Files
CoopAllTheThings/hook/CMakeLists.txt
BlackMark 1f905940ef Hook registry: list installed hooks + call counts in Injection panel
Add a process-wide hook registry (hook/src/hook_registry) that every hook
module registers its hooks with and bumps a counter from each detour. The
XInput, focus-spoof, and audio render-hooks now register their individual
hooks (XInputGetState/Ex/Caps/SetState; GetForegroundWindow/GetActiveWindow/
GetFocus/WndProc guard; IMMDevice::Activate, IAudioClient::Initialize/
GetService, IAudioRenderClient::GetBuffer/ReleaseBuffer) and count calls.

The worker publishes the table to the host each tick over a new HookStatus
field (protocol v4 -> v5: HookEntry[] + count). The Injection panel shows it
as a collapsible table grouped by subsystem with an installed flag and call
count per hook; coop_audio_probe prints the same table headless.

Verified against Phantom Brave: 13 hooks listed with live counts (focus APIs
polled heavily, GetBuffer/ReleaseBuffer ticking with the audio render loop).
All four tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 20:09:39 +02:00

27 lines
801 B
CMake

add_library(coop_hook SHARED
src/dllmain.cpp
src/xinput_hook.cpp
src/focus_spoof.cpp
src/audio_hook.cpp
src/debug_log.cpp
src/hook_registry.cpp)
target_include_directories(coop_hook PRIVATE src)
# The audio render-hook uses IAudioClient3 / process-audio interfaces, which need
# the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
target_compile_definitions(coop_hook PRIVATE NTDDI_VERSION=0x0A00000B)
target_link_libraries(coop_hook PRIVATE
coop_common
safetyhook::safetyhook
user32
ole32
mmdevapi)
set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook")
# TODO(dist): statically link the VC runtime (/MT) so the DLL loads in games on
# machines without the matching VC redist. Deferred until SafetyHook + Zydis are
# also forced to a static CRT to avoid a /MT-vs-/MD mismatch.