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CoopAllTheThings/tests/CMakeLists.txt
BlackMark 24d66020f6 Fix hooked video darkening for *_SRGB-backbuffer games
The host sampled the shared backbuffer copy through a view typed exactly like the
game's backbuffer. For games whose backbuffer is an *_SRGB format (e.g. Life is
Strange: Before the Storm -- confirmed R8G8B8A8_UNORM_SRGB / fmt 29 via the hook
log), the GPU decoded sRGB->linear on the sample, and the host then wrote those
linear values straight to its plain-UNORM swapchain with no re-encode, so the
mirror came out noticeably darker than the game.

Sample the copy as the plain-UNORM sibling of the format (srgb_to_unorm) so the
bytes pass through unchanged -- matching what WGC already does. The UNORM and
*_SRGB formats share a typeless group, so CopyResource from the producer's sRGB
texture into the host's UNORM copy is allowed. Non-sRGB formats are unaffected.

Adds srgb_format_test locking the mapping. All 6 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 14:22:31 +02:00

88 lines
3.5 KiB
CMake

# Self-contained verification of the forwarding core (IPC + XInput hook).
# Reuses the hook's xinput_hook.cpp directly so it exercises the shipping code.
add_executable(hook_selftest
hook_selftest.cpp
${CMAKE_SOURCE_DIR}/hook/src/xinput_hook.cpp
${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp)
target_include_directories(hook_selftest PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
target_link_libraries(hook_selftest PRIVATE
coop_common
safetyhook::safetyhook
xinput)
add_test(NAME hook_selftest COMMAND hook_selftest)
# Unit test for the shared audio ring (lock-free SPSC push/pop, wrap-around,
# format handshake, overrun policy). Header-only, no hook or audio device.
add_executable(audio_ring_test audio_ring_test.cpp)
target_link_libraries(audio_ring_test PRIVATE coop_common)
add_test(NAME audio_ring_test COMMAND audio_ring_test)
# Integration test for WASAPI process-loopback capture. Reuses the shipping
# capture code and captures from coop_tone (a known sine-wave render process).
add_executable(audio_loopback_test
audio_loopback_test.cpp
${CMAKE_SOURCE_DIR}/host/src/audio/process_loopback_capture.cpp)
target_include_directories(audio_loopback_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src)
# Process loopback needs the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
target_compile_definitions(audio_loopback_test PRIVATE NTDDI_VERSION=0x0A00000B)
target_link_libraries(audio_loopback_test PRIVATE mmdevapi ole32)
add_dependencies(audio_loopback_test coop_tone)
add_test(NAME audio_loopback_test COMMAND audio_loopback_test)
# In-process self-test for the WASAPI render-hook. Reuses the shipping
# audio_hook.cpp and drives a real WASAPI render path in the same process, so it
# exercises COM vtable discovery + GetBuffer/ReleaseBuffer interception with no
# game and no second Steam account (the audio analogue of hook_selftest).
add_executable(audio_hook_test
audio_hook_test.cpp
${CMAKE_SOURCE_DIR}/hook/src/audio_hook.cpp
${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp
${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp)
target_include_directories(audio_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
# IAudioClient3 / process-audio APIs want the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
target_compile_definitions(audio_hook_test PRIVATE NTDDI_VERSION=0x0A00000B)
target_link_libraries(audio_hook_test PRIVATE
coop_common
safetyhook::safetyhook
ole32
mmdevapi)
add_test(NAME audio_hook_test COMMAND audio_hook_test)
# Unit test for the sRGB->UNORM format mapping the hooked video path uses to avoid
# darkening *_SRGB-backbuffer games. Header-only, no device.
add_executable(srgb_format_test srgb_format_test.cpp)
target_include_directories(srgb_format_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src)
add_test(NAME srgb_format_test COMMAND srgb_format_test)
# In-process self-test for the Present-hook video path. Reuses the shipping
# present_hook.cpp and drives a real D3D11 swapchain in the same process, so it
# exercises the IDXGISwapChain::Present inline hook, the shared keyed-mutex
# texture, and the open-by-name / readback contract (the video analogue of
# audio_hook_test). Skips on a machine without a D3D11 device.
add_executable(present_hook_test
present_hook_test.cpp
${CMAKE_SOURCE_DIR}/hook/src/present_hook.cpp
${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp
${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp)
target_include_directories(present_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
target_link_libraries(present_hook_test PRIVATE
coop_common
safetyhook::safetyhook
d3d11
dxgi)
add_test(NAME present_hook_test COMMAND present_hook_test)