Files
CoopAllTheThings/hook/src/mkb_hook.cpp
BlackMark af129f8cfa Enlarge the synthetic raw-input ring to avoid stale WM_INPUT reads
Each forwarded raw-input event is written to g_raw_slots[head++ % kRawSlots] and
a WM_INPUT carrying that slot's ADDRESS is posted to the game, which reads it back
through hk_GetRawInputData. With only 64 slots, a burst that queues more than 64
WM_INPUTs before the game pumps could overwrite a slot before the game reads it,
so it would decode a newer event for a stale message. No memory unsafety (the
address stays in-bounds), but wrong event data under backlog.

Grow the ring to 512 (a few tens of KB) so realistic input rates can't lap it.
Deliberately not per-slot consume-tracking: that would permanently exhaust slots
and silently stop forwarding for a game that ignores WM_INPUT, whereas a large
ring always forwards and only risks a rare stale read under extreme backlog.

Also drops the "publish() synthetic-input timing" review item: verified it uses
GetTickCount64() (thread-safe), not ImGui state -- not a bug, no change needed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 01:22:55 +02:00

617 lines
19 KiB
C++

#include "mkb_hook.hpp"
#include <atomic>
#include <windows.h>
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include <safetyhook.hpp>
#include "hook_guard.hpp"
#include "hook_install.hpp"
#include "hook_registry.hpp"
#include "vtable_hook.hpp"
namespace coop::hook
{
namespace
{
DetourGate g_gate; // drains in-flight polling detours before remove tears the hooks down
// Synthesized input state the polling hooks report. Written by the worker thread
// (mkb_pump), read by the game's thread inside the detours -> all atomic.
std::atomic<bool> g_active{false};
std::atomic<bool> g_key_down[256]; // by Win32 virtual-key (incl. VK_LBUTTON etc.)
std::atomic<long> g_cursor_x{0}; // last forwarded mouse position (game client px)
std::atomic<long> g_cursor_y{0};
std::atomic<bool> g_have_cursor{false}; // a mouse event has been forwarded at least once
std::atomic<void*> g_target{nullptr}; // game main window (HWND), resolved lazily
safetyhook::InlineHook g_hk_async;
safetyhook::InlineHook g_hk_kbstate;
safetyhook::InlineHook g_hk_cursor;
int g_id_pump = -1;
int g_id_async = -1;
int g_id_kbstate = -1;
int g_id_cursor = -1;
bool g_installed = false;
// --- DirectInput forwarding -------------------------------------------------
// Many games read keyboard/mouse via IDirectInputDevice8::GetDeviceState instead of the polling
// APIs above. All DI devices share one vtable (same coclass), so a single vtable swap -- read from
// a kept-alive probe device -- intercepts the game's existing devices too (it may have created them
// before we injected). We must use a vtable swap, not an inline hook (the x86 COM-prologue trap).
VtableHook g_vh_di_getstate;
IDirectInput8W* g_di_probe = nullptr;
IDirectInputDevice8W* g_di_probe_kbd = nullptr;
int g_id_di_getstate = -1;
// IDirectInputDevice8 vtable: IUnknown 0-2, GetCapabilities 3, EnumObjects 4, GetProperty 5,
// SetProperty 6, Acquire 7, Unacquire 8, GetDeviceState 9, GetDeviceData 10.
constexpr unsigned kIdx_IDirectInputDevice8_GetDeviceState = 9;
std::atomic<long> g_di_mouse_last_x{0}; // last forwarded cursor, for relative DI mouse deltas
std::atomic<long> g_di_mouse_last_y{0};
std::atomic<bool> g_di_mouse_primed{false};
// --- Raw Input forwarding ---------------------------------------------------
// Games that read via Raw Input (RegisterRawInputDevices + WM_INPUT -> GetRawInputData) get no
// WM_INPUT while unfocused, so we synthesize it: mkb_pump posts WM_INPUT with lParam = the address
// of a synthetic RAWINPUT slot, and this hook serves that slot's data when the game reads it back.
