Add render_dx09.cpp (selectable as `dx9ex` / `dx9`): renders the animated pattern with Clear + ColorFill (D3D9's built-in rect fill -- no shaders) and presents through a real D3D9 / D3D9Ex device. Two modes so the two D3D9 capture paths each have a matching game. Smoke-verified: both present frames and exit cleanly. The capture hook + frame-decode test land next. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
19 lines
782 B
CMake
19 lines
782 B
CMake
# CoopMockGame -- a tiny test "game" with an animated, frame-numbered render (DX10/DX11/DX12)
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# and a configurable WASAPI tone, used by the capture/audio/hook stress tests. Not shipped.
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add_executable(coop_mock_game
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main.cpp
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render_backend.cpp
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render_dx11.cpp
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render_dx12.cpp
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render_dx10.cpp
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render_dx09.cpp)
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# Reuses the shared ToneSource (also used by coop_tone + the audio hook self-test).
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target_include_directories(coop_mock_game PRIVATE ${CMAKE_SOURCE_DIR}/tools/audio_tone)
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target_link_libraries(coop_mock_game PRIVATE d3d11 d3d12 d3d10 d3d9 dxgi ole32)
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set_target_properties(coop_mock_game PROPERTIES OUTPUT_NAME "coop_mock_game")
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# Test fixture -> stage next to the tests (alongside coop_tone), not in the deployable root.
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coop_output_subdir(tests coop_mock_game)
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