SharedTextureSource::update() acquired the shared-texture keyed mutex with `AcquireSync(...) == S_OK`. But WAIT_ABANDONED -- a prior owner (e.g. a host that crashed mid-acquire, then reconnected) died holding it -- actually GRANTS us ownership. Treating it as failure skipped the copy AND never released, so the next AcquireSync blocked forever and the mirror froze permanently after a crash + reconnect (directly relevant to the new reconnect path). Factor the decision into keyed_mutex_acquired(HRESULT) (capture/keyed_mutex.hpp): S_OK or WAIT_ABANDONED -> copy + release; timeout/hard errors -> skip the frame. update() now uses it. Test-first: keyed_mutex_test asserts WAIT_ABANDONED is treated as acquired while the genuine "didn't get it" cases (timeout, E_FAIL, device-removed) are not. The full cross-process abandonment is keyed-mutex OS semantics, not re-tested with a child process here -- the predicate is the regression surface. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
22 lines
976 B
C++
22 lines
976 B
C++
// The acquire decision for the shared video texture's keyed mutex, factored out so it can be tested
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// without a D3D device (capture/shared_texture.cpp uses it).
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#pragma once
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#include <windows.h> // HRESULT, S_OK, WAIT_ABANDONED, WAIT_TIMEOUT
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namespace coop
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{
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// True when an IDXGIKeyedMutex::AcquireSync result means we now HOLD the mutex and must copy + then
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// release it. S_OK is the normal case. WAIT_ABANDONED is success-with-recovery: a previous owner
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// (e.g. a host that crashed while holding it, then reconnected) terminated without releasing, so the
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// OS hands ownership to us -- treating it as a failure would skip the copy AND leak ownership, so the
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// next AcquireSync would block forever and the mirror would freeze. Timeout / hard errors mean "we
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// didn't get it, skip this frame."
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inline bool keyed_mutex_acquired(HRESULT acquire_result)
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{
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return acquire_result == S_OK || acquire_result == static_cast<HRESULT>(WAIT_ABANDONED);
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}
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} // namespace coop
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