safetyhook::InlineHook g_hk_getrawinputdata; // user32!GetRawInputData
int g_id_rawinput = -1;
// Ring of synthetic RAWINPUT events. Each posted WM_INPUT carries the ADDRESS of its slot, and the
// game reads it back through hk_GetRawInputData. The slot must not be overwritten between the post and
// that read, or the game decodes a newer event for a stale message. A game's message loop drains
// WM_INPUT promptly (one per dispatch), so overwrite only happens if more than kRawSlots events queue
// up before the game pumps -- e.g. a burst during a stall. We size the ring generously rather than
// track per-slot consumption: consumption tracking would permanently exhaust slots (and silently stop
// forwarding) for a game that ignores WM_INPUT, whereas a large ring always forwards and only risks a
// rare stale read under extreme backlog. ~512 * sizeof(RAWINPUT) is a few tens of KB.
constexpr int kRawSlots = 512;
RAWINPUT g_raw_slots[kRawSlots] = {};
std::atomic<unsigned> g_raw_head{0};
// --- Synthesized-state detours (let polling games see forwarded input) ------
SHORT WINAPI hk_GetAsyncKeyState(int vkey)
{
DetourGate::Guard guard(g_gate);
const SHORT orig = g_hk_async.stdcall<SHORT>(vkey);
if (g_active.load(std::memory_order_relaxed) && vkey >= 0 && vkey < 256 &&
g_key_down[vkey].load(std::memory_order_relaxed))
{
return static_cast<SHORT>(0x8000) | (orig & 0x1);
}
return orig;
}
BOOL WINAPI hk_GetKeyboardState(PBYTE state)
{
DetourGate::Guard guard(g_gate);
const BOOL r = g_hk_kbstate.stdcall<BOOL>(state);
if (r && state != nullptr && g_active.load(std::memory_order_relaxed))
{
for (int vk = 0; vk < 256; ++vk)
{
if (g_key_down[vk].load(std::memory_order_relaxed))
{
state[vk] |= 0x80;
}
}
}
return r;
}
BOOL WINAPI hk_GetCursorPos(LPPOINT pt)
{
DetourGate::Guard guard(g_gate);
const BOOL r = g_hk_cursor.stdcall<BOOL>(pt);
if (g_active.load(std::memory_order_relaxed) && g_have_cursor.load(std::memory_order_relaxed) && pt != nullptr)
{
auto* hwnd = static_cast<HWND>(g_target.load(std::memory_order_relaxed));
if (hwnd != nullptr)
{
POINT c{g_cursor_x.load(std::memory_order_relaxed), g_cursor_y.load(std::memory_order_relaxed)};
ClientToScreen(hwnd, &c); // synth state is game-client; GetCursorPos is screen-space
*pt = c;
return TRUE;
}
}
return r;
}
// --- DirectInput GetDeviceState detour --------------------------------------
// Win32 virtual-key -> DirectInput key index (DIK_*, a set-1 scan code). Good for the common keys
// (letters/digits/WASD/space/enter); a few extended keys (arrows) differ by the extended bit.
BYTE vk_to_dik(int vk)
{
return static_cast<BYTE>(MapVirtualKeyW(static_cast<UINT>(vk), MAPVK_VK_TO_VSC) & 0xFF);
}
using DI_GetDeviceStateFn = HRESULT(STDMETHODCALLTYPE*)(IDirectInputDevice8W*, DWORD, LPVOID);
HRESULT STDMETHODCALLTYPE hk_DI_GetDeviceState(IDirectInputDevice8W* self, DWORD cb, LPVOID data)
{
DetourGate::Guard guard(g_gate);
