Files
CoopAllTheThings/common/include/coop/protocol.hpp
BlackMark a0a12d69fe Phase 1a: per-slot poll viz + input-path diagnostics
Surfaced by a game (Life is Strange: Before the Storm) that ignores
controller input when it lacks true OS focus even though it still polls
XInput. To find the focus-gated detection path, instrument the hook.

Protocol v3 status back-channel now reports:
- per-slot XInputGetState and XInputGetCapabilities counters (replacing the
  single aggregate), so the overlay shows exactly which slots the game polls
  and how fast;
- focus-API call counts (GetForegroundWindow/GetActiveWindow/GetFocus) to see
  whether the game consults the APIs we spoof;
- input-path diagnostics: whether the process registered Raw Input for a
  gamepad usage and whether it set RIDEV_INPUTSINK (background delivery), and
  whether a DirectInput dll is loaded.

Host overlay gains a per-slot poll table and an "Input path" section. The DLL
refreshes input diagnostics each worker tick via GetRegisteredRawInputDevices.
hook_selftest updated for per-slot counters; passes.

This is diagnostic-only: once a real run shows which path LiS uses, the
targeted focus fix (e.g. forcing RIDEV_INPUTSINK or DI background coop) follows.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 00:38:07 +02:00

157 lines
5.8 KiB
C++

// IPC contract shared between the host (coop_host.exe) and the injected hook
// DLL (coop_hook.dll). Both sides compile this identical header, so the memory
// layout must stay POD and version-locked.
#pragma once
#include <atomic>
#include <cstdint>
namespace coop
{
// Bump whenever the layout of SharedBlock or CoopPadState changes. The hook
// refuses to attach to a host with a mismatched version.
inline constexpr std::uint32_t kProtocolVersion = 3;
// 'COOP' little-endian, used to sanity-check the mapping before trusting it.
inline constexpr std::uint32_t kProtocolMagic = 0x504F4F43u;
// XInput exposes four controller slots; we mirror that fixed count.
inline constexpr std::uint32_t kMaxPads = 4;
// The shared-memory section is named per host process id so multiple sessions
// can coexist. Format with the target game's pid: coop_ipc_<pid>.
inline constexpr wchar_t kSharedMemoryPrefix[] = L"Local\\coop_ipc_";
// One controller's state, laid out to map 1:1 onto XINPUT_GAMEPAD plus the
// metadata the hook needs. Field names/types match XINPUT_GAMEPAD so the hook
// can memcpy the trailing region straight into an XINPUT_STATE.
struct CoopPadState
{
std::uint8_t connected; // 1 if a guest/host pad is mapped to this slot
std::uint8_t reserved[3];
std::uint32_t packet; // bumps on change -> XINPUT_STATE::dwPacketNumber
std::uint16_t buttons; // XINPUT_GAMEPAD_* bitmask
std::uint8_t left_trigger;
std::uint8_t right_trigger;
std::int16_t thumb_lx;
std::int16_t thumb_ly;
std::int16_t thumb_rx;
std::int16_t thumb_ry;
};
static_assert(sizeof(CoopPadState) == 20, "CoopPadState layout must stay stable across both modules");
// Indices into HookStatus::focus_query_calls.
enum FocusApi : std::uint32_t
{
FocusApi_Foreground = 0, // GetForegroundWindow
FocusApi_Active = 1, // GetActiveWindow
FocusApi_Focus = 2, // GetFocus
FocusApi_Count = 3,
};
// Hook -> host back-channel. The injected DLL is the sole writer; the host reads
// it for the diagnostics overlay: is the hook attached, which slots is the game
// polling, does it use the focus APIs, and does it read input through a
// focus-gated path (Raw Input / DirectInput)? Diagnostics only, so the non-atomic
// fields tolerate benign cross-process races.
struct HookStatus
{
std::atomic<std::uint32_t> heartbeat; // DLL bumps ~4x/sec while alive
std::atomic<std::uint64_t> get_state_calls[kMaxPads]; // XInputGetState/Ex per slot
std::atomic<std::uint64_t> get_caps_calls[kMaxPads]; // XInputGetCapabilities per slot
std::atomic<std::uint64_t> focus_query_calls[FocusApi_Count]; // focus API calls, see FocusApi
std::uint32_t attached; // 1 once XInput hooks are installed
std::uint32_t focus_spoof; // 1 once focus spoofing is active
std::uint32_t game_pid; // the DLL's own pid (sanity check)
std::uint64_t game_hwnd; // window the DLL subclassed (0 if none yet)
// Input-path diagnostics: which focus-gated mechanism (if any) the game uses.
std::uint32_t raw_input_registered; // process has any Raw Input registration
std::uint32_t raw_input_gamepad; // ... for a joystick/gamepad usage page
std::uint32_t raw_input_gamepad_sink; // ... and that usage has RIDEV_INPUTSINK (bg delivery)
std::uint32_t dinput_loaded; // dinput8.dll is present in the process
};
// Top-level shared block. The host is the sole writer of pad state; the hook is
// the sole reader. A seqlock (even = stable, odd = write in progress) lets the
// reader grab a torn-free snapshot without a kernel lock on the hot path.
struct SharedBlock
{
std::uint32_t magic;
std::uint32_t version;
std::uint32_t pad_count; // number of populated slots, <= kMaxPads
std::atomic<std::uint32_t> sequence;
CoopPadState pads[kMaxPads];
// Hook -> host diagnostics back-channel.
HookStatus status;
// Phase 2 appends the shared-texture handle/dimensions control fields here;
// keep new members at the end so existing offsets never shift.
};
static_assert(std::atomic<std::uint32_t>::is_always_lock_free,
"seqlock requires a lock-free 32-bit atomic for cross-process use");
static_assert(std::atomic<std::uint64_t>::is_always_lock_free,
"status counters need a lock-free 64-bit atomic for cross-process use");
// --- Seqlock helpers -------------------------------------------------------
// Writer side: publish a fresh set of pad states. Called from the host.
inline void publish_pads(SharedBlock& block, const CoopPadState* pads, std::uint32_t count)
{
if (count > kMaxPads)
{
count = kMaxPads;
}
const std::uint32_t seq = block.sequence.load(std::memory_order_relaxed);
block.sequence.store(seq + 1, std::memory_order_release); // -> odd: write begins
std::atomic_thread_fence(std::memory_order_release);
block.pad_count = count;
for (std::uint32_t i = 0; i < count; ++i)
{
block.pads[i] = pads[i];
}
for (std::uint32_t i = count; i < kMaxPads; ++i)
{
block.pads[i] = CoopPadState{};
}
block.sequence.store(seq + 2, std::memory_order_release); // -> even: write done
}
// Reader side: copy a consistent snapshot. Called from the hook. Spins briefly
// if a write is in flight; bounded so a crashed writer can't hang the game.
inline bool read_pads(const SharedBlock& block, CoopPadState (&out)[kMaxPads], std::uint32_t& out_count)
{
for (int attempt = 0; attempt < 64; ++attempt)
{
const std::uint32_t before = block.sequence.load(std::memory_order_acquire);
if (before & 1u)
{
continue; // writer mid-update, retry
}
std::uint32_t count = block.pad_count;
if (count > kMaxPads)
{
count = kMaxPads;
}
for (std::uint32_t i = 0; i < kMaxPads; ++i)
{
out[i] = block.pads[i];
}
std::atomic_thread_fence(std::memory_order_acquire);
const std::uint32_t after = block.sequence.load(std::memory_order_acquire);
if (before == after)
{
out_count = count;
return true;
}
}
return false;
}
} // namespace coop