Add render_vk.cpp (selectable as `vk`): brings up a real Vulkan instance/device/swap chain via volk (which dlopens vulkan-1.dll -- the loader-bypass case the capture hook must handle) and clears the swap-chain image to the frame-counter colour each frame with vkCmdClearColorImage (no pipeline, no shaders, no SPIR-V) and presents. The whole image encodes the frame number, so it animates and stale frames are detectable. Adds the official Khronos Vulkan-Headers + zeux/volk submodules and a coop_require_submodule() CMake helper that fails with a clear "git submodule update --init --recursive" message rather than auto-cloning. volk is pinned to the project's dynamic CRT (no LNK4098). mock_game_test gets a vk liveness check (its present pointer is cached at init, so late injection can't hook it -- the capture path needs the early-load path, to come). 16/16 ctest, skips cleanly without a Vulkan driver. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
13 lines
448 B
Plaintext
13 lines
448 B
Plaintext
[submodule "third_party/imgui"]
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path = third_party/imgui
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url = https://github.com/ocornut/imgui.git
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[submodule "third_party/safetyhook"]
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path = third_party/safetyhook
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url = https://github.com/cursey/safetyhook.git
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[submodule "third_party/Vulkan-Headers"]
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path = third_party/Vulkan-Headers
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url = https://github.com/KhronosGroup/Vulkan-Headers.git
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[submodule "third_party/volk"]
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path = third_party/volk
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url = https://github.com/zeux/volk.git
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