Files
CoopAllTheThings/tools/mock_game/render_vk.cpp
BlackMark ce996763d5 Render the same pattern in the Vulkan mock backend as the others
The Vulkan backend was the odd one out: it cleared the whole swapchain
image to the frame-counter colour (vkCmdClearColorImage), while every
other backend draws an animated background + a moving vertical bar + a
top-left frame-counter block. Bring it in line.

Use a render pass (loadOp CLEAR paints the animated background, final
layout PRESENT_SRC so no manual barriers) plus vkCmdClearAttachments to
clear the bar and block rects -- so it renders the full FramePattern
while still needing no pipeline / shaders / SPIR-V, matching the
clear-based character of the dx11/dx12/gl backends. Swapchain images
gain COLOR_ATTACHMENT usage (keep TRANSFER_SRC for the capture hook).

No new dependency: render pass / framebuffer / image view /
ClearAttachments are core Vulkan, already available through the vendored
volk submodule. mock_game_test decodes the vk frame-counter block
correctly through the capture layer, same as before.
2026-07-12 12:01:11 +02:00

385 lines
14 KiB
C++

// Vulkan backend for the mock game. Brings up a real Vulkan instance/device/swap chain via volk
// (which dlopens vulkan-1.dll -- the loader-bypass case the capture hook must handle) and renders
// the same pattern as the other backends -- an animated background, a moving vertical bar, and the
// top-left frame-counter block -- so a dropped/duplicated/stale frame is detectable by the capture
// test just like the D3D/GL paths. The per-rect draw uses a render pass whose load clears the
// background and vkCmdClearAttachments for the bar + block, so it still needs no pipeline / shaders.
#include "render_backend.hpp"
#include <vector>
#include <volk.h>
namespace coop::mock {
namespace {
class VkBackend : public RenderBackend {
public:
bool init(HWND hwnd, std::uint32_t width, std::uint32_t height) override
{
width_ = width;
height_ = height;
if (volkInitialize() != VK_SUCCESS) {
return false; // no Vulkan loader on this machine
}
VkApplicationInfo app{VK_STRUCTURE_TYPE_APPLICATION_INFO};
app.pApplicationName = "coop_mock_game";
app.apiVersion = VK_API_VERSION_1_1;
const char* inst_ext[] = {VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_WIN32_SURFACE_EXTENSION_NAME};
VkInstanceCreateInfo ici{VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
ici.pApplicationInfo = &app;
ici.enabledExtensionCount = 2;
ici.ppEnabledExtensionNames = inst_ext;
if (vkCreateInstance(&ici, nullptr, &instance_) != VK_SUCCESS) {
return false;
}
volkLoadInstance(instance_);
VkWin32SurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR};
sci.hinstance = GetModuleHandleW(nullptr);
sci.hwnd = hwnd;
if (vkCreateWin32SurfaceKHR(instance_, &sci, nullptr, &surface_) != VK_SUCCESS) {
return false;
}
return pick_device() && create_device() && create_swapchain() && create_render_pass() && create_framebuffers()
&& create_commands();
}
void render_and_present(std::uint32_t frame) override
{
if (device_ == VK_NULL_HANDLE || swapchain_ == VK_NULL_HANDLE) {
return;
}
vkWaitForFences(device_, 1, &in_flight_, VK_TRUE, UINT64_MAX);
std::uint32_t idx = 0;
VkResult acq = vkAcquireNextImageKHR(device_, swapchain_, UINT64_MAX, acquire_sem_, VK_NULL_HANDLE, &idx);
if (acq != VK_SUCCESS) {
return; // OUT_OF_DATE / SUBOPTIMAL / error: skip (the mock window isn't resized in practice)
}
vkResetFences(device_, 1, &in_flight_);
const FramePattern pat = frame_pattern(frame, extent_.width);
VkCommandBuffer cb = cmd_;
vkResetCommandBuffer(cb, 0);
VkCommandBufferBeginInfo bi{VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(cb, &bi);
// The render pass's load op clears the whole attachment to the animated background; the
// pass's final layout is PRESENT_SRC_KHR, so no manual image barriers are needed.