const HRESULT hr = g_vh_di_getstate.original<DI_GetDeviceStateFn>()(self, cb, data);
if (FAILED(hr) || data == nullptr || !g_active.load(std::memory_order_relaxed))
{
return hr;
}
hook_note_call(g_id_di_getstate);
if (cb == 256) // keyboard: BYTE[256] indexed by DIK (scan code); high bit = pressed
{
BYTE* keys = static_cast<BYTE*>(data);
for (int vk = 0; vk < 256; ++vk)
{
if (g_key_down[vk].load(std::memory_order_relaxed))
{
const BYTE dik = vk_to_dik(vk);
if (dik != 0)
{
keys[dik] |= 0x80;
}
}
}
}
else if (cb == sizeof(DIMOUSESTATE) || cb == sizeof(DIMOUSESTATE2)) // mouse (DIMOUSESTATE2 is a superset)
{
auto* m = static_cast<DIMOUSESTATE*>(data); // the shared lead fields (lX/lY/lZ/rgbButtons)
if (g_have_cursor.load(std::memory_order_relaxed))
{
const long x = g_cursor_x.load(std::memory_order_relaxed);
const long y = g_cursor_y.load(std::memory_order_relaxed);
if (g_di_mouse_primed.load(std::memory_order_relaxed)) // relative delta from our cursor
{
m->lX += x - g_di_mouse_last_x.load(std::memory_order_relaxed);
m->lY += y - g_di_mouse_last_y.load(std::memory_order_relaxed);
}
g_di_mouse_last_x.store(x, std::memory_order_relaxed);
g_di_mouse_last_y.store(y, std::memory_order_relaxed);
g_di_mouse_primed.store(true, std::memory_order_relaxed);
}
if (g_key_down[VK_LBUTTON].load(std::memory_order_relaxed))
{
m->rgbButtons[0] |= 0x80;
}
if (g_key_down[VK_RBUTTON].load(std::memory_order_relaxed))
{
m->rgbButtons[1] |= 0x80;
}
if (g_key_down[VK_MBUTTON].load(std::memory_order_relaxed))
{
m->rgbButtons[2] |= 0x80;
}
}
return hr;
}
// --- Raw Input GetRawInputData detour ---------------------------------------
// True if `h` is one of our synthetic RAWINPUT handles (an address inside g_raw_slots).
bool is_our_raw(HRAWINPUT h)
{
auto* p = reinterpret_cast<RAWINPUT*>(h);
return p >= &g_raw_slots[0] && p < &g_raw_slots[kRawSlots];
}
UINT WINAPI hk_GetRawInputData(HRAWINPUT hri, UINT cmd, LPVOID pData, PUINT pcbSize, UINT cbHeader)
{
DetourGate::Guard guard(g_gate);
if (g_active.load(std::memory_order_relaxed) && is_our_raw(hri))
{
hook_note_call(g_id_rawinput);
const RAWINPUT* ri = reinterpret_cast<const RAWINPUT*>(hri);
const UINT body = ri->header.dwType == RIM_TYPEMOUSE ? sizeof(RAWMOUSE) : sizeof(RAWKEYBOARD);
const UINT full = sizeof(RAWINPUTHEADER) + body;
if (pcbSize == nullptr)
{
return static_cast<UINT>(-1);
}
if (cmd == RID_HEADER)
{
if (pData == nullptr)
{
*pcbSize = sizeof(RAWINPUTHEADER);
return 0;
}
if (*pcbSize < sizeof(RAWINPUTHEADER))
{
return static_cast<UINT>(-1);
}
memcpy(pData, &ri->header, sizeof(RAWINPUTHEADER));
return sizeof(RAWINPUTHEADER);
}
// RID_INPUT: the full header + body.
if (pData == nullptr)
{
*pcbSize = full;
return 0;
}
if (*pcbSize < full)
{
return static_cast<UINT>(-1);
}
memcpy(pData, ri, full);
return full;
}
return g_hk_getrawinputdata.stdcall<UINT>(hri, cmd, pData, pcbSize, cbHeader);
}
// Post a synthetic Raw Input event to `hwnd` (a WM_INPUT carrying one of our g_raw_slots).
