Files
CoopAllTheThings/hook/CMakeLists.txt
BlackMark 36b861d167 Phase 2: Present-hook video path (shared-texture mirror)
Add an injected IDXGISwapChain::Present / Present1 hook as a lower-latency,
border-free alternative to WGC. The hook copies the swapchain backbuffer into a
shared keyed-mutex texture (coop_video_<pid>); the host opens it by name and
samples it. New opt-in HookSubsys_Video (protocol v6 -> v7); the Video mirror
panel gains a WGC vs Hooked source toggle that installs/removes the subsystem.

Verified by present_hook_test (drives a real D3D11 swapchain end-to-end and reads
the rendered pixels back through the shared texture) and against Phantom Brave
(D3D9: hook installs cleanly and stays idle, WGC fallback). All 5 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 11:34:12 +02:00

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CMake

add_library(coop_hook SHARED
src/dllmain.cpp
src/xinput_hook.cpp
src/focus_spoof.cpp
src/audio_hook.cpp
src/present_hook.cpp
src/debug_log.cpp
src/hook_registry.cpp)
target_include_directories(coop_hook PRIVATE src)
# The audio render-hook uses IAudioClient3 / process-audio interfaces, which need
# the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
target_compile_definitions(coop_hook PRIVATE NTDDI_VERSION=0x0A00000B)
target_link_libraries(coop_hook PRIVATE
coop_common
safetyhook::safetyhook
user32
ole32
mmdevapi
d3d11
dxgi)
set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook")
# TODO(dist): statically link the VC runtime (/MT) so the DLL loads in games on
# machines without the matching VC redist. Deferred until SafetyHook + Zydis are
# also forced to a static CRT to avoid a /MT-vs-/MD mismatch.