Files
CoopAllTheThings/host/src/debug_overlay.hpp
BlackMark cf058aecfa Phase 0: donor-launch spike foundation
Scaffold CoopAllTheThings: Remote Play Together for any XInput game via a
mirror app under a donor appid (real game keeps its own appid, so DRM,
achievements, and playtime stay intact).

- Build: CMake skeleton, ImGui + SafetyHook submodules (no vcpkg)
- common/: host<->hook IPC contract (seqlock pad state, shared-memory RAII)
- host/: borderless D3D11 window + ImGui overlay listing visible XInput pads,
  behind an InputSource interface (Steam Input slots in later)
- README documents the Phase 0 donor-launch validation procedure, anti-cheat
  limitation, and XInput/bitness constraints

Phase 0 validates the riskiest assumption (Steam RPT streams an arbitrary
window under a donor appid and routes guest input to it) before capture and
injection are built.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 22:48:31 +02:00

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C++

#pragma once
#include "input/input_source.hpp"
namespace coop
{
// Phase 0 overlay: confirms the host is alive and, crucially, shows which
// controllers are visible -- this is how we verify Remote Play Together is
// routing a guest's gamepad into our window.
void draw_debug_overlay(const InputSource& input);
} // namespace coop