Files
CoopAllTheThings/tests/detour_gate_test.cpp
BlackMark 0e58902438 Mock game: drive input/focus/MKB hooks + window title; add DetourGate test
- poll_input() each frame (XInputGetState / GetAsyncKeyState / GetKeyboardState /
  GetForegroundWindow), like a real game, so mock_game_test's hook/unhook storm
  actually exercises removing the input/focus/MKB hooks while their detours are in
  flight -- the coverage gap that let those removal races go untested.
- Window title shows the backend + a once-per-second-smoothed fps.
- A vectored-exception crash logger prints the faulting module+offset (named the
  storm's intermittent crashes during this work; inert otherwise).
- detour_gate_test: fast, deterministic guard for DetourGate -- drain() must block
  while a Guard is in flight and return promptly otherwise, plus a concurrency
  stress that asserts no body runs against freed state. (A synthetic install-race
  unit test was tried but flaked on SafetyHook's own enable/disable atomicity under
  ~30M calls/s, unrelated to our code, so the storm is the install/remove guard.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 11:17:34 +02:00

4.3 KiB