void post_raw_key(HWND hwnd, UINT vk, bool down)
{
if (hwnd == nullptr || !g_hk_getrawinputdata)
{
return;
}
RAWINPUT& ri = g_raw_slots[g_raw_head.fetch_add(1, std::memory_order_relaxed) % kRawSlots];
ZeroMemory(&ri, sizeof(ri));
ri.header.dwType = RIM_TYPEKEYBOARD;
ri.header.dwSize = sizeof(RAWINPUTHEADER) + sizeof(RAWKEYBOARD);
ri.data.keyboard.MakeCode = static_cast<USHORT>(MapVirtualKeyW(vk, MAPVK_VK_TO_VSC));
ri.data.keyboard.Flags = static_cast<USHORT>(down ? RI_KEY_MAKE : RI_KEY_BREAK);
ri.data.keyboard.VKey = static_cast<USHORT>(vk);
ri.data.keyboard.Message = down ? WM_KEYDOWN : WM_KEYUP;
PostMessageW(hwnd, WM_INPUT, RIM_INPUT, reinterpret_cast<LPARAM>(&ri));
}
void post_raw_mouse(HWND hwnd, USHORT button_flags)
{
if (hwnd == nullptr || !g_hk_getrawinputdata)
{
return;
}
RAWINPUT& ri = g_raw_slots[g_raw_head.fetch_add(1, std::memory_order_relaxed) % kRawSlots];
ZeroMemory(&ri, sizeof(ri));
ri.header.dwType = RIM_TYPEMOUSE;
ri.header.dwSize = sizeof(RAWINPUTHEADER) + sizeof(RAWMOUSE);
ri.data.mouse.usFlags = MOUSE_MOVE_RELATIVE;
ri.data.mouse.usButtonFlags = button_flags;
PostMessageW(hwnd, WM_INPUT, RIM_INPUT, reinterpret_cast<LPARAM>(&ri));
}
// --- Target window + message synthesis --------------------------------------
struct FindCtx
{
DWORD pid;
HWND best;
long area;
};
BOOL CALLBACK find_main_proc(HWND hwnd, LPARAM lparam)
{
auto* c = reinterpret_cast<FindCtx*>(lparam);
DWORD pid = 0;
GetWindowThreadProcessId(hwnd, &pid);
if (pid != c->pid || !IsWindowVisible(hwnd) || GetWindow(hwnd, GW_OWNER) != nullptr)
{
return TRUE;
}
RECT r{};
GetWindowRect(hwnd, &r);
const long area = (r.right - r.left) * (r.bottom - r.top);
if (area > c->area)
{
c->area = area;
c->best = hwnd;
}
return TRUE;
}
HWND find_main_window()
{
FindCtx c{GetCurrentProcessId(), nullptr, 0};
EnumWindows(&find_main_proc, reinterpret_cast<LPARAM>(&c));
return c.best;
}
LPARAM key_lparam(UINT vk, bool key_up)
{
const UINT scan = MapVirtualKeyW(vk, MAPVK_VK_TO_VSC);
LPARAM lp = 1 | (static_cast<LPARAM>(scan) << 16); // repeat count 1 + scan code
if (key_up)
{
lp |= (LPARAM{1} << 30) | (LPARAM{1} << 31); // previous-down + transition (key released)
}
return lp;
}
void set_key(UINT vk, bool down)
{
if (vk < 256)
{
g_key_down[vk].store(down, std::memory_order_relaxed);
}
}
WPARAM mouse_button_wparam()
{
WPARAM w = 0;
if (g_key_down[VK_LBUTTON].load(std::memory_order_relaxed))
{
w |= MK_LBUTTON;
}
if (g_key_down[VK_RBUTTON].load(std::memory_order_relaxed))
{
w |= MK_RBUTTON;
}
if (g_key_down[VK_MBUTTON].load(std::memory_order_relaxed))
{
w |= MK_MBUTTON;
}
return w;
}
void handle_mouse(const MkbEvent& ev, bool down, HWND hwnd)
{
g_cursor_x.store(ev.x, std::memory_order_relaxed);
g_cursor_y.store(ev.y, std::memory_order_relaxed);
g_have_cursor.store(true, std::memory_order_relaxed);
const UINT vk = ev.code == 0 ? VK_LBUTTON : ev.code == 1 ? VK_RBUTTON : VK_MBUTTON;
set_key(vk, down);
if (hwnd == nullptr)
{
return;
}
UINT msg;
if (ev.code == 0)
{
msg = down ? WM_LBUTTONDOWN : WM_LBUTTONUP;
}
else if (ev.code == 1)
{
msg = down ? WM_RBUTTONDOWN : WM_RBUTTONUP;
}
else
{
msg = down ? WM_MBUTTONDOWN : WM_MBUTTONUP;
}
PostMessageW(hwnd, msg, mouse_button_wparam(), MAKELPARAM(ev.x, ev.y));
// Also feed Raw Input games (button event; relative move isn't in the MKB event stream).
