Add render_vk.cpp (selectable as `vk`): brings up a real Vulkan instance/device/swap chain via volk (which dlopens vulkan-1.dll -- the loader-bypass case the capture hook must handle) and clears the swap-chain image to the frame-counter colour each frame with vkCmdClearColorImage (no pipeline, no shaders, no SPIR-V) and presents. The whole image encodes the frame number, so it animates and stale frames are detectable. Adds the official Khronos Vulkan-Headers + zeux/volk submodules and a coop_require_submodule() CMake helper that fails with a clear "git submodule update --init --recursive" message rather than auto-cloning. volk is pinned to the project's dynamic CRT (no LNK4098). mock_game_test gets a vk liveness check (its present pointer is cached at init, so late injection can't hook it -- the capture path needs the early-load path, to come). 16/16 ctest, skips cleanly without a Vulkan driver. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
44 lines
1.7 KiB
CMake
44 lines
1.7 KiB
CMake
# Dear ImGui built as a static lib with the Win32 + DX11 backends the host uses.
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add_library(imgui STATIC
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imgui/imgui.cpp
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imgui/imgui_draw.cpp
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imgui/imgui_tables.cpp
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imgui/imgui_widgets.cpp
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imgui/imgui_demo.cpp
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imgui/backends/imgui_impl_win32.cpp
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imgui/backends/imgui_impl_dx11.cpp)
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target_include_directories(imgui PUBLIC
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imgui
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imgui/backends)
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# ImGui's own sources are third-party; don't subject them to /W4.
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if(MSVC)
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target_compile_options(imgui PRIVATE /W0)
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endif()
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target_link_libraries(imgui PUBLIC d3d11 dxgi dwmapi)
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# --- Vulkan: official Khronos headers + volk meta-loader (submodules) -------
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# volk dynamically loads vulkan-1.dll at runtime (no link-time loader lib, no SDK install),
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# so the Vulkan mock backend + capture hook need only these two submodules.
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coop_require_submodule("Vulkan-Headers" "third_party/Vulkan-Headers/include/vulkan/vulkan.h")
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coop_require_submodule("volk" "third_party/volk/volk.h")
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add_library(vulkan_headers INTERFACE)
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target_include_directories(vulkan_headers INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/Vulkan-Headers/include)
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add_library(volk STATIC volk/volk.c)
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target_include_directories(volk PUBLIC volk)
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target_link_libraries(volk PUBLIC vulkan_headers)
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# VK_NO_PROTOTYPES: volk provides the entry points itself (no link to a loader lib).
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target_compile_definitions(volk PUBLIC VK_NO_PROTOTYPES)
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if(WIN32)
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target_compile_definitions(volk PUBLIC VK_USE_PLATFORM_WIN32_KHR)
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endif()
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if(MSVC)
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target_compile_options(volk PRIVATE /W0) # third-party source
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# Match the rest of the project's CRT (dynamic) so it doesn't drag in LIBCMT (LNK4098).
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set_target_properties(volk PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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