Run clang-format (the repo's .clang-format: LLVM base, 120 cols, tabs, Allman functions) over every source file so the tree is formatter-clean. Whitespace only -- no behavior change; full x64 + x86 suites pass. Also set SortIncludes: false in .clang-format. Windows include order is load-bearing (windows.h must precede tlhelp32.h / mmreg.h / xinput.h / dinput.h; winsock2.h must precede windows.h), and the default alphabetical sort reorders tlhelp32.h ahead of windows.h -- a build break. Leaving order alone keeps the manual, correct grouping.
95 lines
4.2 KiB
C++
95 lines
4.2 KiB
C++
// Owns the audio-mirror pipeline (render-hook ring or WASAPI process loopback +
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// re-render) and its UI. The target process is derived from the injected game's
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// window; the render-stream debug view reads the hook's diagnostics back-channel.
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#pragma once
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#include <cstdint>
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#include <functional>
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#include <string>
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#include <windows.h>
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#include "audio/audio_loopback.hpp"
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#include "audio/audio_overrides.hpp"
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#include "ipc/ipc_server.hpp"
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namespace coop {
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class AudioPanel {
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public:
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AudioPanel() { overrides_.load(); }
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// The window whose process audio to mirror (0 if none); typically the
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// injected game's HWND.
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void set_target(HWND target) { target_ = target; }
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// Wire a sink for host-side log lines (override-overwrite warnings etc.). main
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// connects this to the injection panel's Log-window channel.
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void set_logger(std::function<void(std::uint32_t, const char*)> logger) { logger_ = std::move(logger); }
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// `status` is the hook's back-channel, for the render-stream view. With
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// `debug_details` on, the per-stream table is shown.
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void draw_ui(const HookStatusView& status, bool debug_details);
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// UI-fit check (headless test) only: render the richest content path -- as if a
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// loopback mirror were running with long status/reason strings -- without a live
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// AudioMirror, so the fit test can measure the panel's worst-case size. Never set in
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// the shipping host (the render path is identical, just fed synthetic values).
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void dev_set_demo(bool on) { demo_ = on; }
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#ifdef COOP_TEST_HARNESS
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// Test-harness hooks (debug builds only): drive the real audio code paths and read
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// state back, incl. targeting a windowless process by pid (coop_tone has no window).
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void dev_set_enabled(bool on) { enabled_ = on; }
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void dev_set_pid(DWORD pid) { dev_pid_ = pid; }
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void dev_request_op(unsigned slot, std::uint32_t kind, std::uint32_t rate, std::uint32_t ch, std::uint32_t bits,
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std::uint32_t tag)
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{
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mirror_.request_op(slot, kind, rate, ch, bits, tag);
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}
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[[nodiscard]] bool dev_running() const { return mirror_.running(); }
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[[nodiscard]] unsigned dev_rate() const { return mirror_.sample_rate(); }
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[[nodiscard]] unsigned dev_channels() const { return mirror_.channels(); }
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[[nodiscard]] std::string dev_source() const { return mirror_.source_name(); }
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[[nodiscard]] std::string dev_reason() const { return mirror_.fallback_reason(); }
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#endif
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private:
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// Auto-apply a stored override over a guessed stream, and auto-save a format the hook
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// caught exactly at Initialize (warning if it overwrites a differing stored value).
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void manage_overrides(const HookStatusView& status, DWORD pid);
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static std::wstring image_name_from_pid(DWORD pid);
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HWND target_ = nullptr;
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DWORD dev_pid_ = 0; // test harness only: force a (windowless) target pid; 0 in production
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bool enabled_ = false;
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bool demo_ = false; // UI-fit test only: render the richest content with synthetic values
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AudioMirror mirror_;
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// Per-game persisted overrides + per-target session bookkeeping.
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AudioOverrideStore overrides_;
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std::function<void(std::uint32_t, const char*)> logger_;
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DWORD applied_pid_ = 0; // pid the session flags below were reset for
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std::wstring target_image_; // current target's image path (store keys on the basename)
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bool override_applied_ = false; // applied (or confirmed none) the stored override this session
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bool exact_saved_ = false; // saved the exact Initialize format this session
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// Per-stream activity tracking for the "live" column. Audio buffers release in
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// bursts, so most UI frames see no change; comparing to just the previous frame
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// flickers. Instead we remember when each stream last advanced and debounce the
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// live/idle indicator over a short window, plus a ~2 Hz frames/s estimate.
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std::uint64_t prev_frames_[kMaxAudioStreams] = {};
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double last_active_[kMaxAudioStreams] = {}; // ImGui time a stream last advanced
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std::uint64_t rate_base_frames_[kMaxAudioStreams] = {};
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double frames_per_s_[kMaxAudioStreams] = {};
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double rate_base_time_ = 0.0;
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// Operator format-override editor (debug details). Applies to the primary stream.
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int ov_rate_ = 48000;
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int ov_channels_ = 2;
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int ov_bits_idx_ = 1; // 0 = 16-bit, 1 = 32-bit
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int ov_fmt_idx_ = 1; // 0 = PCM, 1 = float
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};
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} // namespace coop
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