Comments must not document the past or reference plan circumstances: drop the stale pointer to a never-created audio_correlate_layout.hpp, the "step b" plan labels, the "carved out of reserved space" history note, and a README pointer; reword a past-tense seqlock comment to describe the failure mode in the present. Replace the strncpy in log_ring_push with a bounded memcpy: same semantics (truncate + NUL), but without the C4996 deprecation warning on every host build.
431 lines
16 KiB
C++
431 lines
16 KiB
C++
// Recover a pre-existing render stream's true audio format by *correlating* the two capture
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// paths, instead of guessing.
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//
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// When we attach to an already-running game we never saw its IAudioClient::Initialize, so the
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// render-hook assumes the device mix format and measures only the sample rate from the render
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// cadence -- which can be wrong on a jittery game (intermittent pitch shift). But during the
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// measurement window the game is still audible, so we have BOTH signals of the same audio:
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// * the render-hook capture -- pre-mix, at the *unknown* format,
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// * the process-loopback capture -- post-mix, at the *known* device format.
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// The loopback is just the hook signal resampled by WASAPI's AUTOCONVERTPCM from the stream's
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// true rate to the device rate. So if we resample the hook stream by a candidate rate up to the
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// device rate and it lines up with the loopback over the whole window (no drift), that candidate
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// is the truth. A wrong rate time-warps the hook stream, so a single alignment can't hold across
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// the window and the correlation collapses.
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//
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// This header is the pure, headless-testable core (no devices, no WASAPI). The host downmixes the
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// two captures to mono float, calls correlate_rate(), and feeds the result into the existing rate
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// path (publish / override). correlate_format() below builds on the same helpers to also recover
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// channels + bit depth by trying candidate de-interleavings.
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#pragma once
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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namespace coop
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{
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// The standard sample rates a shared-mode WASAPI stream realistically uses. Candidates are this
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// set; a non-standard true rate is out of scope (and would show as low-confidence either way).
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inline const std::vector<unsigned>& standard_audio_rates()
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{
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static const std::vector<unsigned> rates = {32000, 44100, 48000, 88200, 96000};
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return rates;
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}
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struct RateCorrelation
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{
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bool ok = false; // a confident pick was made (winner clears the threshold AND beats the runner-up)
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unsigned rate = 0; // best candidate rate (Hz)
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double score = 0.0; // alignment score of the winner, in [0,1] (1 = perfect)
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double runner_up = 0.0; // score of the second-best candidate (for separation)
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};
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namespace correlate_detail
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{
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// Average interleaved float frames down to a single mono channel.
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inline void downmix(const float* interleaved, std::size_t frames, unsigned channels, std::vector<float>& out)
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{
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out.resize(frames);
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if (channels == 0)
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{
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channels = 1;
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}
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for (std::size_t i = 0; i < frames; ++i)
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{
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float sum = 0.0f;
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for (unsigned c = 0; c < channels; ++c)
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{
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sum += interleaved[i * channels + c];
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}
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out[i] = sum / static_cast<float>(channels);
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}
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}
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// Linear-resample a mono signal from src_rate to dst_rate.
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inline void resample_linear(const std::vector<float>& in, unsigned src_rate, unsigned dst_rate,
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std::vector<float>& out)
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{
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if (src_rate == 0 || dst_rate == 0 || in.empty())
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{
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out.clear();
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return;
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}
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if (src_rate == dst_rate)
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{
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out = in;
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return;
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}
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const double step = static_cast<double>(src_rate) / static_cast<double>(dst_rate);
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const std::size_t out_n = static_cast<std::size_t>(static_cast<double>(in.size()) / step);
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out.resize(out_n);
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for (std::size_t i = 0; i < out_n; ++i)
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{
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const double pos = static_cast<double>(i) * step;
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const std::size_t j = static_cast<std::size_t>(pos);
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const double frac = pos - static_cast<double>(j);
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const float a = in[j];
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const float b = (j + 1 < in.size()) ? in[j + 1] : a;
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out[i] = a + static_cast<float>(frac) * (b - a);
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}
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}
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// Box-decimate a mono signal from `rate` down to ~corr_rate for a cheap, content-preserving
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// alignment search (the envelope/content alignment doesn't need full bandwidth).
