The Present hook never fired in Phantom Brave because it's an OpenGL game (OPENGL32.dll loaded, IDXGISwapChain::Present calls=0), so the hooked video source showed no image. Add an OpenGL producer under the video subsystem: inline-hook gdi32!SwapBuffers + opengl32!wglSwapBuffers (with a re-entrancy guard, since SwapBuffers calls wglSwapBuffers), glReadPixels the backbuffer, flip it, and upload it into the same shared keyed-mutex texture the host already samples -- so the host is unchanged. DXGI games still hit the Present hook; both producers are installed and whichever the game uses fills the texture. Validated by opengl_hook_test (real GL context, clears to a known color, reads the exact pixels back through the shared texture) and against Phantom Brave (SwapBuffers ~75/s, present=0, shared texture 1920x1080, generation advancing). Vulkan (vkQueuePresentKHR) still needs WGC -- documented. All 7 tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
37 lines
1.1 KiB
CMake
37 lines
1.1 KiB
CMake
add_library(coop_hook SHARED
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src/dllmain.cpp
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src/xinput_hook.cpp
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src/focus_spoof.cpp
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src/audio_hook.cpp
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src/present_hook.cpp
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src/opengl_hook.cpp
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src/debug_log.cpp
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src/hook_registry.cpp)
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target_include_directories(coop_hook PRIVATE src)
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# The audio render-hook uses IAudioClient3 / process-audio interfaces, which need
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# the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
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target_compile_definitions(coop_hook PRIVATE NTDDI_VERSION=0x0A00000B)
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target_link_libraries(coop_hook PRIVATE
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coop_common
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safetyhook::safetyhook
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user32
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ole32
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mmdevapi
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d3d11
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dxgi)
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# The x86 sub-build (COOP_X86_HELPER_BUILD) stages alongside the x64 DLL in the
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# same bin/<config> dir, so give it a distinct name the host loads for 32-bit games.
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if(COOP_X86_HELPER_BUILD)
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set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook_x86")
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else()
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set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook")
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endif()
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# TODO(dist): statically link the VC runtime (/MT) so the DLL loads in games on
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# machines without the matching VC redist. Deferred until SafetyHook + Zydis are
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# also forced to a static CRT to avoid a /MT-vs-/MD mismatch.
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