# Self-contained verification of the forwarding core (IPC + XInput hook). # Reuses the hook's xinput_hook.cpp directly so it exercises the shipping code. add_executable(hook_selftest hook_selftest.cpp ${CMAKE_SOURCE_DIR}/hook/src/xinput_hook.cpp ${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp) target_include_directories(hook_selftest PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) target_link_libraries(hook_selftest PRIVATE coop_common safetyhook::safetyhook xinput) add_test(NAME hook_selftest COMMAND hook_selftest) # In-process self-test for the DirectInput forwarding path: reuses mkb_hook.cpp, installs the MKB # hooks (which vtable-swap IDirectInputDevice8::GetDeviceState), forwards a synthetic key + mouse # button through the ring, then creates a real DI keyboard + mouse device and asserts GetDeviceState # returns the forwarded input. Skips cleanly if DirectInput can't acquire a device. add_executable(dinput_hook_test dinput_hook_test.cpp ${CMAKE_SOURCE_DIR}/hook/src/mkb_hook.cpp ${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp) target_include_directories(dinput_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) target_link_libraries(dinput_hook_test PRIVATE coop_common safetyhook::safetyhook user32 dinput8 dxguid ole32) add_test(NAME dinput_hook_test COMMAND dinput_hook_test) # Unit test for the shared audio ring (lock-free SPSC push/pop, wrap-around, # format handshake, overrun policy). Header-only, no hook or audio device. add_executable(audio_ring_test audio_ring_test.cpp) target_link_libraries(audio_ring_test PRIVATE coop_common) add_test(NAME audio_ring_test COMMAND audio_ring_test) # Unit test for the host-side IpcServer control ops behind graceful disconnect: # request_unhook_all() disables every subsystem and all_hooks_removed() reads the hook # registry back. Opens a second view of the section to stand in for the hook. No game. add_executable(ipc_server_test ipc_server_test.cpp ${CMAKE_SOURCE_DIR}/host/src/ipc/ipc_server.cpp) target_include_directories(ipc_server_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src) target_link_libraries(ipc_server_test PRIVATE coop_common) add_test(NAME ipc_server_test COMMAND ipc_server_test) # Unit test for the DetourGate safe-unhook coordinator (hook/src/hook_guard.hpp): drain() must block # while a detour Guard is in flight and return promptly otherwise. Fast/deterministic complement to # the mock_game_test hook/unhook storm. Header-only (just needs the hook include dir + threads). add_executable(detour_gate_test detour_gate_test.cpp) target_include_directories(detour_gate_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) add_test(NAME detour_gate_test COMMAND detour_gate_test) # Deterministic contract test for the persistent inline-hook model (hook/src/hook_install.hpp): # install_inline creates a hook once and re-enables it on re-install, reusing the trampoline (never # freed) so a stale detour can't UAF. Single-threaded, so it can't flake on enable/disable atomicity. # # A multithreaded TIGHT-LOOP toggle test used to live here and flaked ~1/10: it was asserting an # atomicity that SafetyHook's enable()/disable() don't provide and that our code never needs (we # reconcile install/remove from a single, tick-bounded worker thread -- never a tight loop). That # valid contract is now covered deterministically here + by detour_gate_test; the realistic concurrent # behaviour by mock_game_test's storm; and the SafetyHook limitation itself is captured as a committed # upstream reproducer at tools/sh_concurrency_repro/ (see docs/safetyhook-concurrency.md) rather than a # flaky CTest. add_executable(hook_install_test hook_install_test.cpp) target_include_directories(hook_install_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) target_link_libraries(hook_install_test PRIVATE safetyhook::safetyhook) add_test(NAME hook_install_test COMMAND hook_install_test) # Unit test for the MKB event ring (SPSC push/pop, wrap-around, full/empty). add_executable(mkb_ring_test