Persist audio overrides keyed by game image name (coop_audio_overrides.ini next to the exe) so a known-bad game is auto-corrected on its next launch: on attach to a guessed stream the host applies any saved override, and a manual Override now saves too. A format the hook catches exactly at IAudioClient::Initialize is auto-saved as that game's override (ground truth); if it overwrites a differing stored value, a warning is logged. Host-originated log lines now reach the Log window via IpcServer::host_log (color-coded). Validated live (harness): a pre-seeded override for coop_tone is auto-applied over the guess (state -> manual override, 48000/2/16). audio_overrides_test covers persist/reload/case-insensitive lookup/differing-overwrite. Trim README. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
// Per-game audio-format overrides, persisted next to the exe so a game whose hooked
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// format was wrong/unrecoverable is auto-corrected on its next launch. Keyed by the
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// game's image name (case-insensitive). Two writers: the operator's manual Override, and
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// auto-learning a format the hook caught exactly at IAudioClient::Initialize (ground
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// truth). A human-readable one-line-per-game text file:
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//
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// # CoopAllTheThings per-game audio overrides
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// brotato.exe = 44100 2 32 float
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// snb.exe = 48000 2 16 pcm
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#pragma once
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#include <cstdint>
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#include <map>
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#include <string>
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namespace coop
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{
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struct AudioFormatOverride
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{
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std::uint32_t rate = 0;
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std::uint32_t channels = 0;
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std::uint32_t bits = 0;
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std::uint32_t format_tag = 0; // WAVE_FORMAT_PCM (1) / WAVE_FORMAT_IEEE_FLOAT (3)
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[[nodiscard]] bool valid() const
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{
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return rate != 0 && channels != 0 && bits != 0;
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}
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bool operator==(const AudioFormatOverride& o) const
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{
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return rate == o.rate && channels == o.channels && bits == o.bits && format_tag == o.format_tag;
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}
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bool operator!=(const AudioFormatOverride& o) const
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{
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return !(*this == o);
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}
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};
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class AudioOverrideStore
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{
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public:
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// `path` empty -> default (exe_dir/coop_audio_overrides.ini). Does not load yet.
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explicit AudioOverrideStore(std::wstring path = {});
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void load(); // (re)read the file; missing file is fine (empty store)
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// Look up an override by image name (case-insensitive, basename). False if none.
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[[nodiscard]] bool find(const std::wstring& image_name, AudioFormatOverride& out) const;
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// Store image_name -> fmt and persist immediately. Sets *differed = true when an
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// existing entry for that game differed from `fmt` (caller warns the operator).
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void set(const std::wstring& image_name, const AudioFormatOverride& fmt, bool* differed = nullptr);
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[[nodiscard]] const std::wstring& path() const
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{
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return path_;
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}
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private:
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static std::wstring key_of(const std::wstring& image_name); // lowercased basename
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void save() const;
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std::wstring path_;
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std::map<std::wstring, AudioFormatOverride> map_;
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};
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} // namespace coop
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