Files
CoopAllTheThings/common
BlackMark d73b43ad0d Make the host per-monitor DPI aware and scale the ImGui overlay
The window sized itself to GetSystemMetrics(SM_CXSCREEN/CYSCREEN) but the
process was DPI-unaware, so on a scaled display (e.g. 4K @ 150%) Windows
handed us a virtualized resolution and bitmap-stretched the whole window up
to native -- softening the mirror, which is the tool's entire point.

Declare per-monitor-v2 awareness at startup so GetSystemMetrics/GetDpiForWindow
report true pixels. That alone would shrink the fixed-13px ImGui overlay to
crisp-but-tiny, so pair it with UI scaling: rebuild the default-font atlas at a
DPI-scaled SizePixels (crisp at the target size, unlike FontGlobalScale's
bitmap stretch) and ScaleAllSizes() the style. Net: same physical size as
before, now sharp.

- common/include/coop/dpi.hpp: pure DPI->scale math (uses USER_DEFAULT_SCREEN_DPI
  and a named kBaseFontPx, not bare 96/13 literals), with a zero fallback and
  clamping. Unit-tested by tests/dpi_test.cpp.
- imgui_layer: apply_dpi() at init from GetDpiForWindow; set_dpi() for runtime
  changes (rebuild atlas + reset/scale style + invalidate the DX11 font texture).
- d3d11_window: latch WM_DPICHANGED (honor the suggested rect), expose
  take_dpi_change(); main loop polls it and calls imgui.set_dpi() between frames.

The DPI math is unit-tested; the actual awareness + font rasterization + live
WM_DPICHANGED rescale are verified by hand.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 23:23:41 +02:00
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