USHORT rflags = 0;
if (ev.code == 0)
{
rflags = down ? RI_MOUSE_LEFT_BUTTON_DOWN : RI_MOUSE_LEFT_BUTTON_UP;
}
else if (ev.code == 1)
{
rflags = down ? RI_MOUSE_RIGHT_BUTTON_DOWN : RI_MOUSE_RIGHT_BUTTON_UP;
}
else
{
rflags = down ? RI_MOUSE_MIDDLE_BUTTON_DOWN : RI_MOUSE_MIDDLE_BUTTON_UP;
}
post_raw_mouse(hwnd, rflags);
}
void handle_wheel(const MkbEvent& ev, HWND hwnd)
{
g_cursor_x.store(ev.x, std::memory_order_relaxed);
g_cursor_y.store(ev.y, std::memory_order_relaxed);
g_have_cursor.store(true, std::memory_order_relaxed);
if (hwnd == nullptr)
{
return;
}
POINT pt{ev.x, ev.y};
ClientToScreen(hwnd, &pt); // WM_MOUSEWHEEL lParam is screen coordinates
const short delta = static_cast<short>(static_cast<std::int32_t>(ev.code));
PostMessageW(hwnd, WM_MOUSEWHEEL, MAKEWPARAM(0, delta), MAKELPARAM(pt.x, pt.y));
}
void install_user32_hook(HMODULE user32, const char* name, void* detour, safetyhook::InlineHook& slot, int id)
{
if (user32 == nullptr)
{
return;
}
if (void* target = reinterpret_cast<void*>(GetProcAddress(user32, name)))
{
install_inline(slot, target, detour); // StartDisabled -> assign -> enable (no install race)
if (slot)
{
hook_set_installed(id, true);
}
}
}
// Install the DirectInput GetDeviceState hook: build a kept-alive probe device (its vtable is
// shared by every DI device, including ones the game made before we injected) and swap the slot.
// Returns false (and is retried from mkb_pump) until dinput8.dll is loaded. COM must be initialized
// on the calling thread (the worker thread is).
bool install_dinput_hook()
{
if (g_vh_di_getstate)
{
return true;
}
HMODULE di = GetModuleHandleW(L"dinput8.dll");
if (di == nullptr)
{
return false; // not a DirectInput game (yet)
}
using PFN_DI8Create = HRESULT(WINAPI*)(HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN);
auto create = reinterpret_cast<PFN_DI8Create>(GetProcAddress(di, "DirectInput8Create"));
if (create == nullptr)
{
return false;
}
if (g_di_probe == nullptr)
{
if (FAILED(create(GetModuleHandleW(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8W,
reinterpret_cast<void**>(&g_di_probe), nullptr)) ||
g_di_probe == nullptr)
{
return false;
}
}
if (g_di_probe_kbd == nullptr)
{
if (FAILED(g_di_probe->CreateDevice(GUID_SysKeyboard, &g_di_probe_kbd, nullptr)) ||
g_di_probe_kbd == nullptr)
{
return false;
}
}
const bool ok = g_vh_di_getstate.install(g_di_probe_kbd, kIdx_IDirectInputDevice8_GetDeviceState,
reinterpret_cast<void*>(&hk_DI_GetDeviceState));
hook_set_installed(g_id_di_getstate, ok);
return ok;
}
} // namespace
bool install_mkb_hooks(IpcClient& ipc)
{
if (g_installed)
{
return true;
}
if (g_id_pump < 0)
{
g_id_pump = hook_register("MKB pump (PostMessage)", HookSubsys_Mkb);
g_id_async = hook_register("GetAsyncKeyState", HookSubsys_Mkb);
g_id_kbstate = hook_register("GetKeyboardState", HookSubsys_Mkb);
g_id_cursor = hook_register("GetCursorPos", HookSubsys_Mkb);
g_id_di_getstate = hook_register("IDirectInputDevice8::GetDeviceState", HookSubsys_Mkb);
g_id_rawinput = hook_register("GetRawInputData", HookSubsys_Mkb);
}
// Fresh synthesized state so a previous session leaves no stuck keys.
for (int vk = 0; vk < 256; ++vk)
{
g_key_down[vk].store(false, std::memory_order_relaxed);
}
g_have_cursor.store(false, std::memory_order_relaxed);
g_target.store(nullptr, std::memory_order_relaxed);
HMODULE user32 = GetModuleHandleW(L"user32.dll");
install_user32_hook(user32, "GetAsyncKeyState", reinterpret_cast<void*>(&hk_GetAsyncKeyState), g_hk_async,
g_id_async);
install_user32_hook(user32, "GetKeyboardState", reinterpret_cast<void*>(&hk_GetKeyboardState), g_hk_kbstate,
g_id_kbstate);
install_user32_hook(user32, "GetCursorPos", reinterpret_cast<void*>(&hk_GetCursorPos), g_hk_cursor, g_id_cursor);
// Raw Input: synthesize WM_INPUT (in mkb_pump) + serve it from this hook, for games that read
// keyboard/mouse via GetRawInputData. GetRawInputData has a clean prologue -> inline hook is OK.