mkb_ring_test.cpp) target_link_libraries(mkb_ring_test PRIVATE coop_common) add_test(NAME mkb_ring_test COMMAND mkb_ring_test) # Unit test for the lossy MPSC log ring: deterministic wrap-drop + a threaded torn-read guard # (many producers + a slow consumer on a small ring) that the seqlock copy+recheck must keep clean. add_executable(log_ring_test log_ring_test.cpp) target_link_libraries(log_ring_test PRIVATE coop_common) add_test(NAME log_ring_test COMMAND log_ring_test) # Unit test for the input seqlock (publish_pads/read_pads: torn-free concurrent reads + bounded # give-up) and the hook's IpcClient magic/version handshake rejection. Includes the hook-side header. add_executable(protocol_test protocol_test.cpp) target_include_directories(protocol_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) target_link_libraries(protocol_test PRIVATE coop_common) add_test(NAME protocol_test COMMAND protocol_test) # Unit test for the SharedMemory RAII wrapper (create-or-open aliasing, move, reset, open-missing). add_executable(shared_memory_test shared_memory_test.cpp) target_link_libraries(shared_memory_test PRIVATE coop_common) add_test(NAME shared_memory_test COMMAND shared_memory_test) # Unit test for the WAV reader's robustness on malformed input (truncation, bad magic, missing/ # over-long/odd/corrupt chunks). Header-only. add_executable(wav_test wav_test.cpp) target_link_libraries(wav_test PRIVATE coop_common) add_test(NAME wav_test COMMAND wav_test) # Unit test for deployed-artifact path resolution (next-to-exe vs one-dir-up vs not-found fallback). add_executable(tool_paths_test tool_paths_test.cpp) target_link_libraries(tool_paths_test PRIVATE coop_common) add_test(NAME tool_paths_test COMMAND tool_paths_test) # Unit test for the DPI -> UI scale math (baseline/known scalings, zero fallback, clamping, font px). add_executable(dpi_test dpi_test.cpp) target_link_libraries(dpi_test PRIVATE coop_common) add_test(NAME dpi_test COMMAND dpi_test) # Unit test for the audio mixer math (decode/sum/soft-clip/encode). Header-only. add_executable(audio_mix_test audio_mix_test.cpp) target_include_directories(audio_mix_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src) add_test(NAME audio_mix_test COMMAND audio_mix_test) # Unit test for the robust sample-rate estimator (consensus / reject-non-standard / # low-confidence). Pure header logic fed synthetic adversarial cadences. No device. add_executable(rate_estimator_test rate_estimator_test.cpp) target_include_directories(rate_estimator_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) add_test(NAME rate_estimator_test COMMAND rate_estimator_test) # Unit test for the audio fidelity analyzer (pitch error in cents, SNR/THD, click + # dropout detection) and the WAV reader/writer. Synthesizes adversarial signals (clean / # wrong-rate pitch shift / injected clicks / silence gaps) and asserts the metrics. Pure # header logic, no device. Underpins the coop_audio_validate diagnostic tool. add_executable(tone_analysis_test tone_analysis_test.cpp) target_link_libraries(tone_analysis_test PRIVATE coop_common) add_test(NAME tone_analysis_test COMMAND tone_analysis_test) # Unit test for the two-path audio-format correlator (common/include/coop/audio_correlate.hpp). # Synthesizes one continuous signal sampled at two rates (the hook's true rate + the device rate, # with capture skew + noise) and asserts correlate_rate() recovers the true rate -- including the # 44100-vs-48000 case the cadence method can misread. Pure header logic, no device. add_executable(audio_correlation_test audio_correlation_test.cpp) target_link_libraries(audio_correlation_test PRIVATE coop_common) add_test(NAME audio_correlation_test COMMAND audio_correlation_test) # Unit test for the audio-mirror render pacing policy (host/src/audio/render_pacer.hpp). # Simulates a producer/consumer device timeline and asserts the shipping RenderPacer rides # through producer jitter that makes the old re-prime-on-partial-fill policy glitch # repeatedly (the