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inline void decimate(const std::vector<float>& in, unsigned rate, unsigned corr_rate, std::vector<float>& out)
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{
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if (rate <= corr_rate || in.empty())
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{
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out = in;
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return;
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}
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const double factor = static_cast<double>(rate) / static_cast<double>(corr_rate);
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const std::size_t out_n = static_cast<std::size_t>(static_cast<double>(in.size()) / factor);
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out.resize(out_n);
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for (std::size_t i = 0; i < out_n; ++i)
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{
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const std::size_t lo = static_cast<std::size_t>(static_cast<double>(i) * factor);
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std::size_t hi = static_cast<std::size_t>(static_cast<double>(i + 1) * factor);
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if (hi <= lo)
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{
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hi = lo + 1;
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}
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if (hi > in.size())
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{
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hi = in.size();
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}
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float sum = 0.0f;
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for (std::size_t k = lo; k < hi; ++k)
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{
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sum += in[k];
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}
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out[i] = sum / static_cast<float>(hi - lo);
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}
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}
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// Zero-mean, unit-norm cross-correlation of a vs b over [start, start+len), with b shifted by lag.
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// Returns a value in [-1, 1]; out-of-range samples are skipped. ~0 when the two don't align.
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inline double ncc(const std::vector<float>& a, const std::vector<float>& b, long lag, std::size_t start,
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std::size_t len)
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{
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double sa = 0.0, sb = 0.0;
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std::size_t n = 0;
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for (std::size_t i = start; i < start + len && i < a.size(); ++i)
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{
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const long bi = static_cast<long>(i) + lag;
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if (bi < 0 || static_cast<std::size_t>(bi) >= b.size())
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{
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continue;
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}
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sa += a[i];
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sb += b[bi];
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++n;
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}
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if (n < 8)
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{
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return 0.0;
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}
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const double ma = sa / static_cast<double>(n);
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const double mb = sb / static_cast<double>(n);
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double num = 0.0, da = 0.0, db = 0.0;
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for (std::size_t i = start; i < start + len && i < a.size(); ++i)
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{
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const long bi = static_cast<long>(i) + lag;
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if (bi < 0 || static_cast<std::size_t>(bi) >= b.size())
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{
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continue;
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}
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const double xa = a[i] - ma;
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const double xb = b[bi] - mb;
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num += xa * xb;
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da += xa * xa;
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db += xb * xb;
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}
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if (da < 1e-9 || db < 1e-9)
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{
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return 0.0;
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}
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return num / std::sqrt(da * db);
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}
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// Alignment score of two same-rate mono signals: find the single best lag over the whole window,
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// then require that lag to hold in BOTH an early and a late segment (drift detection). The score
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// is the weaker of the two segment correlations, so a rate that only lines up at the start (a
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// wrong rate, which time-warps and drifts) scores low while the true rate scores high.
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inline double aligned_score(const std::vector<float>& a, const std::vector<float>& b, unsigned rate)
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{
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const std::size_t n = a.size() < b.size() ? a.size() : b.size();
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if (n < rate / 10) // need at least ~100 ms of overlap to judge
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{
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return 0.0;
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}
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const long max_lag = static_cast<long>(rate / 8); // search +/-125 ms of capture-path latency skew
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// Coarse global lag from the middle half of the window.
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const std::size_t mid_start = n / 4;
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const std::size_t mid_len = n / 2;
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double best = -2.0;
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long best_lag = 0;
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for (long lag = -max_lag; lag <= max_lag; ++lag)
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{
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const double c = ncc(a, b, lag, mid_start, mid_len);
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if (c > best)
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{
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best = c;
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best_lag = lag;
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}
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}
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// Re-evaluate that lag in an early and a late third: the true rate holds; a drifting (wrong)
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// rate does not.
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const std::size_t third = n / 3;
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const double early = ncc(a, b, best_lag, 0, third);
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const double late = ncc(a, b, best_lag, 2 * third, third);
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const double weaker = early < late ? early : late;
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return weaker < 0.0 ? 0.0 : weaker;
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}
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} // namespace correlate_detail
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// Determine the hook stream's true sample rate by resampling it by each candidate rate up to the
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// known device (loopback) rate and scoring how well it aligns with the loopback across the window.
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// hook_mono / loop_mono are mono float (caller downmixes). `min_score` is the absolute alignment
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// floor and `separation` the ratio by which the winner must beat the runner-up to be `ok`.
