: coop_ipc_<pid>.
inline constexpr wchar_t kSharedMemoryPrefix[] = L"Local\\coop_ipc_";
// One controller's state, laid out to map 1:1 onto XINPUT_GAMEPAD plus the
// metadata the hook needs. Field names/types match XINPUT_GAMEPAD so the hook
// can memcpy the trailing region straight into an XINPUT_STATE.
struct CoopPadState
{
std::uint8_t connected; // 1 if a guest/host pad is mapped to this slot
std::uint8_t reserved[3];
std::uint32_t packet; // bumps on change -> XINPUT_STATE::dwPacketNumber
std::uint16_t buttons; // XINPUT_GAMEPAD_* bitmask
std::uint8_t left_trigger;
std::uint8_t right_trigger;
std::int16_t thumb_lx;
std::int16_t thumb_ly;
std::int16_t thumb_rx;
std::int16_t thumb_ry;
};
static_assert(sizeof(CoopPadState) == 20, "CoopPadState layout must stay stable across both modules");
// Maximum render streams the diagnostics track. The hook captures only the
// first ("primary"); the rest are surfaced so a multi-stream game is visible.
inline constexpr std::uint32_t kMaxAudioStreams = 4;
// One render stream the hook observed, for the Audio panel's debug view. Plain
// POD (no atomics): diagnostics tolerate benign cross-process races like the
// other HookStatus counters. frames_rendered is cumulative; the host derives
// "live vs idle" from successive deltas.
struct AudioStreamInfo
{
std::uint32_t is_primary; // 1 = the stream the hook captures/silences
std::uint32_t sample_rate;
std::uint16_t channels;
std::uint16_t bits;
std::uint32_t format_tag; // WAVE_FORMAT_* of this stream
std::uint64_t frames_rendered;
};
// Orthogonal hook subsystems the host can install/remove independently.
enum HookSubsystem : std::uint32_t
{
HookSubsys_Input = 0, // XInput hooks (forward the guest pad)
HookSubsys_Focus = 1, // focus spoof (keep the game running unfocused)
HookSubsys_Audio = 2, // WASAPI render-hook (audio mirror without echo)
HookSubsys_Video = 3, // IDXGISwapChain::Present hook (shared-texture video mirror)
HookSubsys_Mkb = 4, // mouse+keyboard forwarding (PostMessage + polling-state hooks)
HookSubsys_Count = 5,
};
// Maximum individual hooks reported in the registry (a few per subsystem).
inline constexpr std::uint32_t kMaxHookEntries = 24;
// One installed hook, for the Injection panel's hook list. POD diagnostics, like
// AudioStreamInfo: the hook is the sole writer; benign cross-process races are ok.
struct HookEntry
{
char name[40]; // e.g. "XInputGetState"
std::uint32_t subsystem; // HookSubsystem
std::uint32_t installed; // 1 if currently hooked
std::uint64_t calls; // cumulative times the detour ran
};
// Indices into HookStatus::focus_query_calls.
enum FocusApi : std::uint32_t
{
FocusApi_Foreground = 0, // GetForegroundWindow
FocusApi_Active = 1, // GetActiveWindow
FocusApi_Focus = 2, // GetFocus
FocusApi_Count = 3,
};
// Hook -> host back-channel. The injected DLL is the sole writer; the host reads
// it for the diagnostics overlay: is the hook attached, which slots is the game
// polling, does it use the focus APIs, and does it read input through a
// focus-gated path (Raw Input / DirectInput)? Diagnostics only, so the non-atomic
// fields tolerate benign cross-process races.
struct HookStatus
{
std::atomic<std::uint32_t> heartbeat; // DLL bumps ~4x/sec while alive
std::atomic<std::uint64_t> get_state_calls[kMaxPads]; // XInputGetState/Ex per slot
std::atomic<std::uint64_t> get_caps_calls[kMaxPads]; // XInputGetCapabilities per slot
std::atomic<std::uint64_t> focus_query_calls[FocusApi_Count]; // focus API calls, see FocusApi
std::uint32_t attached; // 1 once XInput hooks are installed
std::uint32_t focus_spoof; // 1 once focus spoofing is active
std::uint32_t game_pid; // the DLL's own pid (sanity check)
std::uint64_t game_hwnd; // window the DLL subclassed (0 if none yet)
// Input-path diagnostics: which focus-gated mechanism (if any) the game uses.
