io/io.hpp

387 lines
8.6 KiB
C++

#pragma once
#include <stdint.h>
#include <avr/io.h>
//////////////////////////////////////////////////////////////////////////
// Preprocessor defines
#define GPIO_32 \
defined(__AVR_ATmega32__) || defined(__AVR_ATmega32A__) || defined(__AVR_ATmega644P__) || \
defined(__AVR_ATmega1284P__)
#define GPIO_23 \
defined(__AVR_ATmega8__) || defined(__AVR_ATmega8A__) || defined(__AVR_ATmega168A__) || defined(__AVR_ATmega328P__)
#define GPIO_6 defined(__AVR_ATtiny13A__) || defined(__AVR_ATtiny85__)
#define HARDWARE_TOGGLE \
defined(__AVR_ATmega644P__) || defined(__AVR_ATmega1284P__) || defined(__AVR_ATmega168A__) || \
defined(__AVR_ATmega328P__) || defined(__AVR_ATtiny13A__) || defined(__AVR_ATtiny85__)
#define PORT_A_AVAILABLE GPIO_32
#define PORT_B_AVAILABLE GPIO_32 || GPIO_23 || GPIO_6
#define PORT_C_AVAILABLE GPIO_32 || GPIO_23
#define PORT_D_AVAILABLE GPIO_32 || GPIO_23
#define PIN_B6_AVAILABLE GPIO_32 || GPIO_23
#define PIN_B7_AVAILABLE GPIO_32 || GPIO_23
#define PIN_C7_AVAILABLE GPIO_32
#define FORCE_INLINE __attribute__((always_inline))
//////////////////////////////////////////////////////////////////////////
// Library implementation
namespace io {
enum class Dir { IN, OUT };
enum class P {
#if PORT_A_AVAILABLE
A0 = 0x00,
A1 = 0x01,
A2 = 0x02,
A3 = 0x03,
A4 = 0x04,
A5 = 0x05,
A6 = 0x06,
A7 = 0x07,
#endif
#if PORT_B_AVAILABLE
B0 = 0x10,
B1 = 0x11,
B2 = 0x12,
B3 = 0x13,
B4 = 0x14,
B5 = 0x15,
#if PIN_B6_AVAILABLE
B6 = 0x16,
#endif
#if PIN_B7_AVAILABLE
B7 = 0x17,
#endif
#endif
#if PORT_C_AVAILABLE
C0 = 0x20,
C1 = 0x21,
C2 = 0x22,
C3 = 0x23,
C4 = 0x24,
C5 = 0x25,
C6 = 0x26,
#if PIN_C7_AVAILABLE
C7 = 0x27,
#endif
#endif
#if PORT_D_AVAILABLE
D0 = 0x30,
D1 = 0x31,
D2 = 0x32,
D3 = 0x33,
D4 = 0x34,
D5 = 0x35,
D6 = 0x36,
D7 = 0x37,
#endif
};
enum class Bus {
#if PORT_A_AVAILABLE
A = 0x00,
#endif
#if PORT_B_AVAILABLE
B = 0x01,
#endif
#if PORT_C_AVAILABLE
C = 0x02,
#endif
#if PORT_D_AVAILABLE
D = 0x03,
#endif
};
//////////////////////////////////////////////////////////////////////////
// Implementation details
namespace detail {
#if PORT_A_AVAILABLE
static constexpr volatile uint8_t *PORT_A_DIR_REG = &DDRA;
static constexpr volatile uint8_t *PORT_A_OUTPUT_REG = &PORTA;
static constexpr volatile uint8_t *PORT_A_INPUT_REG = &PINA;
#else
static constexpr volatile uint8_t *PORT_A_DIR_REG = nullptr;
static constexpr volatile uint8_t *PORT_A_OUTPUT_REG = nullptr;
static constexpr volatile uint8_t *PORT_A_INPUT_REG = nullptr;
#endif
#if PORT_B_AVAILABLE
static constexpr volatile uint8_t *PORT_B_DIR_REG = &DDRB;
static constexpr volatile uint8_t *PORT_B_OUTPUT_REG = &PORTB;
static constexpr volatile uint8_t *PORT_B_INPUT_REG = &PINB;
#else
static constexpr volatile uint8_t *PORT_B_DIR_REG = nullptr;
static constexpr volatile uint8_t *PORT_B_OUTPUT_REG = nullptr;
