Add an injected IDXGISwapChain::Present / Present1 hook as a lower-latency, border-free alternative to WGC. The hook copies the swapchain backbuffer into a shared keyed-mutex texture (coop_video_<pid>); the host opens it by name and samples it. New opt-in HookSubsys_Video (protocol v6 -> v7); the Video mirror panel gains a WGC vs Hooked source toggle that installs/removes the subsystem. Verified by present_hook_test (drives a real D3D11 swapchain end-to-end and reads the rendered pixels back through the shared texture) and against Phantom Brave (D3D9: hook installs cleanly and stays idle, WGC fallback). All 5 tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
182 lines
5.3 KiB
C++
182 lines
5.3 KiB
C++
#include "capture_panel.hpp"
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#include <cstdio>
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#include "imgui.h"
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#include "injection_panel.hpp"
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namespace coop
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{
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namespace
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{
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const ImVec4 kGreen(0.4f, 1.0f, 0.4f, 1.0f);
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const ImVec4 kRed(1.0f, 0.45f, 0.4f, 1.0f);
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} // namespace
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bool CapturePanel::init(ID3D11Device* device)
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{
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device_ = device;
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shared_.init(device); // best effort; the Hooked source is unavailable if it fails
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return renderer_.init(device);
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}
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void CapturePanel::draw_ui(const FrameStats& stats)
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{
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ImGui::SetNextWindowPos(ImVec2(460, 40), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(360, 0), ImGuiCond_FirstUseEver);
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ImGui::Begin("Video mirror");
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const unsigned long hook_pid = injection_ != nullptr ? injection_->target_pid() : 0;
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const bool have_wgc_target = target_ != nullptr && IsWindow(target_);
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const bool have_hook = hook_pid != 0;
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const bool have_source = source_ == Source_Hooked ? have_hook : have_wgc_target;
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ImGui::BeginDisabled(!have_source);
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if (ImGui::Checkbox("Mirror game window", &enabled_) && !enabled_)
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{
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capture_.stop();
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shared_.reset();
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if (injection_ != nullptr)
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{
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injection_->request_video(false); // stop the in-game Present hook
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}
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}
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ImGui::EndDisabled();
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// Source selector. Switching tears down the other source and (un)installs the
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// Present hook so the game only pays for the path actually in use.
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ImGui::TextUnformatted("Source:");
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ImGui::SameLine();
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int prev_source = source_;
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ImGui::RadioButton("WGC", &source_, Source_Wgc);
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ImGui::SameLine();
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ImGui::RadioButton("Hooked (Present)", &source_, Source_Hooked);
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if (source_ != prev_source)
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{
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capture_.stop();
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shared_.reset();
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if (injection_ != nullptr)
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{
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injection_->request_video(enabled_ && source_ == Source_Hooked);
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}
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}
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if (!have_source)
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{
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ImGui::TextDisabled(source_ == Source_Hooked
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? "Inject into a game first (the Present hook is the source)."
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: "Inject into a game first (its window is the source).");
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}
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if (source_ == Source_Wgc)
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{
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// Start/restart WGC capture when enabled and the target window changes.
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if (enabled_ && have_wgc_target && capture_.target() != target_)
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{
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if (!capture_.start(target_, device_))
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{
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enabled_ = false;
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ImGui::TextColored(kRed, "Failed to start capture.");
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}
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}
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if (capture_.running())
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{
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ImGui::TextColored(kGreen, "Capturing %ux%u (WGC)", capture_.frame_width(), capture_.frame_height());
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}
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}
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else // Source_Hooked
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{
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if (enabled_ && injection_ != nullptr)
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{
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// Keep the subsystem requested (a fresh inject may have reset control).
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if (!injection_->video_requested())
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{
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injection_->request_video(true);
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}
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const VideoShareView share = injection_->video_share();
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if (shared_.frames_copied() > 0 && shared_.width() > 0)
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{
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ImGui::TextColored(kGreen, "Mirroring %ux%u (hooked, %llu frames)", shared_.width(),
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shared_.height(), static_cast<unsigned long long>(shared_.frames_copied()));
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}
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else if (share.present_calls > 0)
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{
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ImGui::TextColored(kGreen, "Present hooked (%llu calls); opening shared texture...",
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static_cast<unsigned long long>(share.present_calls));
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}
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else
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{
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ImGui::TextDisabled("Waiting for hooked frames (the game may not render via DXGI).");
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}
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}
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}
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draw_perf_graphs(stats);
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ImGui::End();
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}
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void CapturePanel::draw_perf_graphs(const FrameStats& stats)
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{
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// The mirror renders into this window, so the host's render frame timing is
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// the mirror's performance. Plot the recent history and summarise it.
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ImGui::SeparatorText("Render performance");
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float ms[FrameStats::kHistory] = {};
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const int n = stats.copy_frame_ms(ms);
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if (n == 0)
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{
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ImGui::TextDisabled("Gathering samples...");
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return;
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}
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float fps[FrameStats::kHistory] = {};
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for (int i = 0; i < n; ++i)
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{
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fps[i] = ms[i] > 0.0f ? 1000.0f / ms[i] : 0.0f;
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}
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float min_ms = 0.0f, max_ms = 0.0f, avg_ms = 0.0f;
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stats.history_stats(min_ms, max_ms, avg_ms);
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const float avg_fps = avg_ms > 0.0f ? 1000.0f / avg_ms : 0.0f;
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const float min_fps = max_ms > 0.0f ? 1000.0f / max_ms : 0.0f; // slowest frame -> lowest FPS
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const float max_fps = min_ms > 0.0f ? 1000.0f / min_ms : 0.0f;
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char overlay[64];
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std::snprintf(overlay, sizeof(overlay), "avg %.2f ms", avg_ms);
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// Fixed 0..33 ms scale (30 FPS floor) so the line height is meaningful frame
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// to frame rather than auto-rescaling.
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ImGui::PlotLines("##frametime", ms, n, 0, overlay, 0.0f, 33.0f, ImVec2(-1.0f, 60.0f));
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ImGui::Text("Frametime avg %.2f min %.2f max %.2f ms", avg_ms, min_ms, max_ms);
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std::snprintf(overlay, sizeof(overlay), "avg %.0f FPS", avg_fps);
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ImGui::PlotLines("##fps", fps, n, 0, overlay, 0.0f, 144.0f, ImVec2(-1.0f, 60.0f));
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ImGui::Text("FPS avg %.0f min %.0f max %.0f", avg_fps, min_fps, max_fps);
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}
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void CapturePanel::render(ID3D11DeviceContext* ctx, std::uint32_t dst_w, std::uint32_t dst_h)
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{
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if (!enabled_)
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{
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return;
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}
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if (source_ == Source_Hooked)
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{
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if (injection_ == nullptr)
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{
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return;
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}
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if (shared_.update(injection_->video_share(), injection_->target_pid()) && shared_.srv() != nullptr)
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{
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renderer_.draw(ctx, shared_.srv(), shared_.width(), shared_.height(), dst_w, dst_h);
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}
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}
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else if (capture_.running())
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{
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capture_.draw_latest(renderer_, ctx, dst_w, dst_h);
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}
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}
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} // namespace coop
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