Files
CoopAllTheThings/CMakeLists.txt
BlackMark ba545ba64a Tooling: generate compile_commands.json for clangd
The Visual Studio CMake generator does not emit compile_commands.json, so
clangd had no include paths or flags and reported hundreds of false errors.
Add a parallel Ninja config (build-clangd/) that produces the database:

- CMAKE_EXPORT_COMPILE_COMMANDS ON (honored by Ninja, ignored by VS)
- gen-compile-commands.bat configures build-clangd/ under vcvars64
- .clangd points clangd's CompilationDatabase at build-clangd/
- ignore /build-clangd

clangd's clang-cl driver auto-resolves the MSVC/Windows SDK system includes,
so the cl.exe-based database is sufficient.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 10:21:10 +02:00

49 lines
1.7 KiB
CMake

cmake_minimum_required(VERSION 3.21)
project(CoopAllTheThings
VERSION 0.0.1
DESCRIPTION "Steam Remote Play Together for any XInput game"
LANGUAGES CXX)
if(NOT WIN32)
message(FATAL_ERROR "CoopAllTheThings targets Windows only.")
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Emit compile_commands.json so clangd resolves includes/flags. Ignored by the
# Visual Studio generator, so configure the Ninja build (build-clangd/) for this;
# .clangd points clangd at that compilation database.
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Single output dir keeps the donor-launch / inject workflow simple: host exe and
# hook dll land next to each other under /bin (already in .gitignore).
set(COOP_OUTPUT_DIR "${CMAKE_SOURCE_DIR}/bin/$<CONFIG>")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${COOP_OUTPUT_DIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${COOP_OUTPUT_DIR}")
if(MSVC)
add_compile_options(/W4 /permissive- /Zc:__cplusplus /utf-8 /MP)
add_compile_definitions(UNICODE _UNICODE WIN32_LEAN_AND_MEAN NOMINMAX)
endif()
add_subdirectory(third_party)
add_subdirectory(common)
add_subdirectory(host)
# The injected hook DLL pulls in SafetyHook, which fetches Zydis via FetchContent
# at configure time (allowed for transitive deps).
option(COOP_BUILD_HOOK "Build the injected game-side hook DLL" ON)
if(COOP_BUILD_HOOK)
# SafetyHook's own tests/examples/docs are noise for us.
set(SAFETYHOOK_BUILD_TEST OFF CACHE BOOL "" FORCE)
set(SAFETYHOOK_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(SAFETYHOOK_BUILD_DOCS OFF CACHE BOOL "" FORCE)
add_subdirectory(third_party/safetyhook)
add_subdirectory(hook)
enable_testing()
add_subdirectory(tests)
endif()