add_library(coop_hook SHARED src/dllmain.cpp src/xinput_hook.cpp src/focus_spoof.cpp src/audio_hook.cpp src/present_hook.cpp src/opengl_hook.cpp src/d3d9_hook.cpp src/vk_hook.cpp src/vk_capture.cpp src/mkb_hook.cpp src/debug_log.cpp src/hook_registry.cpp) target_include_directories(coop_hook PRIVATE src) # The audio render-hook uses IAudioClient3 / process-audio interfaces, which need # the Windows 10 20H1 (NTDDI_WIN10_CO) headers. target_compile_definitions(coop_hook PRIVATE NTDDI_VERSION=0x0A00000B) # Vulkan headers only (the hook resolves entry points itself, VK_NO_PROTOTYPES). Use the include # dir directly rather than the third_party `vulkan_headers` target, so the x86 sub-build -- which # doesn't add third_party/ -- still builds the hook. coop_require_submodule("Vulkan-Headers" "third_party/Vulkan-Headers/include/vulkan/vulkan.h") target_include_directories(coop_hook PRIVATE ${CMAKE_SOURCE_DIR}/third_party/Vulkan-Headers/include) target_link_libraries(coop_hook PRIVATE coop_common safetyhook::safetyhook user32 ole32 mmdevapi dxguid d3d11 d3d9 dxgi) # The x86 sub-build (COOP_X86_HELPER_BUILD) stages alongside the x64 DLL in the # same bin/ dir, so give it a distinct name the host loads for 32-bit games. if(COOP_X86_HELPER_BUILD) set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook_x86") else() set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook") endif() # TODO(dist): statically link the VC runtime (/MT) so the DLL loads in games on # machines without the matching VC redist. Deferred until SafetyHook + Zydis are # also forced to a static CRT to avoid a /MT-vs-/MD mismatch.