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inline RateCorrelation correlate_rate(const std::vector<float>& hook_mono, const std::vector<float>& loop_mono,
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unsigned device_rate, const std::vector<unsigned>& candidates,
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double min_score = 0.55, double separation = 1.2)
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{
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using namespace correlate_detail;
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RateCorrelation result;
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if (hook_mono.empty() || loop_mono.empty() || device_rate == 0)
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{
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return result;
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}
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constexpr unsigned kCorrRate = 8000; // alignment search rate (Nyquist 4 kHz -- plenty for content)
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std::vector<float> loop_ds;
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decimate(loop_mono, device_rate, kCorrRate, loop_ds);
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double best = -1.0, second = -1.0;
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unsigned best_rate = 0;
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std::vector<float> resampled, hook_ds;
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for (unsigned cand : candidates)
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{
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resample_linear(hook_mono, cand, device_rate, resampled); // treat hook as sampled at `cand`
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decimate(resampled, device_rate, kCorrRate, hook_ds);
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const double s = aligned_score(hook_ds, loop_ds, kCorrRate);
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if (s > best)
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{
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second = best;
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best = s;
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best_rate = cand;
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}
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else if (s > second)
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{
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second = s;
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}
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}
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result.rate = best_rate;
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result.score = best < 0.0 ? 0.0 : best;
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result.runner_up = second < 0.0 ? 0.0 : second;
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result.ok = result.score >= min_score && (result.runner_up <= 1e-6 || result.score >= result.runner_up * separation);
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return result;
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}
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// --- Channels + bit-depth recovery -------------------------------------------------------------
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//
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// The rate step assumes the hook bytes are de-interleaved at the device channel/bit layout. When a
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// game renders a DIFFERENT layout than the device (e.g. stereo float on a 7.1 endpoint, or 16-bit
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// PCM), that assumption garbles the waveform and the rate won't lock. We can't measure the layout
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// (AUTOCONVERTPCM hides the stride), but we can RECOVER it: interpret the raw hook bytes under each
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// candidate layout, run the rate correlation, and keep whichever (layout, rate) aligns with the
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// loopback -- a wrong de-interleaving is noise and won't correlate.
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inline constexpr unsigned kWaveFormatPcm = 1; // WAVE_FORMAT_PCM
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inline constexpr unsigned kWaveFormatFloat = 3; // WAVE_FORMAT_IEEE_FLOAT
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struct LayoutCandidate
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{
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unsigned channels;
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unsigned bits;
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unsigned tag; // kWaveFormatPcm / kWaveFormatFloat
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};
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// Candidate de-interleavings a shared-mode WASAPI render stream realistically uses: float32 and
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// 16-bit PCM, across the common channel counts. Ordered most-likely-first.
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inline const std::vector<LayoutCandidate>& standard_audio_layouts()
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{
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static const std::vector<LayoutCandidate> v = {
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{2, 32, kWaveFormatFloat}, {1, 32, kWaveFormatFloat}, {6, 32, kWaveFormatFloat},
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{8, 32, kWaveFormatFloat}, {4, 32, kWaveFormatFloat}, {2, 16, kWaveFormatPcm},
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{1, 16, kWaveFormatPcm}, {6, 16, kWaveFormatPcm}, {8, 16, kWaveFormatPcm},
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{4, 16, kWaveFormatPcm},
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};
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return v;
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}
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struct FormatCorrelation
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{
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bool ok = false;
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unsigned rate = 0;
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unsigned channels = 0;
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unsigned bits = 0;
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unsigned tag = 0;
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double score = 0.0;
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double runner_up = 0.0;
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};
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// The hook can't know a guessed stream's real frame size, so its verify tap pushes each render
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// buffer padded to the device block (`stride`) and prefixes it with the real frame `count`. That
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// padding is stale staging-buffer bytes, so the host must extract the real `count*real_block` bytes
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// per buffer (and concatenate) before de-interleaving -- otherwise the padding scrambles the audio.
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// This carries that self-describing capture: `bytes` holds counts[i]*stride bytes per chunk.
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struct ChunkedCapture
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{
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unsigned stride = 0; // bytes per frame as pushed (the guessed/device block_align)
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std::vector<std::uint32_t> counts; // real frame count of each chunk
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std::vector<std::uint8_t> bytes; // concatenated, counts[i]*stride bytes per chunk
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};
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namespace correlate_detail
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{
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// De-interleave raw bytes under (channels/bits/tag) and average to mono float.
