Files
CoopAllTheThings/tools/audio_tone/tone_source.hpp
BlackMark 246289e386 Scrub 'OLD code' comment framing and a getenv warning from tooling
The vk_capture_perf_test comments described its synchronous reference
arm as "the OLD code"; it is a deliberately-constructed slow baseline
the test compares against, not removed history -- reworded to say so.

Replace the last std::getenv (tone_source.hpp) with
GetEnvironmentVariableA, dropping the C4996 deprecation warning from
every audio-tone build, and drop the now-unused cstdint/cstdlib
includes. Generalize a game-name aside in the header comment.
2026-07-12 09:17:52 +02:00

269 lines
7.2 KiB
C++

// Configurable WASAPI sine-tone render source, shared by coop_tone.exe and the audio
// render-hook self-test. Opens a shared-mode render client at a requested format
// (sample rate / channels / bits / float vs PCM) using AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM,
// so it can render formats that differ from the device mix format -- exactly the case a
// game rendering 44100 Hz on a 48000 Hz endpoint creates, which the hook must detect.
#pragma once
#include <cmath>
#include <windows.h>
#include <audioclient.h>
#include <mmdeviceapi.h>
#include <mmreg.h>
namespace coop::tone
{
inline constexpr double kTwoPi = 6.283185307179586;
// A field left 0 resolves to the device mix format's value (so {} = play at the device
// format). `is_float` only applies when `bits` is set (16 -> PCM, 32 -> float by default).
struct ToneFormat
{
unsigned rate = 0;
unsigned channels = 0;
unsigned bits = 0;
bool is_float = false;
};
class ToneSource
{
public:
~ToneSource()
{
close();
}
// Open + start a render client at `want` (0 fields resolve to the device mix format,
// AUTOCONVERTPCM lets a non-device format be rendered). Returns false if the endpoint
// or that specific format isn't available (the caller treats that as a per-format skip).
bool open(const ToneFormat& want, double freq_hz = 440.0)
{
if (FAILED(CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_ALL,
__uuidof(IMMDeviceEnumerator), reinterpret_cast<void**>(&enum_))))
{
return false;
}
if (FAILED(enum_->GetDefaultAudioEndpoint(eRender, eConsole, &endpoint_)))
{
return false;
}
if (FAILED(endpoint_->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr,
reinterpret_cast<void**>(&client_))))
{
return false;
}
WAVEFORMATEX* mix = nullptr;
if (FAILED(client_->GetMixFormat(&mix)) || mix == nullptr)
{
return false;
}
resolve_format(want, mix);
CoTaskMemFree(mix);
WAVEFORMATEXTENSIBLE wfx{};
build_waveformat(wfx);
auto* fmt = reinterpret_cast<WAVEFORMATEX*>(&wfx);
event_ = CreateEventW(nullptr, FALSE, FALSE, nullptr);
constexpr REFERENCE_TIME kBuffer = 30 * 10000; // 30 ms
// AUTOCONVERTPCM makes a shared-mode client render a non-device format (the audio
// engine resamples to the endpoint), exactly like the games that need rate detection.
const DWORD flags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM |
AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
if (FAILED(client_->Initialize(AUDCLNT_SHAREMODE_SHARED, flags, kBuffer, 0, fmt, nullptr)))
{
return false;
}
client_->SetEventHandle(event_);
if (FAILED(client_->GetService(__uuidof(IAudioRenderClient), reinterpret_cast<void**>(&render_))))
{
return false;
}
client_->GetBufferSize(&buffer_frames_);
step_ = kTwoPi * freq_hz / static_cast<double>(fmt_.rate);
// Optional: give each channel genuinely different content (a per-channel frequency scale),
// so a downstream test can *recover* the channel count by correlation (identical channels
// are ambiguous: 2ch@R looks like 1ch@2R). Off by default -> the usual single-tone source.
char d[2] = {};
