Scaffold CoopAllTheThings: Remote Play Together for any XInput game via a mirror app under a donor appid (real game keeps its own appid, so DRM, achievements, and playtime stay intact). - Build: CMake skeleton, ImGui + SafetyHook submodules (no vcpkg) - common/: host<->hook IPC contract (seqlock pad state, shared-memory RAII) - host/: borderless D3D11 window + ImGui overlay listing visible XInput pads, behind an InputSource interface (Steam Input slots in later) - README documents the Phase 0 donor-launch validation procedure, anti-cheat limitation, and XInput/bitness constraints Phase 0 validates the riskiest assumption (Steam RPT streams an arbitrary window under a donor appid and routes guest input to it) before capture and injection are built. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
14 lines
336 B
C++
14 lines
336 B
C++
#pragma once
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#include "input/input_source.hpp"
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namespace coop
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{
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// Phase 0 overlay: confirms the host is alive and, crucially, shows which
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// controllers are visible -- this is how we verify Remote Play Together is
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// routing a guest's gamepad into our window.
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void draw_debug_overlay(const InputSource& input);
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} // namespace coop
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