Files
CoopAllTheThings/tools/mock_game/render_backend.cpp
BlackMark a8de75b2f6 M2: DX10 mock-game render backend
Add render_dx10.cpp (selectable as `dx10`): composes the animated pattern
(background + moving bar + top-left frame-counter block) on the CPU each frame
and CopyResource's it into a real D3D10 DXGI swap-chain back buffer (DX10 has no
rect-clear; no shaders). Smoke-verified: `coop_mock_game dx10 2` presents frames
and exits cleanly. The frame-accurate decode-through-the-hook assertion lands
with the DX10 capture commit next.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 11:19:38 +02:00

24 lines
358 B
C++

#include "render_backend.hpp"
namespace coop::mock
{
std::unique_ptr<RenderBackend> RenderBackend::create(const std::string& name)
{
if (name == "dx11")
{
return create_dx11_backend();
}
if (name == "dx12")
{
return create_dx12_backend();
}
if (name == "dx10")
{
return create_dx10_backend();
}
return nullptr;
}
} // namespace coop::mock