add_library(coop_hook SHARED src/dllmain.cpp src/xinput_hook.cpp src/focus_spoof.cpp src/audio_hook.cpp src/debug_log.cpp) target_include_directories(coop_hook PRIVATE src) # The audio render-hook uses IAudioClient3 / process-audio interfaces, which need # the Windows 10 20H1 (NTDDI_WIN10_CO) headers. target_compile_definitions(coop_hook PRIVATE NTDDI_VERSION=0x0A00000B) target_link_libraries(coop_hook PRIVATE coop_common safetyhook::safetyhook user32 ole32 mmdevapi) set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook") # TODO(dist): statically link the VC runtime (/MT) so the DLL loads in games on # machines without the matching VC redist. Deferred until SafetyHook + Zydis are # also forced to a static CRT to avoid a /MT-vs-/MD mismatch.