install_user32_hook(user32, "GetRawInputData", reinterpret_cast<void*>(&hk_GetRawInputData),
g_hk_getrawinputdata, g_id_rawinput);
// DirectInput: vtable-swap GetDeviceState (best-effort -- dinput8.dll may load later, retried
// from mkb_pump). The probe is built once and kept alive (avoids COM churn on a re-enable).
g_di_mouse_primed.store(false, std::memory_order_relaxed);
install_dinput_hook();
g_active.store(true, std::memory_order_release);
hook_set_installed(g_id_pump, true);
g_installed = true;
(void)ipc;
return true;
}
void remove_mkb_hooks()
{
if (!g_installed)
{
return;
}
g_active.store(false, std::memory_order_release);
// Disable (restore original bytes) the inline hooks so no new detour starts, KEEPING the
// trampolines alive for any in-flight detour calling its trampoline (persistent model -- never
// destroyed during the session; re-install re-enables, see hook_install.hpp). Destroying would
// free a trampoline under a detour about to call it -- the present-storm UAF class. (The DI hook
// is a vtable swap: remove() restores the slot and keeps m_original valid, no trampoline either.)
disable_for_removal(g_hk_async);
disable_for_removal(g_hk_kbstate);
disable_for_removal(g_hk_cursor);
disable_for_removal(g_hk_getrawinputdata);
g_vh_di_getstate.remove(); // restore the DI GetDeviceState slot (probe kept alive for re-enable)
g_gate.drain(); // wait for any in-flight polling / DI / raw detour before clearing state
// Persistent hooks: keep g_hk_async/kbstate/cursor/getrawinputdata ALIVE (disabled), so a stale
// detour's trampoline call (these detours DO call the trampoline) is never freed -- re-install
// re-enables them (see hook_install.hpp).
hook_set_installed(g_id_di_getstate, false);
hook_set_installed(g_id_rawinput, false);
for (int vk = 0; vk < 256; ++vk)
{
g_key_down[vk].store(false, std::memory_order_relaxed); // no stuck keys
}
g_have_cursor.store(false, std::memory_order_relaxed);
hook_set_installed(g_id_pump, false);
hook_set_installed(g_id_async, false);
hook_set_installed(g_id_kbstate, false);
hook_set_installed(g_id_cursor, false);
g_installed = false;
}
void mkb_pump(IpcClient& ipc)
{
MkbRing* ring = ipc.mkb_ring();
if (ring == nullptr || !g_active.load(std::memory_order_relaxed))
{
return;
}
if (!g_vh_di_getstate)
{
install_dinput_hook(); // dinput8.dll can load after we installed; keep retrying cheaply
}
HWND hwnd = static_cast<HWND>(g_target.load(std::memory_order_relaxed));
if (hwnd == nullptr || !IsWindow(hwnd))
{
hwnd = find_main_window();
g_target.store(hwnd, std::memory_order_relaxed);
}
MkbEvent ev{};
while (pop_mkb_event(*ring, ev))
{
hook_note_call(g_id_pump);
switch (ev.type)
{
case Mkb_KeyDown:
set_key(ev.code, true);
if (hwnd != nullptr)
{
PostMessageW(hwnd, WM_KEYDOWN, ev.code, key_lparam(ev.code, false));
}
post_raw_key(hwnd, ev.code, true); // also feed Raw Input games
break;
case Mkb_KeyUp:
set_key(ev.code, false);
if (hwnd != nullptr)
{
PostMessageW(hwnd, WM_KEYUP, ev.code, key_lparam(ev.code, true));
}
post_raw_key(hwnd, ev.code, false);
break;
case Mkb_Char:
if (hwnd != nullptr)
{
PostMessageW(hwnd, WM_CHAR, ev.code, 1);
}
break;
case Mkb_MouseDown:
handle_mouse(ev, true, hwnd);
break;
case Mkb_MouseUp:
handle_mouse(ev, false, hwnd);
break;
case Mkb_Wheel:
handle_wheel(ev, hwnd);
break;
default:
break;
}
}
}
} // namespace coop::hook