if (GetEnvironmentVariableA("COOP_TONE_DISTINCT_CH", d, sizeof(d)) > 0 && d[0] == '1')
{
distinct_ = true;
}
write(buffer_frames_); // pre-roll
client_->Start();
return true;
}
// Wait up to `timeout_ms` for the buffer event, then refill. Returns false on a
// timeout/error (the caller keeps looping on its own wall clock).
bool render_step(DWORD timeout_ms)
{
if (render_ == nullptr)
{
return false;
}
if (WaitForSingleObject(event_, timeout_ms) != WAIT_OBJECT_0)
{
return false;
}
UINT32 padding = 0;
if (FAILED(client_->GetCurrentPadding(&padding)))
{
return false;
}
write(buffer_frames_ - padding);
return true;
}
const ToneFormat& format() const
{
return fmt_;
}
bool is_open() const
{
return render_ != nullptr;
}
void close()
{
if (client_)
{
client_->Stop();
}
rel(render_);
rel(client_);
rel(endpoint_);
rel(enum_);
if (event_)
{
CloseHandle(event_);
event_ = nullptr;
}
}
private:
template <typename T> static void rel(T*& p)
{
if (p)
{
p->Release();
p = nullptr;
}
}
void resolve_format(const ToneFormat& want, const WAVEFORMATEX* mix)
{
fmt_.rate = want.rate ? want.rate : mix->nSamplesPerSec;
fmt_.channels = want.channels ? want.channels : mix->nChannels;
if (want.bits)
{
fmt_.bits = want.bits;
fmt_.is_float = want.is_float;
}
else
{
fmt_.bits = mix->wBitsPerSample;
fmt_.is_float =
mix->wFormatTag == WAVE_FORMAT_IEEE_FLOAT ||
(mix->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
reinterpret_cast<const WAVEFORMATEXTENSIBLE*>(mix)->SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT);
}
float_ = fmt_.is_float;
}
void build_waveformat(WAVEFORMATEXTENSIBLE& wfx)
{
const WORD block = static_cast<WORD>(fmt_.channels * (fmt_.bits / 8));
wfx.Format.nChannels = static_cast<WORD>(fmt_.channels);
wfx.Format.nSamplesPerSec = fmt_.rate;
wfx.Format.wBitsPerSample = static_cast<WORD>(fmt_.bits);
wfx.Format.nBlockAlign = block;
wfx.Format.nAvgBytesPerSec = block * fmt_.rate;
if (fmt_.channels > 2 || fmt_.bits > 16)
{
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
wfx.Samples.wValidBitsPerSample = static_cast<WORD>(fmt_.bits);
switch (fmt_.channels)
{
case 6:
wfx.dwChannelMask = 0x3F;
break;
case 8:
wfx.dwChannelMask = 0xFF;
break;
default:
wfx.dwChannelMask = (1u << fmt_.channels) - 1u;
break;
}
wfx.SubFormat = float_ ? KSDATAFORMAT_SUBTYPE_IEEE_FLOAT : KSDATAFORMAT_SUBTYPE_PCM;
}
else
{
wfx.Format.wFormatTag = float_ ? WAVE_FORMAT_IEEE_FLOAT : WAVE_FORMAT_PCM;
wfx.Format.cbSize = 0;
}
}
void write(UINT32 frames)
{
BYTE* data = nullptr;
if (frames == 0 || render_ == nullptr || FAILED(render_->GetBuffer(frames, &data)))
{
return;
}
for (UINT32 i = 0; i < frames; ++i)
{
const double s = std::sin(phase_) * 0.25; // -12 dB, gentle
phase_ += step_;
if (phase_ > kTwoPi)
{
phase_ -= kTwoPi;
}
for (unsigned c = 0; c < fmt_.channels; ++c)
{
double sc = s;
if (distinct_ && c < 8)
{
// Each channel at its own frequency scale -> genuinely different content.
sc = std::sin(phase_c_[c]) * 0.25;
phase_c_[c] += step_ * (1.0 + 0.37 * static_cast<double>(c));
if (phase_c_[c] > kTwoPi)
{
phase_c_[c] -= kTwoPi;
}
}
if (float_)
{
reinterpret_cast<float*>(data)[i * fmt_.channels + c] = static_cast<float>(sc);
}
else
{
reinterpret_cast<INT16*>(data)[i * fmt_.channels + c] = static_cast<INT16>(sc * 32767.0);
}
}
}
render_->ReleaseBuffer(frames, 0);
}
IMMDeviceEnumerator* enum_ = nullptr;
IMMDevice* endpoint_ = nullptr;
IAudioClient* client_ = nullptr;
IAudioRenderClient* render_ = nullptr;
HANDLE event_ = nullptr;
UINT32 buffer_frames_ = 0;
ToneFormat fmt_;
bool float_ = false;
double phase_ = 0.0;
double step_ = 0.0;
bool distinct_ = false; // per-channel distinct content (recoverable channel count)
double phase_c_[8] = {}; // per-channel phase when distinct_
};
} // namespace coop::tone