Files
CoopAllTheThings/host/CMakeLists.txt
BlackMark b48cdd6515 Generalize UI: main menu bar with panel toggles + frame stats
Add a top menu bar (host/src/ui/app_chrome) as the overlay shell:
- View menu toggles each panel (Controllers / Injection / Video / Audio)
  and a global "Debug details" switch (consumed by panels in a follow-up).
- A right-aligned performance readout: stable 1 s FPS plus the frame-time
  spread (avg, min-max) so stutter is visible; it turns amber on a >25 ms
  spike. FrameStats keeps the rolling window.

Consolidates the FPS that was duplicated in the controllers and video
panels into this one readout.

First structural step of the "generalize the UI" roadmap task; content
rework (debug-vs-general split, renaming the spike-era readouts) follows.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 15:03:50 +02:00

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CMake

add_executable(coop_host WIN32
src/main.cpp
src/d3d11_window.cpp
src/imgui_layer.cpp
src/debug_overlay.cpp
src/injection_panel.cpp
src/capture_panel.cpp
src/audio_panel.cpp
src/ui/app_chrome.cpp
src/input/xinput_source.cpp
src/inject/process_list.cpp
src/inject/injector.cpp
src/ipc/ipc_server.cpp
src/capture/frame_renderer.cpp
src/capture/window_capture.cpp
src/audio/audio_loopback.cpp
src/audio/process_loopback_capture.cpp)
target_include_directories(coop_host PRIVATE src)
# Process-loopback capture (AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK) needs the
# Windows 10 20H1 (NTDDI_WIN10_CO) headers; raise the target SDK version for it.
target_compile_definitions(coop_host PRIVATE NTDDI_VERSION=0x0A00000B)
target_link_libraries(coop_host PRIVATE
coop_common
imgui
d3d11
dxgi
dwmapi
d3dcompiler
windowsapp
xinput
mmdevapi
ole32)
set_target_properties(coop_host PROPERTIES OUTPUT_NAME "coop_host")