Files
CoopAllTheThings/CMakeLists.txt
BlackMark b1f8783321 Phase 3: x86 (32-bit) game support via injector helper
Drive a nested Win32 sub-build (CMake ExternalProject, re-entrant via
COOP_X86_HELPER_BUILD) from the normal x64 build to produce coop_hook_x86.dll and
a 32-bit coop_inject_x86.exe, staged next to the x64 binaries. The host detects a
WOW64 target with IsWow64Process2 and spawns the helper to load the x86 DLL, since
a 64-bit process can't cleanly inject a 32-bit one. The shared-memory IPC is
fixed-width / bitness-stable, so the x64 host and x86 hook interoperate.

Validated end-to-end against Slaps and Beans (32-bit D3D11): all 15 hooks
installed, heartbeat advancing, the Present hook engaged (shared a 1920x1080
backbuffer -- the real-game video-hook proof Phantom Brave's D3D9 couldn't give),
and status/audio/video/log IPC all crossed the x64<->x86 boundary. coop_audio_probe
now also delegates to the helper for WOW64 targets. All 5 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 11:42:42 +02:00

90 lines
3.6 KiB
CMake

cmake_minimum_required(VERSION 3.21)
project(CoopAllTheThings
VERSION 0.0.1
DESCRIPTION "Steam Remote Play Together for any XInput game"
LANGUAGES CXX)
if(NOT WIN32)
message(FATAL_ERROR "CoopAllTheThings targets Windows only.")
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Emit compile_commands.json so clangd resolves includes/flags. Ignored by the
# Visual Studio generator, so configure the Ninja build (build-clangd/) for this;
# .clangd points clangd at that compilation database.
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Single output dir keeps the donor-launch / inject workflow simple: host exe and
# hook dll land next to each other under /bin (already in .gitignore).
set(COOP_OUTPUT_DIR "${CMAKE_SOURCE_DIR}/bin/$<CONFIG>")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${COOP_OUTPUT_DIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${COOP_OUTPUT_DIR}")
if(MSVC)
add_compile_options(/W4 /permissive- /Zc:__cplusplus /utf-8 /MP)
add_compile_definitions(UNICODE _UNICODE WIN32_LEAN_AND_MEAN NOMINMAX)
endif()
# --- x86 sub-build (internal, re-entrant) ----------------------------------
# When the ExternalProject below reconfigures this same tree with -A Win32 and
# -DCOOP_X86_HELPER_BUILD=ON, build ONLY the 32-bit hook DLL + injector helper
# (staged alongside the x64 binaries) and stop -- no host, tests, or imgui, and
# crucially no recursive ExternalProject.
option(COOP_X86_HELPER_BUILD "Internal: x86 sub-build (hook DLL + injector helper only)" OFF)
if(COOP_X86_HELPER_BUILD)
add_subdirectory(common)
set(SAFETYHOOK_BUILD_TEST OFF CACHE BOOL "" FORCE)
set(SAFETYHOOK_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(SAFETYHOOK_BUILD_DOCS OFF CACHE BOOL "" FORCE)
add_subdirectory(third_party/safetyhook)
add_subdirectory(hook)
add_subdirectory(tools/inject_helper)
return()
endif()
add_subdirectory(third_party)
add_subdirectory(common)
add_subdirectory(host)
# The injected hook DLL pulls in SafetyHook, which fetches Zydis via FetchContent
# at configure time (allowed for transitive deps).
option(COOP_BUILD_HOOK "Build the injected game-side hook DLL" ON)
if(COOP_BUILD_HOOK)
# SafetyHook's own tests/examples/docs are noise for us.
set(SAFETYHOOK_BUILD_TEST OFF CACHE BOOL "" FORCE)
set(SAFETYHOOK_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(SAFETYHOOK_BUILD_DOCS OFF CACHE BOOL "" FORCE)
add_subdirectory(third_party/safetyhook)
add_subdirectory(hook)
enable_testing()
add_subdirectory(tools/audio_tone) # coop_tone: audio source for the loopback test
add_subdirectory(tools/audio_probe) # coop_audio_probe: inject + diagnose the render-hook
add_subdirectory(tests)
endif()
# --- x86 helper artifacts for 32-bit (WOW64) games -------------------------
# A 64-bit process can't cleanly inject a 32-bit one, so build the x86 hook DLL
# (coop_hook_x86.dll) + a 32-bit injector helper (coop_inject_x86.exe) via a
# nested Win32 configure of this same tree, staged next to the x64 binaries. Only
# the multi-config Visual Studio generator is supported here (the Ninja
# build-clangd/ tree is just for compile_commands and skips this).
option(COOP_BUILD_X86_HELPER "Build the x86 hook DLL + injector helper for 32-bit games" ON)
if(COOP_BUILD_HOOK AND COOP_BUILD_X86_HELPER AND CMAKE_GENERATOR MATCHES "Visual Studio")
include(ExternalProject)
ExternalProject_Add(coop_x86
SOURCE_DIR "${CMAKE_SOURCE_DIR}"
BINARY_DIR "${CMAKE_BINARY_DIR}/x86"
CMAKE_GENERATOR "${CMAKE_GENERATOR}"
CMAKE_GENERATOR_PLATFORM "Win32"
CMAKE_ARGS "-DCOOP_X86_HELPER_BUILD=ON"
BUILD_COMMAND "${CMAKE_COMMAND}" --build <BINARY_DIR> --config $<CONFIG>
INSTALL_COMMAND ""
BUILD_ALWAYS ON
USES_TERMINAL_CONFIGURE ON
USES_TERMINAL_BUILD ON)
endif()