under-run / "metallic" bug coop_audio_validate found). Header-only, no device. add_executable(render_pacer_test render_pacer_test.cpp) target_include_directories(render_pacer_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src) add_test(NAME render_pacer_test COMMAND render_pacer_test) # Unit test for the per-game audio override store (persist/reload, case-insensitive # lookup, differing-overwrite detection). Reuses the shipping source. No device. add_executable(audio_overrides_test audio_overrides_test.cpp ${CMAKE_SOURCE_DIR}/host/src/audio/audio_overrides.cpp) target_include_directories(audio_overrides_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src) target_link_libraries(audio_overrides_test PRIVATE coop_common) add_test(NAME audio_overrides_test COMMAND audio_overrides_test) # Unit test for the host->game mouse coordinate mapping (letterbox inverse + # decorated-window client offset). Header-only, no device. add_executable(mkb_map_test mkb_map_test.cpp) target_include_directories(mkb_map_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src) add_test(NAME mkb_map_test COMMAND mkb_map_test) # Integration test for WASAPI process-loopback capture. Reuses the shipping # capture code and captures from coop_tone (a known sine-wave render process). add_executable(audio_loopback_test audio_loopback_test.cpp ${CMAKE_SOURCE_DIR}/host/src/audio/process_loopback_capture.cpp) target_include_directories(audio_loopback_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src) # Process loopback needs the Windows 10 20H1 (NTDDI_WIN10_CO) headers. target_compile_definitions(audio_loopback_test PRIVATE NTDDI_VERSION=0x0A00000B) target_link_libraries(audio_loopback_test PRIVATE mmdevapi ole32) add_dependencies(audio_loopback_test coop_tone) add_test(NAME audio_loopback_test COMMAND audio_loopback_test) # In-process self-test for the WASAPI render-hook. Reuses the shipping # audio_hook.cpp and drives a real WASAPI render path in the same process, so it # exercises COM vtable discovery + GetBuffer/ReleaseBuffer interception with no # game and no second Steam account (the audio analogue of hook_selftest). add_executable(audio_hook_test audio_hook_test.cpp ${CMAKE_SOURCE_DIR}/hook/src/audio_hook.cpp ${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp ${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp) target_include_directories(audio_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src ${CMAKE_SOURCE_DIR}/tools/audio_tone) # shared configurable ToneSource (also used by coop_tone) # IAudioClient3 / process-audio APIs want the Windows 10 20H1 (NTDDI_WIN10_CO) headers. target_compile_definitions(audio_hook_test PRIVATE NTDDI_VERSION=0x0A00000B) target_link_libraries(audio_hook_test PRIVATE coop_common safetyhook::safetyhook ole32 mmdevapi) add_test(NAME audio_hook_test COMMAND audio_hook_test) # Unit test for the sRGB->UNORM format mapping the hooked video path uses to avoid # darkening *_SRGB-backbuffer games. Header-only, no device. add_executable(srgb_format_test srgb_format_test.cpp) target_include_directories(srgb_format_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src) add_test(NAME srgb_format_test COMMAND srgb_format_test) # Unit test for the keyed-mutex acquire decision (capture/keyed_mutex.hpp): WAIT_ABANDONED must be # treated as "acquired" so a mirror recovers after a host crash instead of freezing. Header-only. add_executable(keyed_mutex_test keyed_mutex_test.cpp) target_include_directories(keyed_mutex_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src) add_test(NAME keyed_mutex_test COMMAND keyed_mutex_test) # In-process self-test for the Present-hook video path. Reuses the shipping # present_hook.cpp and drives a real D3D11 swapchain in the same process, so it # exercises the IDXGISwapChain::Present inline hook, the shared keyed-mutex # texture, and the open-by-name / readback contract (the video analogue of # audio_hook_test). Skips on a machine without a D3D11 device. add_executable(present_hook_test present_hook_test.cpp ${CMAKE_SOURCE_DIR}/hook/src/present_hook.cpp ${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp ${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp) target_include_directories(present_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) target_link_libraries(present_hook_test PRIVATE coop_common safetyhook::safetyhook d3d11 dxgi) add_test(NAME present_hook_test COMMAND present_hook_test) # In-process self-test for the D3D12 path of the Present hook: drives a real D3D12 # swapchain through the (shared) IDXGISwapChain::Present vtable and verifies the # D3D11On12 bridge copies the D3D12 backbuffer into the shared texture. Skips on a # machine without a D3D12 device. add_executable(dx12_present_hook_test dx12_present_hook_test.cpp ${CMAKE_SOURCE_DIR}/hook/src/present_hook.cpp ${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp ${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp) target_include_directories(dx12_present_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) target_link_libraries(dx12_present_hook_test PRIVATE coop_common safetyhook::safetyhook d3d11 d3d12 dxgi) add_test(NAME dx12_present_hook_test COMMAND dx12_present_hook_test) # In-process self-test for the D3D9 capture path: installs the IDirect3DDevice9::Present hook, drives # a real D3D9 device (Clear + Present), verifies the GetRenderTargetData -> swizzle -> shared-texture # upload end to end, and guards the present-thread overhead at a realistic resolution. Skips without # a D3D9/D3D11 device. add_executable(d3d9_hook_test d3d9_hook_test.cpp ${CMAKE_SOURCE_DIR}/hook/src/d3d9_hook.cpp ${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp ${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp) target_include_directories(d3d9_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) target_link_libraries(d3d9_hook_test PRIVATE coop_common safetyhook::safetyhook d3d9 d3d11 dxgi) add_test(NAME d3d9_hook_test COMMAND d3d9_hook_test) # In-process self-test for the focus-spoof subsystem: installs the spoof on the test's own top-level # window and checks the focus-query APIs report it foreground/active/focused, that removal restores # them, and that a ClipCursor request is swallowed while cursor release is active. add_executable(focus_spoof_test focus_spoof_test.cpp ${CMAKE_SOURCE_DIR}/hook/src/focus_spoof.cpp ${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp ${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp) target_include_directories(focus_spoof_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) target_link_libraries(focus_spoof_test PRIVATE coop_common safetyhook::safetyhook user32) add_test(NAME focus_spoof_test COMMAND focus_spoof_test) # Comprehensive capture/audio/hook stress test against coop_mock_game: launches the # animated, frame-numbered A/V game, injects coop_hook.dll, decodes captured frame # numbers (DX11 + DX12) to assert a monotonic/advancing mirror, checks audio capture, and # stresses hook/unhook cycles. Reuses the shipping shared-texture reader. Skips without D3D11. add_executable(mock_game_test mock_game_test.cpp ${CMAKE_SOURCE_DIR}/host/src/capture/shared_texture.cpp ${CMAKE_SOURCE_DIR}/host/src/inject/dll_probe.cpp) target_include_directories(mock_game_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src ${CMAKE_SOURCE_DIR}/tools/mock_game) target_link_libraries(mock_game_test PRIVATE coop_common d3d11 dxgi) add_dependencies(mock_game_test coop_mock_game coop_hook) add_test(NAME mock_game_test COMMAND mock_game_test) # Integration test for the two-path audio-format verifier: launches coop_mock_game rendering a # NON-device rate (44100 on a 48000 endpoint), injects coop_hook.dll late (guessed stream), and # runs the real verify_stream_format() -- co-capturing the hook (pre-mix) + a parallel loopback # (post-mix) and correlating to recover the true rate. Skips cleanly without an audio endpoint. add_executable(audio_verify_test audio_verify_test.cpp ${CMAKE_SOURCE_DIR}/host/src/audio/audio_format_verifier.cpp ${CMAKE_SOURCE_DIR}/host/src/audio/process_loopback_capture.cpp) target_include_directories(audio_verify_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src) target_compile_definitions(audio_verify_test PRIVATE NTDDI_VERSION=0x0A00000B) target_link_libraries(audio_verify_test PRIVATE coop_common ole32 mmdevapi) add_dependencies(audio_verify_test coop_mock_game coop_hook) add_test(NAME audio_verify_test COMMAND audio_verify_test) # In-process self-test for the OpenGL capture path. Reuses the shipping # opengl_hook.cpp and drives a real OpenGL context in the same process, so it # exercises the SwapBuffers hook, the glReadPixels readback, and the upload into # the shared texture (opened by name + read back). Skips without GL / D3D11. add_executable(opengl_hook_test opengl_hook_test.cpp ${CMAKE_SOURCE_DIR}/hook/src/opengl_hook.cpp ${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp ${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp) target_include_directories(opengl_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) target_link_libraries(opengl_hook_test PRIVATE coop_common safetyhook::safetyhook d3d11 dxgi opengl32 gdi32) add_test(NAME opengl_hook_test COMMAND opengl_hook_test) # Reproducer + regression guard for the Vulkan capture performance collapse (the ~370 ms/frame # present-thread stall that dropped a 144 FPS game to ~3 FPS). Reuses the shipping VkCapture; builds # a known image on a real device and asserts the fixed present-thread cost is a small fraction of a # synchronous read-back (and the captured image is byte-correct). `--sync` re-demonstrates the # regression (the assertion fails on the synchronous design). Skips without a Vulkan ICD. add_executable(vk_capture_perf_test vk_capture_perf_test.cpp ${CMAKE_SOURCE_DIR}/hook/src/vk_capture.cpp) target_include_directories(vk_capture_perf_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src ${CMAKE_SOURCE_DIR}/third_party/Vulkan-Headers/include) target_link_libraries(vk_capture_perf_test PRIVATE coop_common d3d11 dxgi) add_test(NAME vk_capture_perf_test COMMAND vk_capture_perf_test) # Headless UI-fit check (M1): drives the real Controllers + Audio panels at reference # resolutions with Debug details on and the richest content, and asserts no panel overflows # its assigned size. Pure ImGui layout (no GPU / window). The Audio panel renders in its # demo mode so the full content path shows without a live audio device. add_executable(ui_fit_test ui_fit_test.cpp ${CMAKE_SOURCE_DIR}/host/src/audio_panel.cpp ${CMAKE_SOURCE_DIR}/host/src/controllers_panel.cpp ${CMAKE_SOURCE_DIR}/host/src/audio/audio_loopback.cpp ${CMAKE_SOURCE_DIR}/host/src/audio/audio_format_verifier.cpp ${CMAKE_SOURCE_DIR}/host/src/audio/process_loopback_capture.cpp ${CMAKE_SOURCE_DIR}/host/src/audio/audio_overrides.cpp ${CMAKE_SOURCE_DIR}/host/src/ui/app_chrome.cpp) target_include_directories(ui_fit_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src) # process_loopback_capture (pulled in via AudioMirror) needs the Win10 20H1 headers. target_compile_definitions(ui_fit_test PRIVATE NTDDI_VERSION=0x0A00000B) target_link_libraries(ui_fit_test PRIVATE coop_common imgui ole32 mmdevapi) add_test(NAME ui_fit_test COMMAND ui_fit_test) # Keep the bin// root deployable: stage every test exe under tests/. coop_tone # (the audio_loopback_test fixture) is staged there too, next to its consumer, so the # test's "coop_tone.exe alongside me" lookup keeps working. coop_output_subdir(tests hook_selftest dinput_hook_test audio_ring_test ipc_server_test keyed_mutex_test detour_gate_test hook_install_test mkb_ring_test log_ring_test protocol_test shared_memory_test wav_test tool_paths_test dpi_test mkb_map_test audio_mix_test tone_analysis_test audio_correlation_test render_pacer_test rate_estimator_test audio_overrides_test audio_loopback_test audio_hook_test srgb_format_test present_hook_test dx12_present_hook_test d3d9_hook_test focus_spoof_test opengl_hook_test mock_game_test audio_verify_test vk_capture_perf_test ui_fit_test)