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inline void decode_layout(const std::uint8_t* bytes, std::size_t n, const LayoutCandidate& fmt,
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std::vector<float>& mono)
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{
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mono.clear();
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const unsigned ch = fmt.channels == 0 ? 1 : fmt.channels;
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const unsigned bps = fmt.bits / 8;
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if (bps == 0)
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{
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return;
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}
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const std::size_t frame = static_cast<std::size_t>(ch) * bps;
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const std::size_t frames = n / frame;
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mono.resize(frames);
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const bool is_float = fmt.tag == kWaveFormatFloat;
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for (std::size_t i = 0; i < frames; ++i)
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{
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double sum = 0.0;
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for (unsigned c = 0; c < ch; ++c)
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{
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const std::uint8_t* p = bytes + i * frame + static_cast<std::size_t>(c) * bps;
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float s = 0.0f;
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if (is_float && fmt.bits == 32)
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{
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std::memcpy(&s, p, 4);
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}
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else if (fmt.bits == 16)
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{
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std::int16_t v;
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std::memcpy(&v, p, 2);
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s = v / 32768.0f;
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}
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else if (fmt.bits == 32)
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{
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std::int32_t v;
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std::memcpy(&v, p, 4);
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s = static_cast<float>(v / 2147483648.0);
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}
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sum += s;
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}
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mono[i] = static_cast<float>(sum / ch);
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}
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}
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} // namespace correlate_detail
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// Recover BOTH the layout and the rate of a guessed stream from its (padded, self-describing) hook
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// capture: for each candidate layout, extract the real count*real_block bytes from each padded
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// chunk, de-interleave to mono, and run the rate correlation against the known-format loopback,
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// keeping the (layout, rate) that aligns best. `ok` when the winner clears the alignment floor and
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// clearly beats the runner-up (so a coincidental partial match is rejected).
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//
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// `min_margin` is an ABSOLUTE gap (not a ratio): the true layout scores near-perfectly while a
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// truly-ambiguous alternative (e.g. 1ch@2R vs 2ch@R when the channels carry the same content)
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// scores within ~0.001, so requiring the winner to clear the runner-up by a fixed margin cleanly
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// separates "recovered" from "genuinely ambiguous, don't guess".
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inline FormatCorrelation correlate_format(const ChunkedCapture& hook, const std::vector<float>& loop_mono,
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unsigned device_rate, const std::vector<unsigned>& rates,
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const std::vector<LayoutCandidate>& layouts, double min_score = 0.55,
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double min_margin = 0.04)
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{
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FormatCorrelation result;
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if (hook.stride == 0 || hook.counts.empty() || loop_mono.empty() || device_rate == 0)
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{
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return result;
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}
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double best = -1.0, second = -1.0;
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std::vector<std::uint8_t> clean;
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std::vector<float> hook_mono;
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for (const LayoutCandidate& layout : layouts)
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{
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const unsigned real_block = layout.channels * (layout.bits / 8);
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if (real_block == 0 || real_block > hook.stride)
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{
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continue; // can't extract a frame larger than what was pushed (the guess is the max)
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}
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// Pull the real count*real_block bytes out of each padded chunk and concatenate -> contiguous
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// audio for this candidate layout (the padding, which is stale staging bytes, is dropped).
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clean.clear();
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std::size_t off = 0;
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for (std::uint32_t count : hook.counts)
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{
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const std::size_t chunk_bytes = static_cast<std::size_t>(count) * hook.stride;
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const std::size_t take = static_cast<std::size_t>(count) * real_block;
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if (off + chunk_bytes <= hook.bytes.size())
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{
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clean.insert(clean.end(), hook.bytes.begin() + off, hook.bytes.begin() + off + take);
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}
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off += chunk_bytes;
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}
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correlate_detail::decode_layout(clean.data(), clean.size(), layout, hook_mono);
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if (hook_mono.size() < device_rate / 5)
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{
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continue; // this layout yields too little audio to judge
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}
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const RateCorrelation rc = correlate_rate(hook_mono, loop_mono, device_rate, rates, /*min_score=*/0.0,
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/*separation=*/1.0);
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if (rc.score > best)
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{
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second = best;
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best = rc.score;
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result.rate = rc.rate;
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result.channels = layout.channels;
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result.bits = layout.bits;
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result.tag = layout.tag;
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}
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else if (rc.score > second)
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{
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second = rc.score;
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}
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}
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result.score = best < 0.0 ? 0.0 : best;
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result.runner_up = second < 0.0 ? 0.0 : second;
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result.ok = result.score >= min_score && (result.runner_up <= 1e-6 || result.score - result.runner_up >= min_margin);
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return result;
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}
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} // namespace coop
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