#include "d3d11_window.hpp" #include // Forward declared in the ImGui Win32 backend; lets ImGui consume input first. extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam); using Microsoft::WRL::ComPtr; namespace coop { namespace { constexpr wchar_t kWindowClass[] = L"CoopAllTheThingsWindow"; } D3D11Window::~D3D11Window() { release_render_target(); if (hwnd_ != nullptr) { DestroyWindow(hwnd_); hwnd_ = nullptr; } UnregisterClassW(kWindowClass, GetModuleHandleW(nullptr)); } bool D3D11Window::create(const wchar_t* title) { const HINSTANCE instance = GetModuleHandleW(nullptr); WNDCLASSEXW wc = {}; wc.cbSize = sizeof(wc); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = &D3D11Window::wnd_proc; wc.hInstance = instance; wc.hCursor = LoadCursorW(nullptr, IDC_ARROW); wc.lpszClassName = kWindowClass; if (RegisterClassExW(&wc) == 0) { return false; } // Borderless popup covering the primary monitor. Steam RPT only streams the // focused window, and exclusive-fullscreen swap chains can't be captured, so // a plain WS_POPUP is exactly what we want. const int width = GetSystemMetrics(SM_CXSCREEN); const int height = GetSystemMetrics(SM_CYSCREEN); hwnd_ = CreateWindowExW(0, kWindowClass, title, WS_POPUP, 0, 0, width, height, nullptr, nullptr, instance, this); if (hwnd_ == nullptr) { return false; } if (!create_device()) { return false; } ShowWindow(hwnd_, SW_SHOW); UpdateWindow(hwnd_); SetForegroundWindow(hwnd_); return true; } bool D3D11Window::create_device() { DXGI_SWAP_CHAIN_DESC1 desc = {}; desc.Width = 0; // derive from the window client area desc.Height = 0; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.SampleDesc.Count = 1; desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; desc.BufferCount = 2; desc.Scaling = DXGI_SCALING_STRETCH; desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE; UINT flags = 0; #ifdef _DEBUG flags |= D3D11_CREATE_DEVICE_DEBUG; #endif const D3D_FEATURE_LEVEL levels[] = {D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0}; if (FAILED(D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, flags, levels, _countof(levels), D3D11_SDK_VERSION, device_.GetAddressOf(), nullptr, context_.GetAddressOf()))) { return false; } ComPtr dxgi_device; if (FAILED(device_.As(&dxgi_device))) { return false; } ComPtr adapter; if (FAILED(dxgi_device->GetAdapter(adapter.GetAddressOf()))) { return false; } ComPtr factory; if (FAILED(adapter->GetParent(IID_PPV_ARGS(factory.GetAddressOf())))) { return false; } if (FAILED(factory->CreateSwapChainForHwnd(device_.Get(), hwnd_, &desc, nullptr, nullptr, swap_chain_.GetAddressOf()))) { return false; } // Don't let DXGI swallow Alt+Enter into an exclusive-fullscreen transition. factory->MakeWindowAssociation(hwnd_, DXGI_MWA_NO_ALT_ENTER); create_render_target(); return true; } void D3D11Window::create_render_target() { ComPtr back_buffer; if (SUCCEEDED(swap_chain_->GetBuffer(0, IID_PPV_ARGS(back_buffer.GetAddressOf())))) { device_->CreateRenderTargetView(back_buffer.Get(), nullptr, rtv_.ReleaseAndGetAddressOf()); } } void D3D11Window::release_render_target() { rtv_.Reset(); } void D3D11Window::handle_resize(UINT width, UINT height) { if (swap_chain_ == nullptr || width == 0 || height == 0) { return; } release_render_target(); swap_chain_->ResizeBuffers(0, width, height, DXGI_FORMAT_UNKNOWN, 0); create_render_target(); } bool D3D11Window::pump_messages() { MSG msg; while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) { return false; } TranslateMessage(&msg); DispatchMessageW(&msg); } if (resize_pending_) { handle_resize(resize_width_, resize_height_); resize_pending_ = false; } return true; } void D3D11Window::render_frame(const RenderCallback& render) { const float clear[4] = {0.06f, 0.06f, 0.08f, 1.0f}; context_->OMSetRenderTargets(1, rtv_.GetAddressOf(), nullptr); context_->ClearRenderTargetView(rtv_.Get(), clear); if (render) { render(); } // vsync on: matches the captured stream cadence and avoids a busy spin. swap_chain_->Present(1, 0); } LRESULT CALLBACK D3D11Window::wnd_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) { if (msg == WM_NCCREATE) { auto* create = reinterpret_cast(lparam); SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast(create->lpCreateParams)); } if (ImGui_ImplWin32_WndProcHandler(hwnd, msg, wparam, lparam)) { return true; } auto* self = reinterpret_cast(GetWindowLongPtrW(hwnd, GWLP_USERDATA)); switch (msg) { case WM_SIZE: if (self != nullptr && wparam != SIZE_MINIMIZED) { self->resize_pending_ = true; self->resize_width_ = LOWORD(lparam); self->resize_height_ = HIWORD(lparam); } return 0; case WM_KEYDOWN: // Spike convenience: Esc quits so we aren't stuck in a borderless window. if (wparam == VK_ESCAPE) { PostQuitMessage(0); } return 0; case WM_DESTROY: PostQuitMessage(0); return 0; default: break; } return DefWindowProcW(hwnd, msg, wparam, lparam); } } // namespace coop