Surfaced by a game (Life is Strange: Before the Storm) that ignores controller input when it lacks true OS focus even though it still polls XInput. To find the focus-gated detection path, instrument the hook. Protocol v3 status back-channel now reports: - per-slot XInputGetState and XInputGetCapabilities counters (replacing the single aggregate), so the overlay shows exactly which slots the game polls and how fast; - focus-API call counts (GetForegroundWindow/GetActiveWindow/GetFocus) to see whether the game consults the APIs we spoof; - input-path diagnostics: whether the process registered Raw Input for a gamepad usage and whether it set RIDEV_INPUTSINK (background delivery), and whether a DirectInput dll is loaded. Host overlay gains a per-slot poll table and an "Input path" section. The DLL refreshes input diagnostics each worker tick via GetRegisteredRawInputDevices. hook_selftest updated for per-slot counters; passes. This is diagnostic-only: once a real run shows which path LiS uses, the targeted focus fix (e.g. forcing RIDEV_INPUTSINK or DI background coop) follows. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
// In-process self-test for the core forwarding logic: IPC publish/read + the
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// SafetyHook XInput interception. No injection or physical controller needed --
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// this process plays both host and game. Exits 0 on pass, 1 on failure.
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#include <cstdio>
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#include <windows.h>
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#include <xinput.h>
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#include "coop/protocol.hpp"
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#include "coop/shared_memory.hpp"
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#include "ipc_client.hpp"
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#include "xinput_hook.hpp"
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using namespace coop;
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namespace
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{
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constexpr std::uint16_t kButtonA = 0x1000;
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constexpr std::uint16_t kButtonB = 0x2000;
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int g_failures = 0;
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void check(bool ok, const char* what)
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{
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if (!ok)
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{
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std::printf(" FAIL: %s\n", what);
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++g_failures;
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}
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}
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} // namespace
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int main()
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{
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// --- Host side: create the section (named by our pid) and publish a pad. ---
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SharedMemory shm;
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if (!shm.create(shared_memory_name(GetCurrentProcessId()), sizeof(SharedBlock)))
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{
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std::printf("FAIL: could not create shared memory\n");
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return 1;
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}
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auto* block = shm.as<SharedBlock>();
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block->version = kProtocolVersion;
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block->sequence.store(0, std::memory_order_relaxed);
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block->magic = kProtocolMagic;
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CoopPadState pads[kMaxPads] = {};
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pads[0].connected = 1;
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pads[0].packet = 7;
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pads[0].buttons = kButtonA | kButtonB;
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pads[0].left_trigger = 128;
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pads[0].thumb_lx = 12345;
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pads[0].thumb_ry = -4321;
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publish_pads(*block, pads, kMaxPads);
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// --- Hook side: connect and install over this process's own xinput. ---
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hook::IpcClient ipc;
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check(ipc.connect(10, 5), "IPC client connect");
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check(hook::install_xinput_hooks(ipc), "install XInput hooks");
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// --- Game side: query and verify we get the forwarded synthetic state. ---
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XINPUT_STATE state = {};
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check(XInputGetState(0, &state) == ERROR_SUCCESS, "slot 0 reports connected");
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check(state.dwPacketNumber == 7, "packet number forwarded");
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check(state.Gamepad.wButtons == (kButtonA | kButtonB), "buttons forwarded");
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check(state.Gamepad.bLeftTrigger == 128, "left trigger forwarded");
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check(state.Gamepad.sThumbLX == 12345, "left thumb X forwarded");
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check(state.Gamepad.sThumbRY == -4321, "right thumb Y forwarded");
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XINPUT_STATE other = {};
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check(XInputGetState(1, &other) == ERROR_DEVICE_NOT_CONNECTED, "slot 1 hidden as disconnected");
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XINPUT_CAPABILITIES caps = {};
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check(XInputGetCapabilities(0, 0, &caps) == ERROR_SUCCESS, "slot 0 capabilities reported");
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check(caps.Type == XINPUT_DEVTYPE_GAMEPAD, "capability device type");
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// Status back-channel: the host relies on these to prove the hook is live.
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check(block->status.attached == 1, "status reports attached");
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check(block->status.get_state_calls[0].load(std::memory_order_relaxed) >= 1, "status counts slot 0 GetState");
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check(block->status.get_state_calls[1].load(std::memory_order_relaxed) >= 1, "status counts slot 1 GetState");
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check(block->status.get_caps_calls[0].load(std::memory_order_relaxed) >= 1, "status counts slot 0 GetCaps");
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hook::remove_xinput_hooks();
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std::printf(g_failures == 0 ? "SELFTEST PASS\n" : "SELFTEST FAILED (%d)\n", g_failures);
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return g_failures == 0 ? 0 : 1;
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}
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