Commit Graph

3 Commits

Author SHA1 Message Date
68b9aabc8c M2: DX10 capture via D3D10 read-back; mock_game_test covers DX10
A pure-D3D10 game's backbuffer QIs to ID3D11Texture2D but that view reads back
empty (content lives on the game's D3D10 device), and a D3D11 backbuffer also
QIs to ID3D10Texture2D -- so GetBuffer can't discriminate. The reliable signal
is that a feature-level-10 device rejects CreateTexture2D with the NT-handle
keyed-mutex share flags (E_INVALIDARG). The present hook now tries the D3D11
fast path and, on that failure, switches (sticky) to reading the backbuffer
through the game's own D3D10 device into a staging texture and uploading it into
the shared texture on a hook-owned D3D11 device (Map blocks until the GPU copy
completes -> no cross-device race). The host reader is unchanged.

mock_game_test now decodes DX10 frames through the hook (monotonic/advancing)
alongside DX11/DX12; 15/15 ctest. Roadmap: DX10 milestone done and removed
(remaining renumbered); architecture + lessons updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 11:43:25 +02:00
2d65961bf2 Test: cover audio format variants in the mock-game stress suite
mock_game_test now launches coop_mock_game at 44100/48000/96000 (PCM + float)
and asserts the hook measures each variant's rate through the full inject path
(+ non-silent capture) -- the "all audio variants work" part of the suite.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 05:34:50 +02:00
e608c6fb38 Add mock-game capture/audio/hook stress test
mock_game_test launches coop_mock_game (DX11/DX12, frame-numbered A/V), injects
coop_hook.dll, opens the hook's shared video texture, and decodes the frame
number from the captured pixels to assert a monotonic, advancing mirror for
both backends (catches dropped/stale/out-of-order frames). Then it runs an
A/V + hook/unhook stress pass and confirms no crash + capture resumes. Adds a
read_pixel() readback to the shipping SharedTextureSource for the decode.
Robust to repeated/CI runs (kills stray games, retries inject). Trim the
roadmap (the mock-game item is done) and document the test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 05:22:20 +02:00