Build coop_audio_validate, a tool that turns "the mirror audio sounds off" into numbers. It plays a known sine (coop_tone, 44.1 kHz on a 48 kHz endpoint -- the Godot/Brotato case), injects the hook as the host does, and runs a fidelity analyzer (coop/tone_analysis.hpp: pitch error in cents, SNR/THD, click + dropout counts), dumping a .wav to listen to. Modes: --render drives the real AudioMirror and measures its rendered output; --baseline/--selfcheck give the measurement floor; --listen <pid> records a live coop_host's output; --wav analyzes a recording. Analyzer + WAV I/O are unit-tested (tone_analysis_test) against synthesized defects. Using it, the capture ring measures pristine (~68 dB, 0 gaps) while the render path dropped to ~18 dB with gaps -- localizing a real defect in AudioMirror::run_hooked: it re-primed (withheld the feed until ~30 ms had rebuffered) on any partial fill (to_write < avail). A partial fill is normal producer jitter, and withholding the feed drains the device, so a one-frame ring dip became a full ~30 ms drop-out; on a jittery game it fired constantly. Fix: feed whatever is available each tick and re-prime only on a genuine starvation (device empty AND ring empty). The policy is factored into a pure RenderPacer reused by run_hooked + run_loopback and proven by render_pacer_test (the old policy withholds available data ~168x and drains to one period from silence on a jittery schedule; the new one never withholds). ctest 17/17. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
12 KiB
12 KiB