Clean up common/ comments and the log-ring strncpy warning
Comments must not document the past or reference plan circumstances: drop the stale pointer to a never-created audio_correlate_layout.hpp, the "step b" plan labels, the "carved out of reserved space" history note, and a README pointer; reword a past-tense seqlock comment to describe the failure mode in the present. Replace the strncpy in log_ring_push with a bounded memcpy: same semantics (truncate + NUL), but without the C4996 deprecation warning on every host build.
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@@ -15,8 +15,8 @@
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//
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// This header is the pure, headless-testable core (no devices, no WASAPI). The host downmixes the
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// two captures to mono float, calls correlate_rate(), and feeds the result into the existing rate
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// path (publish / override). audio_correlate_layout.hpp (step b) reuses these helpers to also
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// recover channels + bit depth by trying candidate de-interleavings.
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// path (publish / override). correlate_format() below builds on the same helpers to also recover
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// channels + bit depth by trying candidate de-interleavings.
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#pragma once
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#include <cmath>
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@@ -254,7 +254,7 @@ inline RateCorrelation correlate_rate(const std::vector<float>& hook_mono, const
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return result;
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}
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// --- Step (b): channels + bit-depth recovery --------------------------------------------------
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// --- Channels + bit-depth recovery -------------------------------------------------------------
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//
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// The rate step assumes the hook bytes are de-interleaved at the device channel/bit layout. When a
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// game renders a DIFFERENT layout than the device (e.g. stereo float on a 7.1 endpoint, or 16-bit
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@@ -90,10 +90,9 @@ struct AudioRingHeader
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// Host -> hook: format-verification co-capture. While 1, the hook pushes a still-being-measured
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// (guessed) stream's raw pre-mix bytes into the ring WITHOUT silencing the game, so the host can
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// capture both the hook (pre-mix) and a parallel process-loopback (post-mix) of the same audio
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// and cross-correlate them to recover the true sample rate (and, in step b, channels/bit-depth)
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// from ground truth instead of guessing. Inert (0) by default -- normal capture is unaffected,
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// so it never changes the shipping no-echo path. It's a 4-byte atomic carved out of the header's
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// reserved space; the version gate (kAudioRingVersion) rejects any layout that doesn't match.
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// and cross-correlate them to recover the true sample rate / channels / bit-depth from ground
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// truth instead of guessing (see audio_correlate.hpp). Inert (0) by default -- normal capture is
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// unaffected, so it never changes the shipping no-echo path.
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std::atomic<std::uint32_t> verify_capture;
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std::uint8_t reserved[36];
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@@ -275,10 +274,9 @@ inline std::uint32_t audio_ring_poll_op(AudioRingHeader& h, std::uint32_t& last_
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return out.kind;
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}
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// Build the per-pid audio ring name both sides agree on. Stream 0 keeps the bare
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// coop_audio_<pid> name (backward compatible / the single-stream case); additional
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// streams append _<index> (coop_audio_<pid>_1, _2, ...). The host captures every
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// render stream into its own ring and mixes them.
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// Build the per-pid audio ring name both sides agree on. Stream 0 uses the bare
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// coop_audio_<pid> name; additional streams append _<index> (coop_audio_<pid>_1,
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// _2, ...). The host captures every render stream into its own ring and mixes them.
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inline std::wstring audio_ring_name(unsigned long target_pid, unsigned index = 0)
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{
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std::wstring name = std::wstring(kAudioRingPrefix) + std::to_wstring(target_pid);
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@@ -9,6 +9,7 @@
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// ever falls a whole ring behind (fine for diagnostics). POD + version-locked.
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#pragma once
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#include <algorithm>
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#include <atomic>
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#include <cstdint>
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#include <cstring>
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@@ -94,15 +95,16 @@ inline void log_ring_push(LogRing& r, std::uint32_t pid, std::uint32_t level, st
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LogRecord& rec = log_ring_records(&r)[idx % r.capacity];
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// Seqlock write. Mark the slot in-progress (seq 0) and fence BEFORE touching the record, so a
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// consumer still reading the slot's previous occupant sees seq change and bails instead of reading
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// half-overwritten text; publish the new generation only after the text is fully written. Without
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// this the consumer's single seq check passed before the read, so an overwrite mid-read tore it.
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// half-overwritten text; publish the new generation only after the text is fully written. A single
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// seq check before the consumer's copy would miss an overwrite that starts mid-read.
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rec.seq.store(0, std::memory_order_relaxed);
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std::atomic_thread_fence(std::memory_order_release);
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rec.pid = pid;
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rec.level = level;
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rec.millis = millis;
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std::strncpy(rec.text, text, kLogMsgLen - 1);
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rec.text[kLogMsgLen - 1] = '\0';
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const std::size_t len = std::min<std::size_t>(std::strlen(text), kLogMsgLen - 1);
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std::memcpy(rec.text, text, len);
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rec.text[len] = '\0';
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std::atomic_thread_fence(std::memory_order_release);
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rec.seq.store(idx + 1, std::memory_order_relaxed); // publish: generation idx is ready
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}
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@@ -11,7 +11,7 @@
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//
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// Header-only, no Windows / no audio-device dependency, so it is unit-tested with
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// synthesized adversarial signals (tests/tone_analysis_test.cpp) and reused by the
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// coop_audio_validate tool. See README "Lessons learned" / the audio notes.
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// coop_audio_validate tool.
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#pragma once
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#include <algorithm>
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