The per-slot XInput poll rates and the "game reading controller" summary describe the controller, not the injection mechanism, so move them to the Controllers panel (renamed from debug_overlay -> ControllersPanel, now a class that owns the poll-rate sampling). The panel now shows both directions: the guest pads the host receives from RPT, and what the injected game reads back. The Injection panel keeps the hook attach state, focus spoof, focus-API counts, and input-path diagnostics, and points to the Controllers panel for poll rates. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
38 lines
939 B
CMake
38 lines
939 B
CMake
add_executable(coop_host WIN32
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src/main.cpp
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src/d3d11_window.cpp
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src/imgui_layer.cpp
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src/controllers_panel.cpp
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src/injection_panel.cpp
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src/capture_panel.cpp
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src/audio_panel.cpp
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src/ui/app_chrome.cpp
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src/input/xinput_source.cpp
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src/inject/process_list.cpp
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src/inject/injector.cpp
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src/ipc/ipc_server.cpp
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src/capture/frame_renderer.cpp
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src/capture/window_capture.cpp
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src/audio/audio_loopback.cpp
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src/audio/process_loopback_capture.cpp)
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target_include_directories(coop_host PRIVATE src)
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# Process-loopback capture (AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK) needs the
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# Windows 10 20H1 (NTDDI_WIN10_CO) headers; raise the target SDK version for it.
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target_compile_definitions(coop_host PRIVATE NTDDI_VERSION=0x0A00000B)
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target_link_libraries(coop_host PRIVATE
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coop_common
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imgui
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d3d11
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dxgi
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dwmapi
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d3dcompiler
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windowsapp
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xinput
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mmdevapi
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ole32)
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set_target_properties(coop_host PROPERTIES OUTPUT_NAME "coop_host")
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