static constexpr volatile uint8_t *PORT_B_INPUT_REG = nullptr;
#endif
#if PORT_C_AVAILABLE
static constexpr volatile uint8_t *PORT_C_DIR_REG = &DDRC;
static constexpr volatile uint8_t *PORT_C_OUTPUT_REG = &PORTC;
static constexpr volatile uint8_t *PORT_C_INPUT_REG = &PINC;
#else
static constexpr volatile uint8_t *PORT_C_DIR_REG = nullptr;
static constexpr volatile uint8_t *PORT_C_OUTPUT_REG = nullptr;
static constexpr volatile uint8_t *PORT_C_INPUT_REG = nullptr;
#endif
#if PORT_D_AVAILABLE
static constexpr volatile uint8_t *PORT_D_DIR_REG = &DDRD;
static constexpr volatile uint8_t *PORT_D_OUTPUT_REG = &PORTD;
static constexpr volatile uint8_t *PORT_D_INPUT_REG = &PIND;
#else
static constexpr volatile uint8_t *PORT_D_DIR_REG = nullptr;
static constexpr volatile uint8_t *PORT_D_OUTPUT_REG = nullptr;
static constexpr volatile uint8_t *PORT_D_INPUT_REG = nullptr;
#endif
static constexpr auto getBus(const P pin)
{
// Upper 4 bits of pin encode which port this pin is on
uint8_t port = static_cast<uint8_t>(pin) >> 4 & 0x0F;
return static_cast<Bus>(port);
}
static constexpr auto getPin(const P pin)
{
// Lower 4 bits of pin encode which pin bit it is
uint8_t pinBit = static_cast<uint8_t>(pin) & 0x0F;
return pinBit;
}
static constexpr auto getDDR(const Bus bus)
{
switch (static_cast<uint8_t>(bus)) {
case 0: // Bus::A
return PORT_A_DIR_REG;
case 1: // Bus::B
return PORT_B_DIR_REG;
case 2: // Bus::C
return PORT_C_DIR_REG;
case 3: // Bus::D
return PORT_D_DIR_REG;
}
}
static constexpr auto getPORT(const Bus bus)
{
switch (static_cast<uint8_t>(bus)) {
case 0: // Bus::A
return PORT_A_OUTPUT_REG;
case 1: // Bus::B
return PORT_B_OUTPUT_REG;
case 2: // Bus::C
return PORT_C_OUTPUT_REG;
case 3: // Bus::D
return PORT_D_OUTPUT_REG;
}
}
static constexpr auto getPIN(const Bus bus)
{
switch (static_cast<uint8_t>(bus)) {
case 0: // Bus::A
return PORT_A_INPUT_REG;
case 1: // Bus::B
return PORT_B_INPUT_REG;
case 2: // Bus::C
return PORT_C_INPUT_REG;
case 3: // Bus::D
return PORT_D_INPUT_REG;
}
}
} // namespace detail
//////////////////////////////////////////////////////////////////////////
// Zero overhead Pin object for pretty code without losing performance
template <const P pin>
class Pin {
public:
// Pin objects cannot be moved or copied
Pin(const Pin &) = delete;
Pin(Pin &&) = delete;
Pin &operator=(const Pin &) = delete;
Pin &operator=(Pin &&) = delete;
// The only valid way to create a Pin object is with the default constructor
Pin() = default;
static inline void dir(const Dir dir) FORCE_INLINE
{
constexpr auto bus = detail::getBus(pin);
constexpr auto dirReg = detail::getDDR(bus);
constexpr auto pinBit = detail::getPin(pin);
if (dir == Dir::IN)
*dirReg &= ~(1 << pinBit);
else if (dir == Dir::OUT)
*dirReg |= (1 << pinBit);
}
static inline void pullup(const bool enable) FORCE_INLINE
{
constexpr auto bus = detail::getBus(pin);
