A multithreaded test that tight-looped InlineHook enable()/disable() while other threads called the hooked function flaked ~1/10. Isolation proved this is a SafetyHook limitation, not our code: with the hook created once (no install race, no trampoline UAF), tight-loop toggling AVs ~1/3 of runs in Debug (0xC0000005, faulting RIP in the target body), while a no-toggle control is clean at ~60M calls. enable()/disable() re-patch the prologue in place under a VEH page-trap that only relocates a thread parked ON the prologue; a thread in the function body faults on the briefly-non-exec page and relies on instruction retry, which under rapid toggling races a half-rewritten prologue. Rather than silently drop the flaky test, preserve the finding: - tools/sh_concurrency_repro/: minimal, committed, non-CI reproducer (coop_sh_concurrency_repro; --callonly is the control). Surfaces 5/16 AVs. - docs/safetyhook-concurrency.md: upstream-ready write-up (mechanism + fix directions + why it does not affect us). - README lessons-learned + memory updated; tests/CMakeLists cross-references it. Our code stays in SafetyHook's safe envelope (install/remove reconciled from a single tick-bounded worker thread, never a tight loop), so the mock_game_test storm is reliably green; the persistent-trampoline contract is covered deterministically by hook_install_test + detour_gate_test. Removes the temp _sh_probe wiring. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
106 lines
6.5 KiB
Markdown
106 lines
6.5 KiB
Markdown
# SafetyHook: `InlineHook::enable()/disable()` are unsafe under rapid concurrent toggling
|
|
|
|
**Component:** SafetyHook (vendored as a submodule at `third_party/safetyhook`)
|
|
**Version:** `v0.7.0-1-g2f28386` (commit `2f283866189c5c728384ae8b9e7f58c268ae036c`)
|
|
**Platform observed:** Windows x64, MSVC, Release & Debug
|
|
**Severity:** crash (access violation) in the *caller* of a hooked function
|
|
**Reproducer:** `tools/sh_concurrency_repro/` (built target `coop_sh_concurrency_repro`)
|
|
|
|
This is a write-up of a limitation we hit in CoopAllTheThings, kept so it can be filed upstream
|
|
and so we don't silently rediscover it. Our shipping code does **not** depend on the unsafe pattern
|
|
(see "Why this does not affect CoopAllTheThings" below); this documents the underlying behaviour.
|
|
|
|
## Summary
|
|
|
|
`InlineHook::enable()` and `InlineHook::disable()` rewrite the target function's prologue bytes in
|
|
place, guarding concurrently-executing threads with a VEH-based "trap" (`trap_threads` in
|
|
`src/os.windows.cpp`). That trap reliably rescues a thread **parked on the prologue bytes being
|
|
patched**, but it does *not* safely handle a thread executing in the function **body** that faults
|
|
because the whole code page was made non-executable during the patch — when `enable()`/`disable()`
|
|
are called in a **tight loop** concurrent with calls to the hooked function. Under that load the
|
|
re-patch (a non-atomic byte copy) races a faulting caller's instruction retry, and the process
|
|
crashes with an access violation whose faulting RIP is inside the target's body (not on the prologue).
|
|
|
|
## Reproducer
|
|
|
|
`tools/sh_concurrency_repro/main.cpp`. The hook is created **once** and never recreated/destroyed, so
|
|
no install race and no trampoline use-after-free are involved — the only variable is concurrent
|
|
`enable()`/`disable()` vs. calls.
|
|
|
|
- **default mode:** one thread tight-loops `disable()`/`enable()`; two threads hammer `target_fn`.
|
|
- **`--callonly` (control):** the two caller threads hammer; **no** toggling.
|
|
|
|
Run it repeatedly:
|
|
|
|
```powershell
|
|
1..16 | % { & .\coop_sh_concurrency_repro.exe; "exit=$LASTEXITCODE" }
|
|
```
|
|
|
|
**Observed** (this repo, ~215k toggle cycles per 3s run): default mode faults with `0xC0000005`
|
|
frequently — **5 of 16** runs in a Debug build, ~1 in 8 in earlier Release runs; `--callonly` is
|
|
**clean every run** (~60M calls). Under a debugger the faulting instruction pointer is inside the
|
|
target function body (e.g. `target_fn+0x4`), i.e. a *caller* thread, not the toggling thread. Note the
|
|
toggle mode completes far fewer caller calls (~1M vs ~60M) because the VEH fault storm and the
|
|
`trap_threads` mutex throttle the callers — itself evidence of the thundering-herd fault path.
