"Forward synthetic test input" is a controller-debug aid, so it now lives in the
Controllers panel (gated behind Debug details, disabled until the XInput hook is
attached) instead of the Injection panel. ControllersPanel owns the flag and exposes
test_input(); main feeds it into InjectionPanel::set_test_input each frame, so the
existing synthetic-pad substitution in publish() is unchanged.
Verified: x64 build green; review (default view no longer shows it in Injection;
appears in Controllers under Debug details).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Making Steam Input the default backend silently broke input forwarding. Merely
initializing Steam Input activates Steam's in-process XInput interception, which
hides controllers from XInputGetState unless they're bound to our action set for
the running appid. With no such binding (the normal case for a donor appid) Steam
Input reports zero controllers AND XInput now sees nothing -> no input at all.
Reproduced with coop_steam_input_probe: without Steam, XInput slot 0 is seen;
with Steam Input initialized, 0 Steam controllers and the XInput fallback goes
empty.
Default to XInput (RPT delivers guest pads there and it works) and make Steam
Input an opt-in Controllers-panel toggle that switches the backend at runtime;
turning it off restores XInput. All 6 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The per-slot XInput poll rates and the "game reading controller" summary
describe the controller, not the injection mechanism, so move them to the
Controllers panel (renamed from debug_overlay -> ControllersPanel, now a class
that owns the poll-rate sampling). The panel now shows both directions: the
guest pads the host receives from RPT, and what the injected game reads back.
The Injection panel keeps the hook attach state, focus spoof, focus-API
counts, and input-path diagnostics, and points to the Controllers panel for
poll rates.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>