Files
CoopAllTheThings/tools/mock_game/CMakeLists.txt
BlackMark 49daa1d81f M2(Vulkan): Vulkan mock-game backend + volk/Vulkan-Headers submodules
Add render_vk.cpp (selectable as `vk`): brings up a real Vulkan
instance/device/swap chain via volk (which dlopens vulkan-1.dll -- the
loader-bypass case the capture hook must handle) and clears the swap-chain image
to the frame-counter colour each frame with vkCmdClearColorImage (no pipeline,
no shaders, no SPIR-V) and presents. The whole image encodes the frame number,
so it animates and stale frames are detectable.

Adds the official Khronos Vulkan-Headers + zeux/volk submodules and a
coop_require_submodule() CMake helper that fails with a clear "git submodule
update --init --recursive" message rather than auto-cloning. volk is pinned to
the project's dynamic CRT (no LNK4098).

mock_game_test gets a vk liveness check (its present pointer is cached at init,
so late injection can't hook it -- the capture path needs the early-load path,
to come). 16/16 ctest, skips cleanly without a Vulkan driver.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 12:12:55 +02:00

21 lines
832 B
CMake

# CoopMockGame -- a tiny test "game" with an animated, frame-numbered render (DX10/DX11/DX12)
# and a configurable WASAPI tone, used by the capture/audio/hook stress tests. Not shipped.
add_executable(coop_mock_game
main.cpp
render_backend.cpp
render_dx11.cpp
render_dx12.cpp
render_dx10.cpp
render_dx09.cpp
render_gl.cpp
render_vk.cpp)
# Reuses the shared ToneSource (also used by coop_tone + the audio hook self-test).
target_include_directories(coop_mock_game PRIVATE ${CMAKE_SOURCE_DIR}/tools/audio_tone)
target_link_libraries(coop_mock_game PRIVATE d3d11 d3d12 d3d10 d3d9 dxgi ole32 opengl32 gdi32 volk)
set_target_properties(coop_mock_game PROPERTIES OUTPUT_NAME "coop_mock_game")
# Test fixture -> stage next to the tests (alongside coop_tone), not in the deployable root.
coop_output_subdir(tests coop_mock_game)