|
|
|
|
## Mechanism (why it faults)
|
|
|
|
In `enable()` / `disable()` the byte rewrite runs inside `trap_threads(from, to, len, run_fn)`
|
|
(`src/os.windows.cpp`):
|
|
|
|
1. registers a trap `{from, to, len}` in a global map and installs a VEH (`trap_handler`) once;
|
|
2. `VirtualProtect`s **both the `from` and `to` pages to `PAGE_READWRITE`** — removing *execute*
|
|
permission from the entire page the function lives on — for the duration of the rewrite;
|
|
3. runs `run_fn` (a plain, non-atomic `emit_jmp` on enable / `std::copy` of the original bytes on
|
|
disable);
|
|
4. restores the page protections.
|
|
|
|
While the page is non-executable, any thread executing **anywhere on it** faults. `trap_handler`:
|
|
|
|
- if the faulting RIP is exactly within `[from, from+len)` (a thread parked on the prologue),
|
|
relocates it to the matching offset in `to` via `fix_ip` — **only** an exact `RIP == from+i` match;
|
|
- otherwise, if the fault is merely elsewhere on the trapped page, returns
|
|
`EXCEPTION_CONTINUE_EXECUTION` to **retry** the instruction once protections are restored.
|
|
|
|
This is correct for a *single, occasional* enable/disable. It breaks under tight-loop toggling:
|
|
|
|
- A caller executing the function **body** (past the stolen prologue bytes) is never relocated by
|
|
`fix_ip` (its RIP is not `from+i`); it depends entirely on the retry path, which assumes the bytes
|
|
at its RIP are **stable** once executable again.
|
|
- But under a tight loop one thread is almost continuously inside `trap_threads` flipping page
|
|
protection and rewriting the prologue (enable writes the jump, disable restores originals), while
|
|
caller threads continuously fault on the non-executable page and re-enter the VEH. The opposing
|
|
traps `{target→trampoline}` and `{trampoline→target}` are keyed differently and **never removed**
|
|
from the map (`add_trap` only `insert_or_assign`s), so they accumulate and can ping-pong a retrying
|
|
thread between them.
|
|
- A caller that retries at an instruction boundary while the prologue is **half-rewritten** by a
|
|
concurrent toggle decodes a torn instruction → unrecoverable AV in the body.
|
|
|
|
In short: the re-patch is not atomic with respect to a concurrently *retrying* caller, and the VEH
|
|
relocation only rescues threads parked on the prologue, not threads mid-body caught by the
|
|
whole-page non-executable window during a re-patch that another toggle is simultaneously mutating.
|
|
|
|
## Suggested directions for an upstream fix
|
|
|
|
- Remove a trap from the map once `trap_threads` finishes, so opposing traps can't accumulate and
|
|
ping-pong.
|
|
- Quiesce in-flight callers for the duration of the rewrite (e.g. suspend other threads, or stage the
|
|
patch so no thread can observe a half-written prologue), rather than relying solely on retry.
|
|
- Document explicitly that `enable()`/`disable()` are not safe to call in a tight loop concurrent with
|
|
calls to the hooked function, and recommend an atomic enable/disable that does not re-patch bytes
|
|
(e.g. a gate the detour checks) for callers that toggle frequently.
|
|
|
|
## Why this does not affect CoopAllTheThings
|
|
|
|
Our hooks are reconciled from a **single worker thread, tick-bounded** (`hook/src/dllmain.cpp`): a
|
|
subsystem's `install_*`/`remove_*` (≡ `enable()`/`disable()`) runs at most once per reconcile tick,
|
|
never in a tight loop, and never from two threads at once for the same hook. The end-to-end
|
|
hook/unhook storm (`tests/mock_game_test.cpp`) toggles every subsystem while the game presents at
|
|
thousands of frames/s and is reliably crash-free — that is SafetyHook's designed, safe case (a single
|
|
enable/disable concurrent with calls; the VEH relocates in-flight callers). Only the synthetic
|
|
tight-loop in the reproducer, which our architecture cannot produce, hits the window above.
|
|
|
|
Our contract (persistent trampoline reuse, drain coordination) is covered deterministically by
|
|
`tests/hook_install_test.cpp` and `tests/detour_gate_test.cpp`; the integrated concurrent behaviour at
|
|
realistic cadence is covered by `tests/mock_game_test.cpp`.
|