constexpr auto portReg = detail::getPORT(bus);
constexpr auto pinBit = detail::getPin(pin);
if (enable)
*portReg |= (1 << pinBit);
else
*portReg &= ~(1 << pinBit);
}
static inline void write(const bool value) FORCE_INLINE
{
constexpr auto bus = detail::getBus(pin);
constexpr auto portReg = detail::getPORT(bus);
constexpr auto pinBit = detail::getPin(pin);
if (value)
*portReg |= (1 << pinBit);
else
*portReg &= ~(1 << pinBit);
}
static inline void toggle() FORCE_INLINE
{
#if HARDWARE_TOGGLE
constexpr auto bus = detail::getBus(pin);
constexpr auto pinReg = detail::getPIN(bus);
constexpr auto pinBit = detail::getPin(pin);
*pinReg |= (1 << pinBit);
#else
constexpr auto bus = detail::getBus(pin);
constexpr auto portReg = detail::getPORT(bus);
constexpr auto pinBit = detail::getPin(pin);
*portReg ^= (1 << pinBit);
#endif
}
static inline bool read() FORCE_INLINE
{
constexpr auto bus = detail::getBus(pin);
constexpr auto pinReg = detail::getPIN(bus);
constexpr auto pinBit = detail::getPin(pin);
if (*pinReg >> pinBit & 1)
return true;
return false;
}
Pin &operator=(const bool value) FORCE_INLINE
{
write(value);
return *this;
}
operator bool() const FORCE_INLINE
{
return read();
}
};
//////////////////////////////////////////////////////////////////////////
// Zero overhead Port object for pretty code without losing performance
template <const Bus port>
class Port {
public:
// Port objects cannot be moved or copied
Port(const Port &) = delete;
Port(Port &&) = delete;
Port &operator=(const Port &) = delete;
Port &operator=(Port &&) = delete;
// The only valid way to create a Port object is with the default constructor
Port() = default;
static inline void dir(const Dir dir) FORCE_INLINE
{
constexpr auto dirReg = detail::getDDR(port);
if (dir == Dir::IN)
*dirReg = 0x00;
else if (dir == Dir::OUT)
*dirReg = 0xFF;
}
static inline void pullup(const bool enable) FORCE_INLINE
{
constexpr auto portReg = detail::getPORT(port);
if (enable)
*portReg = 0xFF;
else
*portReg = 0x00;
}
static inline void write(const uint8_t value) FORCE_INLINE
{
constexpr auto portReg = detail::getPORT(port);
*portReg = value;
}
static inline void invert() FORCE_INLINE
{
constexpr auto portReg = detail::getPORT(port);
*portReg = ~(*portReg);
}
static inline uint8_t read() FORCE_INLINE
{
constexpr auto pinReg = detail::getPIN(port);
return *pinReg;
}
inline Port &operator=(const uint8_t value) FORCE_INLINE
{
write(value);
return *this;
}
inline operator uint8_t() const FORCE_INLINE
{
return read();
}
};
} // namespace io
//////////////////////////////////////////////////////////////////////////
#undef GPIO_32
#undef GPIO_23
#undef GPIO_6
#undef PORT_A_AVAILABLE
#undef PORT_B_AVAILABLE
#undef PORT_C_AVAILABLE
#undef PORT_D_AVAILABLE
#undef PIN_B6_AVAILABLE
#undef PIN_B7_AVAILABLE
#undef PIN_C7_AVAILABLE
#undef FORCE_INLINE