VkClearValue clear{};
clear.color = {{pat.bg_r / 255.0f, pat.bg_g / 255.0f, pat.bg_b / 255.0f, 1.0f}};
VkRenderPassBeginInfo rpbi{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
rpbi.renderPass = render_pass_;
rpbi.framebuffer = framebuffers_[idx];
rpbi.renderArea = {{0, 0}, extent_};
rpbi.clearValueCount = 1;
rpbi.pClearValues = &clear;
vkCmdBeginRenderPass(cb, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
// Moving vertical bar (full height) then the top-left frame-counter block, cleared as
// rectangular regions of the bound attachment (no pipeline needed).
clear_rect(cb, {{static_cast<std::int32_t>(pat.bar_x), 0}, {kBarWidth, extent_.height}},
{{1.0f, 1.0f, 1.0f, 1.0f}});
clear_rect(cb, {{0, 0}, {kFrameBlock, kFrameBlock}},
{{pat.code_r / 255.0f, pat.code_g / 255.0f, pat.code_b / 255.0f, 1.0f}});
vkCmdEndRenderPass(cb);
vkEndCommandBuffer(cb);
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo si{VK_STRUCTURE_TYPE_SUBMIT_INFO};
si.waitSemaphoreCount = 1;
si.pWaitSemaphores = &acquire_sem_;
si.pWaitDstStageMask = &wait_stage;
si.commandBufferCount = 1;
si.pCommandBuffers = &cb;
si.signalSemaphoreCount = 1;
si.pSignalSemaphores = &submit_sem_;
vkQueueSubmit(queue_, 1, &si, in_flight_);
VkPresentInfoKHR pi{VK_STRUCTURE_TYPE_PRESENT_INFO_KHR};
pi.waitSemaphoreCount = 1;
pi.pWaitSemaphores = &submit_sem_;
pi.swapchainCount = 1;
pi.pSwapchains = &swapchain_;
pi.pImageIndices = &idx;
vkQueuePresentKHR(queue_, &pi);
}
[[nodiscard]] const char* name() const override { return "vk"; }
~VkBackend() override
{
if (device_ != VK_NULL_HANDLE) {
vkDeviceWaitIdle(device_);
for (VkFramebuffer fb : framebuffers_)
if (fb != VK_NULL_HANDLE)
vkDestroyFramebuffer(device_, fb, nullptr);
for (VkImageView v : views_)
if (v != VK_NULL_HANDLE)
vkDestroyImageView(device_, v, nullptr);
if (render_pass_ != VK_NULL_HANDLE)
vkDestroyRenderPass(device_, render_pass_, nullptr);
if (in_flight_ != VK_NULL_HANDLE)
vkDestroyFence(device_, in_flight_, nullptr);
if (acquire_sem_ != VK_NULL_HANDLE)
vkDestroySemaphore(device_, acquire_sem_, nullptr);
if (submit_sem_ != VK_NULL_HANDLE)
vkDestroySemaphore(device_, submit_sem_, nullptr);
if (pool_ != VK_NULL_HANDLE)
vkDestroyCommandPool(device_, pool_, nullptr);
if (swapchain_ != VK_NULL_HANDLE)
vkDestroySwapchainKHR(device_, swapchain_, nullptr);
vkDestroyDevice(device_, nullptr);
}
if (surface_ != VK_NULL_HANDLE)
vkDestroySurfaceKHR(instance_, surface_, nullptr);
if (instance_ != VK_NULL_HANDLE)
vkDestroyInstance(instance_, nullptr);
}
private:
// Clear one rectangular region of the bound color attachment to `color`.