std::uint32_t raw_input_registered; // process has any Raw Input registration
std::uint32_t raw_input_gamepad; // ... for a joystick/gamepad usage page
std::uint32_t raw_input_gamepad_sink; // ... and that usage has RIDEV_INPUTSINK (bg delivery)
std::uint32_t dinput_loaded; // dinput8.dll is present in the process
// Audio render-hook diagnostics. Stream counting runs whenever the DLL is
// injected, independent of whether audio mirroring is enabled, so a
// multi-stream game is visible before/without turning the mirror on.
std::uint32_t audio_streams_seen; // distinct render clients ever created
AudioStreamInfo audio_streams[kMaxAudioStreams]; // per-slot detail, [0] is primary
// Hook registry: every individual hook the DLL has installed, with a running
// call count. Lets the Injection panel list exactly what's hooked and how busy.
std::uint32_t hook_entry_count;
HookEntry hook_entries[kMaxHookEntries];
};
// Host -> hook control channel. The host requests which hook subsystems should be
// installed; the hook reconciles each tick. 0 = install (the zero-filled default,
// so a fresh mapping installs everything as before), 1 = remove.
struct HookControl
{
std::atomic<std::uint32_t> subsystem_disabled[HookSubsys_Count];
};
// Present-hook video channel. When the video subsystem is installed, the hook
// copies the game's swapchain backbuffer into a shared keyed-mutex texture named
// coop_video_<pid> and publishes its dimensions/format here; the host opens that
// texture by name and samples it (a lower-latency alternative to WGC). The hook
// is the sole writer. `generation` bumps on every published frame (0 = nothing
// shared yet); width/height/format describe the currently shared texture, so the
// host reopens it whenever they change. The keyed mutex uses key 0 on both sides.
struct VideoShare
{
std::atomic<std::uint32_t> generation; // bumps per published frame; 0 = none yet
std::uint32_t width; // shared texture dimensions / DXGI format
std::uint32_t height;
std::uint32_t format; // DXGI_FORMAT of the shared texture
std::uint64_t present_calls; // cumulative Present() detours (diagnostic)
};
// --- Mouse + keyboard forwarding -------------------------------------------
// The host captures its own window's MKB input (when focused and ImGui doesn't
// want it) and pushes events here; the injected MKB subsystem drains them, posts
// the matching window messages to the game, and maintains a synthesized state the
// GetAsyncKeyState/GetKeyboardState/GetCursorPos hooks report to polling games.
enum MkbEventType : std::uint32_t
{
Mkb_KeyDown = 0, // code = Win32 virtual-key
Mkb_KeyUp = 1, // code = Win32 virtual-key
Mkb_Char = 2, // code = UTF-16 code unit (WM_CHAR)
Mkb_MouseDown = 3, // code = button (0=left,1=right,2=middle); x,y = game client px
Mkb_MouseUp = 4, // code = button; x,y = game client px
Mkb_Wheel = 5, // code = signed wheel delta (WHEEL_DELTA units); x,y = game client px
};
struct MkbEvent
{
std::uint32_t type; // MkbEventType
std::uint32_t code; // see per-type meaning above
std::int32_t x; // game-client x (mouse events)
std::int32_t y; // game-client y (mouse events)
};
static_assert(sizeof(MkbEvent) == 16, "MkbEvent must stay byte-identical across bitness");
// Power-of-two so the free-running indices mask cleanly.
inline constexpr std::uint32_t kMkbQueueSize = 128;
// Lock-free SPSC ring: host produces, hook consumes. Free-running 32-bit indices.
struct MkbRing
{
std::atomic<std::uint32_t> head; // producer (host) write position
std::atomic<std::uint32_t> tail; // consumer (hook) read position
MkbEvent events[kMkbQueueSize];
};
// The shared backbuffer texture is named per target pid, like the audio ring.
inline constexpr wchar_t kVideoSharePrefix[] = L"Local\\coop_video_";
// Keyed-mutex key both producer and consumer use (a plain cross-process mutex on
// the texture; the keyed mutex is created released at key 0).
inline constexpr std::uint64_t kVideoMutexKey = 0;
// Top-level shared block. The host is the sole writer of pad state; the hook is
// the sole reader. A seqlock (even = stable, odd = write in progress) lets the
// reader grab a torn-free snapshot without a kernel lock on the hot path.
struct SharedBlock
{
std::uint32_t magic;
std::uint32_t version;
std::uint32_t pad_count; // number of populated slots, <= kMaxPads
std::atomic<std::uint32_t> sequence;
CoopPadState pads[kMaxPads];
// Hook -> host diagnostics back-channel.
