add_library(coop_hook SHARED src/dllmain.cpp src/xinput_hook.cpp src/focus_spoof.cpp src/audio_hook.cpp src/present_hook.cpp src/opengl_hook.cpp src/d3d9_hook.cpp src/mkb_hook.cpp src/debug_log.cpp src/hook_registry.cpp) target_include_directories(coop_hook PRIVATE src) # The audio render-hook uses IAudioClient3 / process-audio interfaces, which need # the Windows 10 20H1 (NTDDI_WIN10_CO) headers. target_compile_definitions(coop_hook PRIVATE NTDDI_VERSION=0x0A00000B) target_link_libraries(coop_hook PRIVATE coop_common safetyhook::safetyhook user32 ole32 mmdevapi d3d11 d3d9 dxgi) # The x86 sub-build (COOP_X86_HELPER_BUILD) stages alongside the x64 DLL in the # same bin/ dir, so give it a distinct name the host loads for 32-bit games. if(COOP_X86_HELPER_BUILD) set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook_x86") else() set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook") endif() # TODO(dist): statically link the VC runtime (/MT) so the DLL loads in games on # machines without the matching VC redist. Deferred until SafetyHook + Zydis are # also forced to a static CRT to avoid a /MT-vs-/MD mismatch.