void clear_rect(VkCommandBuffer cb, VkRect2D rect, VkClearColorValue color)
{
VkClearAttachment att{};
att.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
att.colorAttachment = 0;
att.clearValue.color = color;
VkClearRect cr{};
cr.rect = rect;
cr.baseArrayLayer = 0;
cr.layerCount = 1;
vkCmdClearAttachments(cb, 1, &att, 1, &cr);
}
bool pick_device()
{
std::uint32_t n = 0;
vkEnumeratePhysicalDevices(instance_, &n, nullptr);
std::vector<VkPhysicalDevice> devs(n);
vkEnumeratePhysicalDevices(instance_, &n, devs.data());
for (VkPhysicalDevice pd : devs) {
std::uint32_t qn = 0;
vkGetPhysicalDeviceQueueFamilyProperties(pd, &qn, nullptr);
std::vector<VkQueueFamilyProperties> qf(qn);
vkGetPhysicalDeviceQueueFamilyProperties(pd, &qn, qf.data());
for (std::uint32_t i = 0; i < qn; ++i) {
VkBool32 present = VK_FALSE;
vkGetPhysicalDeviceSurfaceSupportKHR(pd, i, surface_, &present);
if ((qf[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && present) {
phys_ = pd;
qfam_ = i;
return true;
}
}
}
return false;
}
bool create_device()
{
float prio = 1.0f;
VkDeviceQueueCreateInfo qci{VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO};
qci.queueFamilyIndex = qfam_;
qci.queueCount = 1;
qci.pQueuePriorities = &prio;
const char* dev_ext[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
VkDeviceCreateInfo dci{VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO};
dci.queueCreateInfoCount = 1;
dci.pQueueCreateInfos = &qci;
dci.enabledExtensionCount = 1;
dci.ppEnabledExtensionNames = dev_ext;
if (vkCreateDevice(phys_, &dci, nullptr, &device_) != VK_SUCCESS) {
return false;
}
volkLoadDevice(device_);
vkGetDeviceQueue(device_, qfam_, 0, &queue_);
return true;
}
bool create_swapchain()
{
VkSurfaceCapabilitiesKHR caps{};
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(phys_, surface_, &caps);
std::uint32_t fn = 0;
vkGetPhysicalDeviceSurfaceFormatsKHR(phys_, surface_, &fn, nullptr);
std::vector<VkSurfaceFormatKHR> formats(fn);
vkGetPhysicalDeviceSurfaceFormatsKHR(phys_, surface_, &fn, formats.data());
VkSurfaceFormatKHR chosen =
formats.empty() ? VkSurfaceFormatKHR{VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR}
: formats[0];
for (const VkSurfaceFormatKHR& f : formats) {
if (f.format == VK_FORMAT_B8G8R8A8_UNORM || f.format == VK_FORMAT_R8G8B8A8_UNORM) {
chosen = f;
break;
}
}
format_ = chosen.format;
extent_ = caps.currentExtent.width != 0xFFFFFFFFu ? caps.currentExtent : VkExtent2D{width_, height_};
std::uint32_t want = caps.minImageCount + 1;
if (caps.maxImageCount > 0 && want > caps.maxImageCount) {
want = caps.maxImageCount;
}
VkSwapchainCreateInfoKHR sc{VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR};
sc.surface = surface_;
sc.minImageCount = want;
sc.imageFormat = chosen.format;
sc.imageColorSpace = chosen.colorSpace;
sc.imageExtent = extent_;
sc.imageArrayLayers = 1;
// COLOR_ATTACHMENT so the render pass can draw into it; TRANSFER_SRC so the capture hook can
// copy it out.
sc.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
sc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
sc.preTransform = caps.currentTransform;
sc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
// The mock is a perf fixture and must run UNCAPPED: prefer IMMEDIATE (no vsync) > MAILBOX >
// FIFO. FIFO (vsync) would cap it at the refresh, hiding capture-induced slowdowns.
std::uint32_t pmn = 0;
vkGetPhysicalDeviceSurfacePresentModesKHR(phys_, surface_, &pmn, nullptr);
std::vector<VkPresentModeKHR> pmodes(pmn);
vkGetPhysicalDeviceSurfacePresentModesKHR(phys_, surface_, &pmn, pmodes.data());
auto has_mode = [&](VkPresentModeKHR m) {
for (VkPresentModeKHR p : pmodes)
if (p == m)
return true;
return false;
};
sc.presentMode = has_mode(VK_PRESENT_MODE_IMMEDIATE_KHR) ? VK_PRESENT_MODE_IMMEDIATE_KHR
: has_mode(VK_PRESENT_MODE_MAILBOX_KHR) ? VK_PRESENT_MODE_MAILBOX_KHR
: VK_PRESENT_MODE_FIFO_KHR;
sc.clipped = VK_TRUE;
if (vkCreateSwapchainKHR(device_, &sc, nullptr, &swapchain_) != VK_SUCCESS) {
return false;
}
std::uint32_t in = 0;
vkGetSwapchainImagesKHR(device_, swapchain_, &in, nullptr);
images_.resize(in);
vkGetSwapchainImagesKHR(device_, swapchain_, &in, images_.data());
return true;
}
bool create_render_pass()
{
VkAttachmentDescription color{};
color.format = format_;
color.samples = VK_SAMPLE_COUNT_1_BIT;
color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // clears to the animated background each frame
color.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
color.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; // ready to present, no manual barrier
VkAttachmentReference ref{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkSubpassDescription sub{};
sub.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
sub.colorAttachmentCount = 1;
sub.pColorAttachments = &ref;
// Order the acquire against the attachment's first write.