HookStatus status;
// Host -> hook control (which subsystems to install).
HookControl control;
// Hook -> host Present-hook video channel (shared-texture dimensions/format).
VideoShare video;
// Host -> hook mouse + keyboard event queue (when the MKB subsystem is on).
MkbRing mkb;
};
static_assert(std::atomic<std::uint32_t>::is_always_lock_free,
"seqlock requires a lock-free 32-bit atomic for cross-process use");
static_assert(std::atomic<std::uint64_t>::is_always_lock_free,
"status counters need a lock-free 64-bit atomic for cross-process use");
// The x64 host and the x86 hook map this same block, so its layout must be
// byte-identical across bitness. These offsets (verified equal on both arches)
// lock the front of the block -- the seqlock + pad state the input hot path reads;
// a future field reorder that diverges between x86 and x64 fails to compile on the
// arch that disagrees. (Fixed-width POD + no pointers is what keeps it stable.)
static_assert(offsetof(SharedBlock, sequence) == 12, "cross-bitness: sequence offset moved");
static_assert(offsetof(SharedBlock, pads) == 16, "cross-bitness: pad-state offset moved");
static_assert(offsetof(SharedBlock, status) == 96, "cross-bitness: status offset moved");
// --- Seqlock helpers -------------------------------------------------------
// Writer side: publish a fresh set of pad states. Called from the host.
inline void publish_pads(SharedBlock& block, const CoopPadState* pads, std::uint32_t count)
{
if (count > kMaxPads)
{
count = kMaxPads;
}
const std::uint32_t seq = block.sequence.load(std::memory_order_relaxed);
block.sequence.store(seq + 1, std::memory_order_release); // -> odd: write begins
std::atomic_thread_fence(std::memory_order_release);
block.pad_count = count;
for (std::uint32_t i = 0; i < count; ++i)
{
block.pads[i] = pads[i];
}
for (std::uint32_t i = count; i < kMaxPads; ++i)
{
block.pads[i] = CoopPadState{};
}
block.sequence.store(seq + 2, std::memory_order_release); // -> even: write done
}
// Reader side: copy a consistent snapshot. Called from the hook. Spins briefly
// if a write is in flight; bounded so a crashed writer can't hang the game.
inline bool read_pads(const SharedBlock& block, CoopPadState (&out)[kMaxPads], std::uint32_t& out_count)
{
for (int attempt = 0; attempt < 64; ++attempt)
{
const std::uint32_t before = block.sequence.load(std::memory_order_acquire);
if (before & 1u)
{
continue; // writer mid-update, retry
}
std::uint32_t count = block.pad_count;
if (count > kMaxPads)
{
count = kMaxPads;
}
for (std::uint32_t i = 0; i < kMaxPads; ++i)
{
out[i] = block.pads[i];
}
std::atomic_thread_fence(std::memory_order_acquire);
const std::uint32_t after = block.sequence.load(std::memory_order_acquire);
if (before == after)
{
out_count = count;
return true;
}
}
return false;
}
// --- MKB ring helpers (SPSC: host pushes, hook pops) -----------------------
// Host side: enqueue an MKB event. Returns false (dropped) if the ring is full.
inline bool push_mkb_event(MkbRing& ring, const MkbEvent& ev)
{
const std::uint32_t head = ring.head.load(std::memory_order_relaxed);
const std::uint32_t tail = ring.tail.load(std::memory_order_acquire);
if (head - tail >= kMkbQueueSize)
{
return false; // full -> drop (host should always drain faster than it fills)
}
ring.events[head & (kMkbQueueSize - 1)] = ev;
ring.head.store(head + 1, std::memory_order_release);
return true;
}
// Hook side: dequeue the next MKB event. Returns false if the ring is empty.
inline bool pop_mkb_event(MkbRing& ring, MkbEvent& out)
{
const std::uint32_t tail = ring.tail.load(std::memory_order_relaxed);
const std::uint32_t head = ring.head.load(std::memory_order_acquire);
if (tail == head)
{
return false; // empty
}
out = ring.events[tail & (kMkbQueueSize - 1)];
ring.tail.store(tail + 1, std::memory_order_release);
return true;
}
} // namespace coop