New host/src/inject/window_list.{hpp,cpp} enumerates visible, titled, non-tool
top-level (alt-tab-style) windows via EnumWindows -- root-owner only, our own
process excluded -- and maps each to its owning pid + image name. The Injection
panel now defaults to this window list (each row "title [process.exe pid]", with a
filter over title or process), since there are far fewer windows than processes and
a window maps straight to the HWND the capturer wants. The full process list stays
as the advanced picker under Debug details.
Verified live: launched the host and captured its window -- the picker lists real
windows (Discord/Firefox/Explorer/...) in "title [exe pid]" form, filter present,
and the host's own window correctly excluded. x64 build green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
90 lines
3.6 KiB
CMake
90 lines
3.6 KiB
CMake
add_executable(coop_host WIN32
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src/main.cpp
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src/d3d11_window.cpp
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src/imgui_layer.cpp
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src/controllers_panel.cpp
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src/injection_panel.cpp
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src/capture_panel.cpp
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src/audio_panel.cpp
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src/log_panel.cpp
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src/ui/app_chrome.cpp
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src/input/xinput_source.cpp
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src/inject/process_list.cpp
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src/inject/window_list.cpp
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src/inject/injector.cpp
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src/ipc/ipc_server.cpp
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src/capture/frame_renderer.cpp
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src/capture/window_capture.cpp
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src/capture/shared_texture.cpp
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src/audio/audio_loopback.cpp
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src/audio/process_loopback_capture.cpp)
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target_include_directories(coop_host PRIVATE src)
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# Process-loopback capture (AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK) needs the
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# Windows 10 20H1 (NTDDI_WIN10_CO) headers; raise the target SDK version for it.
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target_compile_definitions(coop_host PRIVATE NTDDI_VERSION=0x0A00000B)
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target_link_libraries(coop_host PRIVATE
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coop_common
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imgui
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d3d11
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dxgi
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dwmapi
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d3dcompiler
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windowsapp
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xinput
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mmdevapi
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ole32)
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set_target_properties(coop_host PROPERTIES OUTPUT_NAME "coop_host")
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# Optional Steam Input: enabled automatically when the Steamworks SDK is vendored
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# under third_party/steamworks_sdk (it isn't redistributable, so it's gitignored
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# and never committed). Without it, the host builds XInput-only.
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set(COOP_STEAM_SDK_DIR "${CMAKE_SOURCE_DIR}/third_party/steamworks_sdk/sdk")
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if(EXISTS "${COOP_STEAM_SDK_DIR}/public/steam/steam_api.h")
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message(STATUS "Steamworks SDK found -> Steam Input enabled")
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target_sources(coop_host PRIVATE src/input/steam_input_source.cpp)
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target_compile_definitions(coop_host PRIVATE COOP_WITH_STEAM)
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target_include_directories(coop_host SYSTEM PRIVATE "${COOP_STEAM_SDK_DIR}/public")
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# The SDK headers trip /W4 (strncpy, non-UTF-8 bytes); silence for this TU only.
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set_source_files_properties(src/input/steam_input_source.cpp PROPERTIES
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COMPILE_OPTIONS "/wd4996;/wd4828")
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target_link_libraries(coop_host PRIVATE
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"${COOP_STEAM_SDK_DIR}/redistributable_bin/win64/steam_api64.lib")
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# Stage steam_api64.dll + the action manifest next to coop_host.exe.
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add_custom_command(TARGET coop_host POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${COOP_STEAM_SDK_DIR}/redistributable_bin/win64/steam_api64.dll"
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"$<TARGET_FILE_DIR:coop_host>/steam_api64.dll"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/steam_input_actions.vdf"
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"$<TARGET_FILE_DIR:coop_host>/steam_input_actions.vdf"
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VERBATIM)
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# Console smoke test for Steam Input (reuses the shipping source). Not a ctest
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# (needs Steam running + an appid); run manually from bin/<config>/.
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add_executable(coop_steam_input_probe
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${CMAKE_SOURCE_DIR}/tools/steam_input_probe/main.cpp
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src/input/steam_input_source.cpp
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src/input/xinput_source.cpp)
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target_include_directories(coop_steam_input_probe PRIVATE src)
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target_include_directories(coop_steam_input_probe SYSTEM PRIVATE "${COOP_STEAM_SDK_DIR}/public")
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target_compile_definitions(coop_steam_input_probe PRIVATE COOP_WITH_STEAM)
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set_source_files_properties(src/input/steam_input_source.cpp PROPERTIES COMPILE_OPTIONS "/wd4996;/wd4828")
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target_link_libraries(coop_steam_input_probe PRIVATE
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coop_common
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xinput
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"${COOP_STEAM_SDK_DIR}/redistributable_bin/win64/steam_api64.lib")
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# Dev tool -> bin/<config>/tools/ (its steam_api64.dll copy follows via TARGET_FILE_DIR).
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coop_output_subdir(tools coop_steam_input_probe)
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add_custom_command(TARGET coop_steam_input_probe POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${COOP_STEAM_SDK_DIR}/redistributable_bin/win64/steam_api64.dll"
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"$<TARGET_FILE_DIR:coop_steam_input_probe>/steam_api64.dll"
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VERBATIM)
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else()
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message(STATUS "Steamworks SDK not found -> Steam Input disabled (XInput only)")
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endif()
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