VkSubpassDependency dep{};
dep.srcSubpass = VK_SUBPASS_EXTERNAL;
dep.dstSubpass = 0;
dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dep.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dep.srcAccessMask = 0;
dep.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo rpci{VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
rpci.attachmentCount = 1;
rpci.pAttachments = &color;
rpci.subpassCount = 1;
rpci.pSubpasses = &sub;
rpci.dependencyCount = 1;
rpci.pDependencies = &dep;
return vkCreateRenderPass(device_, &rpci, nullptr, &render_pass_) == VK_SUCCESS;
}
bool create_framebuffers()
{
views_.resize(images_.size(), VK_NULL_HANDLE);
framebuffers_.resize(images_.size(), VK_NULL_HANDLE);
for (std::size_t i = 0; i < images_.size(); ++i) {
VkImageViewCreateInfo ivci{VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
ivci.image = images_[i];
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
ivci.format = format_;
ivci.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
if (vkCreateImageView(device_, &ivci, nullptr, &views_[i]) != VK_SUCCESS) {
return false;
}
VkFramebufferCreateInfo fbci{VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
fbci.renderPass = render_pass_;
fbci.attachmentCount = 1;
fbci.pAttachments = &views_[i];
fbci.width = extent_.width;
fbci.height = extent_.height;
fbci.layers = 1;
if (vkCreateFramebuffer(device_, &fbci, nullptr, &framebuffers_[i]) != VK_SUCCESS) {
return false;
}
}
return true;
}
bool create_commands()
{
VkCommandPoolCreateInfo pci{VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
pci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
pci.queueFamilyIndex = qfam_;
if (vkCreateCommandPool(device_, &pci, nullptr, &pool_) != VK_SUCCESS) {
return false;
}
VkCommandBufferAllocateInfo ai{VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
ai.commandPool = pool_;
ai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
ai.commandBufferCount = 1;
if (vkAllocateCommandBuffers(device_, &ai, &cmd_) != VK_SUCCESS) {
return false;
}
VkSemaphoreCreateInfo si{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
VkFenceCreateInfo fi{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
fi.flags = VK_FENCE_CREATE_SIGNALED_BIT;
return vkCreateSemaphore(device_, &si, nullptr, &acquire_sem_) == VK_SUCCESS
&& vkCreateSemaphore(device_, &si, nullptr, &submit_sem_) == VK_SUCCESS
&& vkCreateFence(device_, &fi, nullptr, &in_flight_) == VK_SUCCESS;
}
std::uint32_t width_ = 0;
std::uint32_t height_ = 0;
VkInstance instance_ = VK_NULL_HANDLE;
VkSurfaceKHR surface_ = VK_NULL_HANDLE;
VkPhysicalDevice phys_ = VK_NULL_HANDLE;
std::uint32_t qfam_ = 0;
VkDevice device_ = VK_NULL_HANDLE;
VkQueue queue_ = VK_NULL_HANDLE;
VkSwapchainKHR swapchain_ = VK_NULL_HANDLE;
VkFormat format_ = VK_FORMAT_UNDEFINED;
VkExtent2D extent_ = {0, 0};
std::vector<VkImage> images_;
std::vector<VkImageView> views_;
std::vector<VkFramebuffer> framebuffers_;
VkRenderPass render_pass_ = VK_NULL_HANDLE;
VkCommandPool pool_ = VK_NULL_HANDLE;
VkCommandBuffer cmd_ = VK_NULL_HANDLE;
VkSemaphore acquire_sem_ = VK_NULL_HANDLE;
VkSemaphore submit_sem_ = VK_NULL_HANDLE;
VkFence in_flight_ = VK_NULL_HANDLE;
};
} // namespace
std::unique_ptr<RenderBackend> create_vk_backend()
{
return std::make_unique<VkBackend>();
}
} // namespace coop::mock