End-to-end plumbing of the render-hook audio path. Hook (coop_hook.dll): - CMake: build audio_hook.cpp, link ole32/mmdevapi, NTDDI_WIN10_CO. - dllmain: CoInitializeEx(MTA) on the worker thread; install the audio hooks even before the ring exists (so streams are counted); open the host's coop_audio_<pid> ring when it appears and attach it (enabling capture+silence); remove_audio_hooks on clean detach. Host (coop_host.exe): - AudioMirror now creates the shared audio ring (owns capture_enabled) and tries the Hooked path first: waits ~1s for the hook to publish a format, then re-renders the game's frames from the ring with AUTOCONVERTPCM (no echo, since the hook silences the game locally). - Automatic fallback: if the ring can't be created, no format arrives in time, or the render client won't initialize, it disables capture (so the game stays audible) and reverts to the existing process-loopback path (echo, no regress). - Exposes Source (Hooked/Loopback/None) for the upcoming panel indicator. Loopback render loop kept intact as run_loopback. Manual end-to-end (M5) and the panel UI (M4) are next. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
116 lines
3.1 KiB
C++
116 lines
3.1 KiB
C++
// Mirrors a target process's audio so Steam Remote Play Together (which streams
|
|
// THIS host's audio) carries the real game's sound, re-rendering it on the
|
|
// default output endpoint.
|
|
//
|
|
// Two source paths (see docs/audio-render-hook-plan.md):
|
|
// - Hooked: the injected render-hook copies the game's frames into a shared
|
|
// audio ring AND silences the game locally, so there is no echo. Preferred.
|
|
// - Loopback: WASAPI process-loopback capture of the game (the game still
|
|
// plays locally, so the operator hears it twice). Automatic fallback when
|
|
// the hook isn't present / doesn't publish a format in time.
|
|
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <mutex>
|
|
#include <string>
|
|
#include <thread>
|
|
|
|
#include <windows.h>
|
|
|
|
#include "coop/audio_ring.hpp"
|
|
#include "coop/shared_memory.hpp"
|
|
|
|
namespace coop
|
|
{
|
|
|
|
class AudioMirror
|
|
{
|
|
public:
|
|
AudioMirror() = default;
|
|
~AudioMirror();
|
|
|
|
AudioMirror(const AudioMirror&) = delete;
|
|
AudioMirror& operator=(const AudioMirror&) = delete;
|
|
|
|
// Start mirroring audio from `pid` (and its child processes). Replaces any
|
|
// running mirror. Returns false only on synchronous setup failure; capture
|
|
// errors surface asynchronously via status().
|
|
bool start(DWORD pid);
|
|
void stop();
|
|
|
|
// True once the audio thread is actively mirroring (false while starting or
|
|
// after a failure).
|
|
[[nodiscard]] bool running() const
|
|
{
|
|
return running_.load(std::memory_order_acquire);
|
|
}
|
|
|
|
// The process currently targeted (0 if stopped). Updated synchronously by
|
|
// start()/stop() so the UI can detect target changes without races.
|
|
[[nodiscard]] DWORD target_pid() const
|
|
{
|
|
return pid_;
|
|
}
|
|
|
|
[[nodiscard]] unsigned sample_rate() const
|
|
{
|
|
return sample_rate_.load(std::memory_order_relaxed);
|
|
}
|
|
[[nodiscard]] unsigned channels() const
|
|
{
|
|
return channels_.load(std::memory_order_relaxed);
|
|
}
|
|
|
|
// Which capture path is active, for the UI's source indicator.
|
|
enum class Source
|
|
{
|
|
None,
|
|
Hooked, // shared audio ring from the render-hook (no echo)
|
|
Loopback, // WASAPI process loopback (echo)
|
|
};
|
|
[[nodiscard]] Source source() const
|
|
{
|
|
return source_.load(std::memory_order_relaxed);
|
|
}
|
|
[[nodiscard]] const char* source_name() const
|
|
{
|
|
switch (source())
|
|
{
|
|
case Source::Hooked:
|
|
return "Hooked (no echo)";
|
|
case Source::Loopback:
|
|
return "Loopback (echo)";
|
|
default:
|
|
return "—";
|
|
}
|
|
}
|
|
|
|
[[nodiscard]] std::string status() const;
|
|
|
|
private:
|
|
void thread_main(DWORD pid);
|
|
// Returns true if it owned the session to a clean stop; false if setup failed
|
|
// and the caller should fall back to the loopback path.
|
|
bool run_hooked(AudioRingHeader* ring);
|
|
void run_loopback(DWORD pid);
|
|
bool wait_for_format(AudioRingHeader* ring, DWORD timeout_ms);
|
|
bool stop_requested() const;
|
|
void set_status(std::string s);
|
|
|
|
std::thread thread_;
|
|
HANDLE stop_event_ = nullptr;
|
|
DWORD pid_ = 0;
|
|
|
|
SharedMemory audio_ring_shm_; // host-created shared ring (named coop_audio_<pid>)
|
|
|
|
std::atomic<bool> running_{false};
|
|
std::atomic<Source> source_{Source::None};
|
|
std::atomic<unsigned> sample_rate_{0};
|
|
std::atomic<unsigned> channels_{0};
|
|
|
|
mutable std::mutex status_mutex_;
|
|
std::string status_;
|
|
};
|
|
|
|
} // namespace coop
|